Tower Defence RTS 'Artificial Extinction' Hits Steam, March 13th.

Artificial Extinction, from 100Hr Games, has an interesting premise – a lone soldier dropped into hostile locations, tasked with setting up and defending an extraction device that will mine material and refine it into enough fuel to get him to the next location – but it’s got an even more interesting backstory…it’s developed by a single person.
The entire game was developed by Chris Dawson, and I’ve reached out to see if I can get an interview to ask some questions about the development process, but given what he’s done here maybe he’ll just come up with, ask, and answer the questions all by himself.
Artificial Extinction Trailer 2
Artificial Extinction looks interesting enough even without that ‘solo dev’ angle to it, so I’m hoping to have a review up for its March 13th launch.
Here’s the press release:

Set up your sentries! Tower Defense RTS game Artificial Extinction launches on March 13th

February 28th, 2020 – 100Hr Games is proud to announce that their first person tower defense RTS title, Artificial Extinction will be launching on Friday March 13th on Steam. Developed wholly by one person, Chris Dawson, Artificial Extinction looks to explore the controversial subject of the role of artificial intelligence and autonomous weapons in warfare and what that means for humanity. You’ll take the role of a human colonist looking to escape with their family away from an AI uprising on Earth, staving off wave upon wave of murderous robots as you try to find a new home on a recently terraformed planet.
Artificial Extinction will be available on March 13th for Windows PC via Steam for $19.99 USD.
About Artificial Extinction
Artificial Extinction is unique because it’s a Sentry Defense game involving Real Time Strategy elements played from the First Person point of view. The story is very relevant to today’s topics of the race to invent Artificial Intelligence, LAWS, the AI Murder Policy debate, and the military’s implementation of robotics and drones on today’s battlefield.
Set in the future, you have 9 days to find a safe place on the planet. At the beginning of the day, the ship will drop you off on the planet and then orbit above you where it is safe. You have to set-up a miner to collect fuel for the ship but hostile robots will advance towards you. You have Sentry Weapons that you set-up around you to provide protection while the miner is collecting fuel. Once enough fuel is collected, your ship will descend to pick you up and you’ll continue your journey looking for a safer place on the planet.
This game is about survival, battlefield tactics, strategy, evolving technology, and resource management. The story is relevant and important to consider, all played with the immersion of a first person shooter.
About 100Hr Games
A new indie game developer founded in 2019. When we say indie, we truly mean it… only 1 developer, Chris Dawson. The priority for 100Hr Games is unique and replayable game theory that requires strategy to succeed. We want to make games that are entertaining but also challenge a player’s problem solving ability. We want players to have a lot of choices to make and to be able to play the game however they choose.

Baldur's Gate 3 Info Drop – New CGI Intro Trailer and Gameplay Screens, Early Access This Year

The Baldur’s Gate 3 opening cinematic confirms what I learned playing D&D – mind flayers suck.
On the bright side, Baldur’s Gate 3 – a game I never realistically expected to even happen – looks like it WON’T suck…but given that it’s being developed by the minds behind the Divinity: Original Sin series I was already pretty confident that’d be the case.
Based on the D&D 5E ruleset and using the new Divinity 4.0 engine, this is in all likelihood going to be a must-play for RPG fans.

The game is expected to hit early access later this year, so expect to hear a whole lot more about it very soon. With support for up to four players and the ability to split your party and approach problems from different angles, I expect the combat here to be every bit as deep as that in the Divinity: Original Sin franchise.
[foogallery id=”10324″]
Here’s the press release:

First Baldur’s Gate 3 Gameplay Screens & Details Revealed Alongside New CGI Intro

Larian Studios to bring the next entry in the Baldur’s Gate series to early access later this year

DUBLIN — Feb. 27, 2020 — Larian Studios has been on the road alongside Wizards of the Coast showing off Baldur’s Gate 3 for the very first time, and now the team is ready to reveal this next-generation turn-based RPG to the world with the release of the game’s CGI intro and first gameplay screenshots.
Forged with the new Divinity 4.0 engine and coming to early access later this year, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that truly reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before as you venture through the Forgotten Realms of Dungeons & Dragons in Larian’s biggest adventure yet.
Gather your party for a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Abducted, infected, lost… You are turning into a monster, drawn from a Mind Flayer parasite planted in your brain, but as the corruption inside you grows, so too does your power. That power may help you to survive, but there will be a price to pay. More than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together. Resist and turn darkness against itself — or embrace corruption and become the ultimate evil.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Play alone, selecting your companions carefully, or as a party of up to four in online multiplayer.
No two adventures will ever be the same. The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you — even verticality is a vital part of exploration. Adventure, loot, battle, romance… how you survive, and the mark you leave on the world, is up to you.

