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Terraria Hits 30 Million Units Sold

How do you celebrate becoming one of the best selling games of all time? Well if you’re Terraria, you release a major patch that brings the console version up to feature parity with the PC AND drop a YouTube video that shows new players how to survive and even thrive in their first few days in-game.
First Two Nights in Terraria Tutorial [ESRB]
I’ve played a bit of Terraria and I have to admit that I could have used that intro to the game’s systems back when I started. With thousands of items to craft, the game can be fairly overwhelming at first.
Here’s the press release:


505 Games Guides Players in Creating a Digital Utopia in Celebration of 1.3.5 Game Content Available Today for PlayStation 4 and Xbox One

CALABASAS, Calif. – April 2, 2020 – 505 Games and Re-Logic, in partnership with Pipeworks Studios, are celebrating the arrival of the latest update for Terraria players on PlayStation 4 and Xbox One today with the premiere of the video survival guide Two Nights in Terraria

The next chapter of Re-Logic’s sandbox adventure game will bring PlayStation 4 and Xbox One players a free update – available today.  This latest in a long line of updates includes new furniture and armor sets, and represents a major milestone for Terrarians:  for the first time ever, the experience on PlayStation 4 and Xbox One is at content parity with the PC version.

The world of Terraria is more exciting than ever. More than 30 million copies of Terraria have been sold to players around the world and with seemingly endless possibilities and eye-popping hidden secrets around every corner, 505 Games is helping new and existing players join the fun with ease by offering helpful tips and tricks in Two Nights in Terraria. Whether playing solo or online with friends, new players will find Two Nights in Terraria to be a helpful resource to kickstart their Terraria wisdom and get started quickly and efficiently. With nearly 4,000 items to craft or find and with worlds teeming with secrets to be unearthed, the first Two Nights in Terraria are merely the beginning.

As one of the top-subscribed and most highly-engaged communities on Discord, there is no better time to join the vibrant community of Terrarians around the world. Whether it’s finding new friends for multiplayer sessions or sharing advice, creations, and more; Terraria boasts a loyal and engaged global community of friendly and helpful players.

Terraria is far more than a mere block-building game, blending elements of classic action games with the freedom of sandbox-style creativity. In this side-scrolling adventure, players’ experiences are limited only by their own imaginations, as they explore a vibrant world that is theirs to shape, explore and discover.

Publishing partner H2 Interactive will bring Terraria to players in Korea for PlayStation 4 digitally on Friday, April 3.  Spike Chunsoft will publish the 1.3.5 update Terraria for PlayStation 4 in Japan at a date TBC.

To learn more about Terraria, please visit or tune into Terraria’s weekly livestreams each Friday at 1:00 p.m. PDT on Twitch. To learn more about 505 Games and its products, please visit

About 505 Games
505 Games, a subsidiary of the Italian entertainment company Digital Bros. and Metacritic’s 2019 #1 Publisher of the Year, is a global video game publisher focused on offering a broad selection of titles for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on leading console, PC and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include Remedy Entertainment’s critically-acclaimed Control, Typhoon Studios’ comedic action-exploration game Journey to the Savage PlanetBloodstained: Ritual of the Night, Indivisible, Assetto Corsa Competizione, Brothers – A Tale of Two Sons, Last Day of June, PAYDAY 2, Terraria, Portal Knights, ABZÛ and Virginia. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include No Man’s Sky, Hellblade: Senua’s Sacrifice, Warhammer: Vermintide 2, Dead by Daylight and Inside/Limbo. Upcoming titles include Hideo Kojima’s DEATH STRANDING for PC.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain, China and Japan. The company works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit
About Re-Logic
Re-Logic is a rapidly growing independent gaming development & publishing company headed by Andrew “Redigit” Spinks.
Best known for its core franchise, Terraria – the revolutionary 2D Sandbox Adventure game that has entertained millions across PC, Console, and mobile platforms – Re-Logic strives to maintain innovation in gaming without abandoning its indie roots.
Through the development of groundbreaking games and publishing partnerships with other top-notch Indie developers, Re-Logic seeks to showcase and evolve the limits of what Indie gaming can be.

PS5 and Xbox Series X Specs Revealed

Hot on the heels of Microsoft unveiling the hardware specs and features for the Xbox Series X, Sony released a video showcasing the PS5. Neither side revealed price or date, though Microsoft did recommit to the ‘holidays 2020’ release, but the full slate of hardware specs was disclosed and is as follows:

