Review – Resident Evil 7
The Resident Evil franchise has been around for two decades and in that span it’s gone from the flagship survival horror game to something far less engaging. That changes with Resident Evil 7, the latest iteration and a marked departure from the previous game.
For the first time in series history, the game shifts to first-person perspective, but don’t expect any Call of Duty style run and gunning. Instead, in the shoes of Ethan, a husband searching for his missing wife, you explore a creepy house in Louisiana – home to the Baker family as well as an assortment of otherworldly creatures. The house is also home to a multitude of jump scares, with the developers using the first-person perspective to toy with gamers.
The creepy visuals and audio really nail down an oppressive atmosphere that has more to do with the impact of the horror elements than the writing does. The plot is fine, if a bit familiar for fans of films like Texas Chainsaw Massacre and Saw, but the back and forth of the Baker family and Ethan’s own musings fall flat. That the Baker family are as memorable as they are really comes down to the excellent voice work done more than the lines they were given to work with.
Gamers will see the end credits roll in about eight hours, but – aside from finding collectibles – there are some payoffs to playing the game again to see other narrative forks and the impact they have. There’s also a VR mode for those with PS VR headsets, and while the game’s graphics take a considerable hit in this mode, the additional immersion is undeniable. It’s a great game to let a VR newbie try just before a jump scare….