  • Online multiplayer for up to four players allows you to combine your forces in combat and split your party to follow your own quests and agendas. Devise the perfect plan together… or introduce an element of chaos when your friends least expect it.
  • Origin characters offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the wider narrative, and your choices will determine whether those stories end in redemption, salvation, domination or other outcomes.
  • Evolved turn-based combat based on the D&D 5E ruleset. Team-based initiative, advantage and disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
  • Define the future of the Forgotten Realms through your choices and the roll of the dice. No matter who you play or what you roll, the world and its inhabitants will react to your story.
  • Player-initiated turn-based mode allows you to pause the world around you at any time even outside of combat. See an opportunity for a tactical advantage before combat begins? Want to pull off a heist with pin-point precision? Need to escape a fiendish trap? Split your party, prepare ambushes, sneak in the darkness — and create your own luck!


'Insurgency: Sandstorm' Hits PS4/Xbox One August 25th

I really liked the PC version of Insurgency: Sandstorm – find the review here – so I’m happy to see it making its way to consoles at long last. The game’s use of audio to ramp up the intensity is incredible – intense when you’re in a firefight and even more fear inducing when you’re creeping along trying to locate someone by sound alone.

The game is slated to hit PS4 and Xbox One, August 25th, but you can grab a copy on Steam and start playing right now if you’re a PC player!
[foogallery id=”10309″]
Here’s the press release:

Insurgency: Sandstorm Comes to PlayStation®4 & Xbox One on August 25

New PAX East trailer from Focus Home Interactive & New World Interactive shows off the acclaimed tactical shooter in action

PARIS  Feb. 26, 2020 — Focus Home Interactive and New World Interactive have revealed that Insurgency: Sandstorm will launch on PlayStation®4 and Xbox One on Aug. 25, 2020. With over one million players amassed in its first year of release on PC, this award-winning tactical shooter delivers a realistic depiction of modern warfare featuring fierce close-quarters combat, objective-oriented gameplay and a variety of intense cooperative and competitive multiplayer modes.

Bringing New World’s signature style of tactical FPS to consoles for the first time, Insurgency: Sandstorm is a hardcore combat experience with realitstic ballistics, attack vehicles and destructive artillery. Death comes fast, so customize your hero and weapons, coordinate fire support with your team and navigate each war-torn environment toward victory. Highly detailed visuals, heart-pounding atmosphere and unparalleled audio design with positional voice-chat ensure you’ll feel the impact of every shot.
Insurgency: Sandstorm will be playable this weekend at PAX East at the Focus Home Interactive booth (#29017). For more from the game, visit

About New World Interactive
New World Interactive is an award-winning independent developer known for Insurgency (2014), Day of Infamy (2016), and Insurgency: Sandstorm (2018). The company’s games have sold over 7.5 million units worldwide on PC with thousands of fans playing online at any moment. More information on our website:
About Focus Home Interactive
Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (The Surge 2, GreedFall, A Plague Tale: InnocenceVampyrFarming SimulatorCall of CthulhuInsurgency: Sandstorm) that have become benchmark titles worldwide, available both in stores and by download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as SnowRunnerCurse of the Dead GodsOthercideHardspace: Shipbreaker and more.

'Othercide' Revealed With Stellar Trailer

Trailers are tricky things to get right, but the reveal trailer for Othercide, a gothic tactical RPG due out this summer, absolutely nails it.

That is slick and creepy, with the game’s use of limited colour really helping drive the presentation. I’m interested in seeing what the combat is like, with dynamic turn system that plays host to attacks, counters, and interrupts.
Need higher stakes? There’s permadeath…
[foogallery id=”10295″]
Here’s the press release:

Focus Home Interactive & Lightbulb Crew’s Othercide Coming This Summer

Fight, fall and rise again in this horror-inspired tactical RPG for PlayStation®4, Xbox One and PC