Xbox Series X PlayStation 5
CPU 8x Zen 2 Cores @ 3.8 GHz (3.6GHz with hyper-threading) 8x Zen 2 Cores @ 3.5GHz (variable frequency)
GPU 12 TFLOPS, 52 CU @ 1.825 GHz 10.28 TFLOPS, 36 Cu @ 2.23 (variable frequency)
RAM 16 GB GDDR6 (10 GB @ 560 GB/s, 6 GB @ 336 GB/s) 16 GB GDDR6, 448 GB/s
Internal Storage 1 TB Custom NVMe SSD 825 GB SSD
IO Throughput 2.4 GB/s (Raw) 4.8 GB/s (compressed) 5.5 GB/s (Raw) 8-9 GB/s (compressed)
External support USB 3.2 HDD USB HDD (spec unknown)
Optical Drive 4K UHD Blu Ray 4K UHD Blu Ray

On paper, the Xbox Series X has the raw power advantage with faster CPU – even when hyper-threading is enabled – as well as a higher TFLOPS count for the GPU. Sony’s machine has far higher IO throughput, however, which will help limit load times and may help with open world game performance.
One interesting bit was that Microsoft, who debuted first, constantly mentioned their numbers were static clocks – something that didn’t seem to matter until Sony’s reveal and all the ‘variable frequency’ numbers they provided. Microsoft’s 12 TFLOPS is static, but Sony’s 10.28 TFLOPS is a ‘best case’ scenario when both the CPU and GPU frequencies are maxed out.
If the PS5 drops down to the 9.2 TFLOPS that was rumoured early on, that’s a 30% power advantage for the Xbox hardware. It will be interesting to see what the lower end TFLOPS number for the PS5 is when it’s been out for a while and dust is impairing the thermal efficiency of the console – a GREAT reason to know how to crack open your console and clean it out!
Keep in mind that we don’t yet know what the PS5 will look like, but it seems likely they’ll be designing it with thermal efficiency and dissipation in mind. Given that was the focus for Microsoft in their larger and more boxy Xbox Series X design, we could see large boxy consoles from both manufacturers.
Microsoft was a bit more open with the ‘additional features’ part of their presentation, showing off improvements to backwards compatibility and how their ray tracing support can drastically change the appearance of games moving forward.
The Series X hardware will support all currently backwards compatible Xbox and Xbox 360 games from the Xbox One, as well as all Xbox One games – giving the machine an enormous library of games from day one. Those games will run better, allowing full access to the CPU and GPU clocks – the Xbox One X provided only 50 per cent for backwards compatibility – and they’ll look better as well.
The much-vaunted Heutchy Method of upscaling older games to higher resolutions has been evolved for the new hardware, with Microsoft showing off Gears of War Ultimate at 4K…but there’s also more. A new automated method of generating HDR implementation for older games, even games that were developed before HDR existed, drastically upgrades the visuals of old titles – even original Xbox ones. We’ll see how many titles the backwards compatibility team can enhance for the new hardware.
Sony has also committed to backwards compatibility, but only discussed compatibility with the PS4 in their video reveal. The support is not as wide ranging as that on Xbox, with Mark Cerny saying only that they plan to have the top 100 PS4 games, ranked by playtime, up and working at launch. Expect to hear more about compatibility from Sony in the coming weeks, especially regarding what games will be supported and if or how they’ll be improved.
Ray tracing is another feature supported by both consoles, but only demonstrated by Microsoft at this point. Demos of Minecraft and Gears of War 5 were shown, with Gears being a more subtle refinement while Minecraft with ray tracing looks like an entirely different game. This feature, growing rapidly on PC right now, represents a really ‘next gen’ jump forward in lighting (and – to a lesser extent – audio) and you’ll hear a whole lot more on it soon.
Both consoles have an SSD as the internal storage, and neither is likely to be enough storage for most gamers over the life of the console. Both allow for insertable SSD storage cards – somewhat reminiscent of original PlayStation memory cards – that will, at present, offer another 1 TB of storage space. Expect those cards to be pricey – SSD storage doesn’t come cheap.
Both will also support external HDD via USB connection, something the current consoles also support. Microsoft has said the Series X will allow you to play Xbox, Xbox 360, and Xbox One games via the external HDD but Series X games must play from the internal or expansion SSD drive, due to the load speed requirements. Sony hasn’t announced their support plans aside from external USB HDD being supported, but it’s unlikely they’ll be able to allow games to run from them either. It seems likely gamers with large libraries will have to use an external HDD as a storage bank and shuttle games to and from the SSD storage as needed. It might seem inconvenient, but it’ll be a lot faster than downloading games again – especially as game sizes grow.
Sony will be allowing gamers to format and use their own NVMe SSD however, something Microsoft hasn’t committed to at this point, but it’s not something Cerny felt would be available at launch as they have to certify the drives as ‘fast enough’ to support the PS5’s required speeds. He advised gamers against picking up an SSD ahead of launch, to be sure you don’t buy something that isn’t going to work.
In the end we know the hardware now, but we still don’t know the important parts of this ‘which one to buy’ equation – price and games. Expect to see price reveals for both sets of hardware soon, however, as they’ll want to have pre-orders up and running as quickly as possible.