PARIS  Feb. 21, 2020 – Focus Home Interactive and Lightbulb Crew have revealed that the gothic tactical RPG Othercide will come to PlayStation®4, Xbox One and PC this summer. Othercide marries the dark art design and world-building of the horror genre with the deep systems and challenges of a strategy game for a truly gripping experience.
Combat in Othercide is a spectacular dance of actions and counters built around a dynamic turn system. Command an army of Daughters, haunting echoes of the greatest warrior to ever live, in deadly battles against horrific dread creatures and bosses birthed from the worst of humanity’s crimes. Interrupt enemy attacks while planning and setting up your own chain of actions later in the timeline to perform devastating assaults on your foes.
Othercide’s visually stunning universe is ruthless: you’ll face deadly missions, roguelite features like limited resources and permadeath, and the difficult decision to sacrifice one Daughter to make another stronger. Your prowess in combat will decide the fate of your Daughters, shaping their stats, abilities and personalities for better or worse, evolving over time into a reflection of your actions.
Othercide will be showcased at PAX East at the Focus Home Interactive booth (#29017) from February 27 to March 1. For more information on the game, check out

Warhammer 40K: Dakka Squadron Unveiled, Aiming For Q4 2020 Release

I’m a sucker for Warhammer 40,000 games, and the last few years have been pretty kind to the IP, and hopefully that continues with Warhammer 40,000: Dakka Squadron – an aerial shooter scheduled for Q4 2020 release.
The trailer gives an idea how fast-paced the combat will be, and though I have to say I’m not all that impressed with the visuals just yet it IS pretty early on so we’ll see what it looks like closer to release.

It reminds me a bit of Crimson Skies, only set in the Warhammer 40K universe, which isn’t a bad thing at all. I’ll be keeping an eye on this one as it gets closer to release.
[foogallery id=”10268″]
Here’s the press release:

WARHAMMER 40,000: DAKKA SQUADRON Announced for Multiplatform Release

Warhammer 40,000: Dakka Squadron will scream “WAAAGH!“ into living rooms, featuring blazing, Ork aerial combat waged across 41st millennium battlefields.

Coming for PC and Console Q4 of 2020.

CHICAGO – Feb. 20, 2020 – Phosphor Games Studio in partnership with Games Workshop is excited to announce Warhammer 40,000: Dakka Squadron. Available later this year for consoles and PCs, Dakka Squadron is a fast-paced, aerial shooter where the player is an Ork Flyboy, taking to the skies to do what Orks do best – fight!

With 3rd person, action-packed gameplay and intuitive controls, players will choose a Waaagh! (or campaign) and take part in a series of missions across alien worlds.  Players will fly against insane odds, blasting away with their Supa-Shootas against enemy air forces and ground targets, while unlocking new weapons and upgrading their Dakkajets to be the most “dead killy” Flyboys in the sky.

All of the player actions revolve around fighting.  Building and crafting is for the grots. Choose an Ork Clan and customize your squadron to augment your play style. Fly Dakkajets, Burna-Bommas, and Blitza-Bommas, equip them with an array of guns, bombs, and missiles, learn special maneuvers, and unleash your dakka to conquer a galaxy riddled with ancient enemies.


  • Hone your skills to climb the ladder of the Ork faction; start off as a lowly Flyboy and conquer worlds to become a Warboss.
  • Explore incredible environments across multiple planets through a 20+ mission campaign
  • Fantastic voice over acting and dialog unveil a complex plot and capture the grim humour of Orks in the Warhammer 40,000 universe
  • Complete missions, perform challenges and unlock achievements to discover powerful Orky weapons and receive incredible fighta upgrades
  • Master dog fighting, dive bombing, and carpet bombing and use different playstyles to complete varied air to air, and air to ground missions.
  • The first video game built from the ground up by Orks for Orks.

Warhammer 40,000: Dakka Squadron will be coming for PC and Console in Q4 2020.

More detailed information about the game, as well as social media links, can be found on our website:

About Phosphor Games Studio
Based in Chicago, Phosphor Games Studio is a premier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – from first-person shooters and MMOs to sports and casual games.  The studio received back-to-back Mobile Game of the Year nominations from the Academy of Interactive Arts & Sciences for Horn (2012) and The Dark Meadow (2011), was awarded the AppStore ‘Best of 2015’ for Path to Luma (2015) , and has released the hit VR title The Brookhaven Experiment (2016).  More information can be found online at, on Facebook or via Twitter @phosphorgames.
About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 529 of its own stores (branded Games Workshop® or Warhammer®), the web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at

THQ Nordic Gets Overwhelmingly Positive Response To 'Should We Remake Gothic?' Playable Teaser

Unsurprisingly, the Gothic Remake that THQ Nordic teased with a playable demo on Steam will go ahead after a landslide of positive feedback from gamers. Just shy of 95% of respondents were in favour of developing a remake of the classic RPG, so lets hope that translates into retail success now that it’s actually going to happen.

I was a huge fan of the original game, so we’ll see how much of that awesomeness carries over into the remake – but don’t expect to see it any time soon, as THQ Nordic isn’t promising it in 2020.
Here’s the press release:

After unambiguous feedback, THQ Nordic will head into full production on the Gothic Remake

Next step is to set up a Barcelona based studio and head into main production

Barcelona, Spain / Vienna, Austria, February 19th, 2020: Just a little over two months after releasing a playable teaser for the Gothic Remake and asking the players for their feedback, the answer is clear: The fans are up for a new “old” Gothic game and the vast majority (read: 94,8%) was in favour to develop a remake of the iconic German RPG Gothic, originally released in 2001.
Over 180.000 players have played the playable teaser so far. On the evening (CET) of February 16 2020, THQ Nordic took the survey offline, and hereby publicly releases the raw data of the survey, as well as highlight graphs. With more than 43.000 answered surveys and over 9.000 (yes, really!) reviews on Steam and various discussions on all social media platforms, there is enough data to check.
Eager to check for yourself? As we want to start a transparent and open production with the community from the very start of the project, we are happy to offer you the results of our survey in a neat PDF file or – for the people who really want to dig into the raw data – the entire dataset with all 43.111 participants included.
Download the PDF:
Download the raw data (.csv and .xlsx in a zip):
Next Steps for the Gothic Remake
THQ Nordic will establish a new studio based in Barcelona, Spain, and will then assess what players liked and what they want to be different than in the playable teaser. One of the most common mentions was for example the demand for a grittier and less colourful world.
Here is an example of how this could be tweaked:
“We are up for the challenge to develop a full Gothic Remake which will stay as faithfully as possible to the original experience and transport the atmospheric world of Gothic into a high quality look and carefully modernizing certain gameplay mechanics.” says Reinhard Pollice Business and Product Development Director at THQ Nordic.
The full Gothic Remake will go into production and will be developed for PC and next gen consoles. There is no release window available yet, but it will not be coming in 2020.
You want to learn more about the Gothic Playable Teaser? Check the official website:

Desperados III Character Trailer – Doc McCoy

Desperados III, slated to hit PC, PS4, and Xbox One this summer, is billed as a tactical stealth game, but it does allow gamers to choose how they want to approach missions so let’s be honest there’s going to be a whole lot of mayhem in most people’s games…
You’re provided with five characters, each with a unique skill set, so those looking to be a little more…shall we say aggressive?…in their approach can choose characters that suit that style of play. The latest revealed is Doc McCoy, who leans more toward stealthy sniper action, but certainly seems capable of handling himself when things get loud as well.
Desperados III looks like a different take on the increasingly popular Western genre, and it’s by Mimimi Games, who developed the excellent Shadow Tactics: Blades of the Shogun, so I’m all over that when it arrives later this year.
Here’s the press release:

Someone call for a Doctor? Legendary bounty hunter McCoy is back for Desperados III

Vienna, Austria/ Munich, Germany, February 19th, 2020: Need a gun for hire? Ask for Doc McCoy, a ruthless sharpshooter and veteran field medic, he’ll get the job done. With his custom made Colt Buntline Special, he can shoot the wings off a fly – or an opponent from far away. He also can give an enemy special treatment with his syringe …
McCoy spent his younger years studying medicine in England. When he finished his studies, he was looking for an adventure and oh boy, he found one. He set sail to the new world, crossed the Atlantic, and set foot on the American shore. There, he was forcibly recruited to fight in the American Civil War. He fought and worked as a doctor alike, but could not stand the horror and the futility of the war, so he deserted after a year of service and became a gun for hire. Nowadays he’s known in certain circles as someone who gets the job done and doesn’t ask too many questions.
Desperados III will give you it’s real-time tactic medicine on your PC, your PlayStation®4 or your Xbox® One in Summer 2020.
About Desperados III
Desperados III is a story driven hardcore tactical stealth game set in a ruthless Wild West scenario. In this long awaited prequel to the beloved classic Desperados: Wanted Dead or Alive you experience the origin story of the infamous John Cooper and his gang. Combine your specialists to overcome tough challenges in many different ways. Plan your moves wisely and execute them perfectly in real time to sneak past your enemies while remaining undetected.
  • Play as five completely different characters with their unique skill set
  • Approach each mission with a big variety of different solutions and paths
  • Resolve seemingly impossible large enemy setups with careful planning and perfectly timed execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities and many more by day and night.
  • Defeat your foes choosing between deadly and non-lethal options, stealth and blazing gun

For more information on the game, please visit: Official Desperados III Website

About Mimimi Games
Mimimi Games is a game development studio based in Munich, Germany. In the last years we gathered ample experience developing award-winning games like Shadow Tactics: Blades of the Shogun, employing highly optimized workflows and making a name for ourselves in the games industry. Founded in January 2011, we evolved from casual to core game development with currently 26 team members. Mimimi Games is a registered developer for all relevant platforms and is working with the Unity 3D-engine since 2010.

Dangerous Driving 2 Hits the Streets, Holiday 2020

In my eyes Dangerous Driving wasn’t a racing game, it was a time machine that took you back to when Burnout was actually fun to play, so obviously I’m pumped to hear we’re going to be getting a sequel at some point this year.
Currently slated for ‘Holiday 2020’ the sequel, snappily-named Dangerous Driving 2, is set in an open world where you can either go ahead and do the missions or try to cause massive traffic pileups. Given that my favourite part of Burnout was always the Crash Junctions, I’m leaning more towards the latter…
If you’re heading to PAX East, take the chance to go hands-on with the game in its first public outing!
Here’s the press release:

Three Fields Entertainment Announces Dangerous Driving 2

Arcade Racing Sequel Will Debut at PAX East 2020 Coming to PC, PlayStation®4, Xbox One and Nintendo Switch™ in Holiday 2020

PETERSFIELD, ENGLAND — February 19, 2020 — Three Fields Entertainment, the independent British studio led by industry veterans Fiona Sperry and Alex Ward are proud to announce Dangerous Driving 2, the sequel to last year’s thrilling arcade racer, is coming to PC, PlayStation®4 system, the Xbox One family of devices, including Xbox One X, and for the first time, Nintendo Switch™, in Holiday 2020.

Fans attending PAX East in Boston, MA on February 27, 2020 through to March 1, 2020 can get their hands-on with Dangerous Driving 2 during its debut at the show including an exclusive first-look at the game running on Nintendo Switch.

Dangerous Driving 2 is the arcade racer for everyone, featuring slick driving that rewards racing fans wanting to test their lightning reflexes at eye watering speeds. Set within a dynamic open world, players can choose how they want to race, either by competing in a host of thrilling events against AI opponents or going for a cruise in freedrive mode and testing the limits of the game’s emergent crash mechanics with huge multi-vehicle pile-ups. This world can be explored solo or in split-screen multiplayer, while those looking to challenge the best drivers around the globe can take the action online.

“Dangerous Driving 2 will truly be our best game yet – delivering new features our fans have been clamouring for such as Nintendo Switch support and split screen, building on the innovations we as game makers are passionate about including interactive music and emergent game modes as well as addressing the areas we weren’t happy with in the last game,” said Alex Ward, Founder and Creative Director of Three Fields Entertainment.

Dangerous Driving 2 will be available for PC, PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Nintendo Switch™.

Dangerous Driving 2 is not yet rated by the ESRB and will be available Holiday 2020.

Additional information can be found at the official website here.

Join the Dangerous Driving Club here and subscribe to the Three Fields YouTube channel here, for all the latest news, giveaways and exclusive assets and access.

About Three Fields Entertainment
Created in 2014, Three Fields Entertainment is a privately owned video game company, located in the historic market town of Petersfield, England. A small team of highly experienced, veteran game developers who have been making games since 1999, Three Fields Entertainment have developed their own proprietary technology to sit on top of Unreal Engine. Utilizing techniques such as Big Data, Genetic Algorithms, Machine Learning and Procedural Generation this small team harnesses technology to challenge the traditional wisdom of how games are made.
Official Homepage:
Official Twitter: @ArcadeDriving
Official Facebook page

Skateboarding Sim 'Session' Adds New Gameplay Systems, Refines Existing Ones In Massive Update

The devs at Montreal’s creā-ture Studios released a massive update for Session, their skateboarding simulator, this week. The patch adds new gameplay systems like a trick-and-control system to help ease new players into the game, as well as refined existing systems and animations.
I like the new ability to choose between a true-to-life recreation of Brooklyn Banks or customized versions of it. After all, the Banks was THE spot for skating or BMX biking in New York City from the mid-80’s up until it was closed off to the public in 2010, but that doesn’t mean you can’t improve on it!
The studio also announced they’re partnering with indie dev iLLOGIKA to co-develop a version of the game for the Xbox One, scheduled to hit Xbox Game Preview in the spring.
Here’s the press release:


Experience authentic street skateboarding at its finest with new terrain, new tricks, remote play and more!

MONTREAL – Feb. 19, 2020 – creā-ture Studios has released a substantial update for the skateboarding simulation game Session on PC. The studio has also announced a partnership with independent developer iLLOGIKA to co-develop the Xbox One version of the title, expected to launch via Xbox Game Preview this spring.
Session’s hefty new update features improved physics, more fluid skater animations and enhanced responsiveness, making each trick look and feel more lifelike than ever. Other big new additions include:

  • The ability to remotely connect and play games of S.K.A.T.E against other players online via Steam Remote Play Together.
  • A new trick-and-control system that makes it easier than ever to pick up and play.
  • Slides and grinds are now smoother and players can more easily transition from one grind/slide to another without having to “pop” into the next one.
  • The return of the original creā-ture park with new obstacles and spots representative of the NYC skate scene.
  • Brand-new radio stations featuring over 30 new songs and artists.
  • A new level layout feature that allows players to pick and choose between an exact, real-life replica of the Brooklyn Banks or more customized versions of the iconic skate spot.
  • General game enhancements that make it easier to lock into grinds and avoid bailing, a tweaked revert system that caters to each player’s preference and much more.

Inspired by the golden era of skateboarding, Session captures the free-flowing creativity, culture and madness of the sport in its purest form with realistic skate physics for a truly grounded experience. The game features true stance-stick controls in which each stick on the gamepad controls one foot to replicate the real deal and teach you to pull off tricks like an expert.
PAX East attendees can check out this new content and get some tips from the creā-ture Studios team in person – the game will be playable at the Indie Mega Booth (Booth #24028) during the show.
Session is currently available for $14.99 (25% off) on PC via Steam Early Access until February 26. For more information, follow creā-ture on TwitterInstagram and Facebook.

About creā-ture Studios
Here at creā-ture Studios, located in the surroundings of Montreal, Canada, we try to do things differently — not because we have to, but simply because making games doesn’t seem to be what it used to. Formed by guys who got sucked into the AAA industry for probably too long, we strive at getting back to what video games are to us. More than a product, a creā-tion, the achievement of an art form envisioned into something fun and interactive! Our goal is to bring high-quality, detail-oriented, entertaining, creative and original games to niche markets and to serve them the best we can with an inspiring mindset, creating games that will meet the needs, quality standards and requirements of the people who play them. At the end of the day, it needs to be legit and fun. For more information, visit

Live The Space Salvage Life With 'Hardspace: Shipbreaker'

Hardspace: Shipbreaker is kind of an odd name, but it’s wrapped around a totally cool concept – salvaging derelict ships in zero G, with all the inherent dangers to the job. Why would anyone do a job like that, where you can die from a million different things at any given time?
You’ve been blasted into space to carve up floating hulks because you owe money, and every time you die the resurrection costs get added to your debt so…be careful.
The concept of corporate debt forcing ordinary people to do miserable jobs has been done in countless movies and games…and real life…but Hardspace: Shipbreaker’s take on the mechanics of destruction make this look like a blast. There’s a reveal stream tomorrow on Twitch, and it’ll be at PAX East as well – but for most people you’re waiting until summer to get your hands on it when it hits Early Access.
Here’s the press release:

Focus Home Interactive & Blackbird Interactive Announce Hardspace: Shipbreaker

Unique sandbox space sim hits Steam Early Access this summer — find out more in tomorrow’s first developer livestream

PARIS  Feb. 19, 2020  Focus Home Interactive and Blackbird Interactive, the studio behind Homeworld: Deserts of Kharak and the upcoming Homeworld 3, have revealed Hardspace: Shipbreaker, a new sandbox space sim coming to Steam Early Access this summer. As a salvager armed with cutting-edge tech, you’ll carve up massive spaceships piece by piece in zero G for cold hard loot. Get your first look at the game’s creative demolition and true-to-life physics:

Early access will launch with a variety of exciting features to discover, including the first act of the story campaign, two classes of spaceship to salvage, and multiple upgradeable tools and perks. Throughout early access, the team plans on releasing new spaceship classes, missions, challenges, leaderboards, modding support and much more based on feedback from the community.
Focus Home Interactive and Blackbird Interactive will host a live Hardspace: Shipbreaker reveal stream on Twitch tomorrow, February 20, at 5 p.m. CET/11 a.m. ET. The game will also be showcased at PAX East, February 27 to March 1, at both Focus Home Interactive’s booth (#29017) and Blackbird Interactive’s booth (#28071).