It’s going to come down to games in the end. Based on the stats on paper, the Series X will have better performance in multiplatform games – and that’s where the biggest audience is: Call of Duty, Madden, Grand Theft Auto…
The exclusives will play to the platform’s strengths, so Sony might play up that IO speed advantage with open world games with high speed movement or something…but we’ll see, because the Series X isn’t exactly slow either. Plus Microsoft has a pretty solid stable of studios now as well, and they have more raw power to work with.

NHL Fans Turn To EA Sports NHL 20 With Season On Hiatus

If you’re an NHL fan starving for your hockey fix, what are you supposed to do now that the league has suspended its season? Some fans turned to EA Sports NHL 20, simulating the games and putting them up on YouTube for other fans to watch.
Is it perfect? No – the shot totals are way out to lunch and the results – while possible – seem kind of unlikely, but with the help of the game’s built-in gameplay slider system  gamers are adjusting it slowly but surely to be a bit more realistic.
We’ll see if they can get it figured out before the league picks back up again… Until then this is at least something different than the ‘games from the past’ lineup I expected to be watching.

NFL and 2K Announce New Games-Related Partnership


Sorry, just had to get that out of the way right off the top as the news of the NFL and 2K signing a multi-year, multi-game agreement has brought the ‘man, NFL 2K was so much better than Madden’ guys out of the woodwork…
Yes, the NFL has signed a deal with 2K to make games – but they’re non-sim games. Think more NFL Street than NFL 2K5. We’ll hear more about what the games will be soon, with the first expected to launch in 2021.
Here’s the press release:

NFL and 2K Announce Partnership to Produce Multiple New Video Games

Leaders in sports and gaming revive a partnership for the first time since 2004, with non-simulation football game experiences that will launch starting in 2021

New York, NY – March 10, 2020 – The National Football League (NFL) and 2K today announced a multi-year partnership encompassing multiple future video games. The partnership marks the return of football-themed games to 2K’s stable of notable sports titles and original IP, as well as an expansion of video game properties for the NFL. Financial terms were not disclosed.
The games will be non-simulation football game experiences. While specific game titles, developers and release dates will be announced at a later date, 2K confirmed the projects are in early development and will launch starting in calendar year 2021, during Take-Two’s fiscal year 2022.
“The NFL is one of the most successful sports brands in the world, known for creating incredible entertainment for fans,” said David Ismailer, President of 2K. “We’re thrilled to be back in business with the NFL in a partnership that will span multiple video games centered on fun, approachable and social experiences. It’s exciting to bring together 2K’s expertise in creating award-winning sports games with the NFL’s renowned status as a world-class entertainment and sports organization.”
A leading developer and publisher of global interactive entertainment based in Novato, Calif., 2K previously published the popular and critically-acclaimed NFL 2K franchise, which ran from 1999 to 2004, through the Company’s 2K Sports label. Other 2K-published games include the top-selling and top-rated NBA video game simulation series NBA® 2K, as well as WWE® 2KThe Golf Club 2019 Featuring PGA TOUR®, Borderlands™BioShock®, Mafia®Sid Meier’s Civilization® and XCOM®.
“Expanding the NFL’s presence in the world of gaming has become a focus for the League as we look to grow the next generation of our fanbase and reviving our partnership with 2K was a natural step in that effort,” said Joe Ruggiero, Senior Vice President of Consumer Products at the NFL. “2K is a worldwide leader in sports video games, with a proven track record of creating best-in-class and award-winning games and we look forward to sharing more about the projects we are working on with them in the future.”
Today’s NFL partnership announcement follows several recent growth updates from the publisher and its development studios.
“It’s an exciting time for 2K and our fans,” said Ismailer. “We’re growing our sports offerings and building on our core games with new IP, as well as continued support of award-winning franchises, all with the goal of giving our fans more amazing games and entertainment for years to come.”
For more information on 2K, visit, become a fan on Facebook, follow the company on Twitter and Instagram or subscribe on YouTube.
2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
All trademarks and copyrights contained herein are the property of their respective holders.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at
About 2K
Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®Borderlands™Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated* annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2Carnival Games and more. Additional information about 2K and its products may be found at


'Death Stranding' Given PC Release Date

Death Stranding will be arriving on Epic Game Store, Steam, and retail on June 2nd, bringing the previously PS4 exclusive game to PC with some additions, including photo mode, high frame rate, and support for ultra-wide monitors.
There’s also a bit of a surprise with a crossover with content from Half-Life… I know, I didn’t see that coming either and the sight of Norman Reedus with…well, watch the trailer and you’ll see. Watch it all the way to the end!
Here’s the press release:


Global Publisher Reveals Exclusive PC Offerings and Half-Life Collaboration for the Critically Acclaimed Masterpiece from Hideo Kojima

New Trailer Provides Sneak-Peek of Upcoming Half-Life Content Coming to

CALABASAS, Calif – March 2, 2020 – 505 Games, which is publishing the PC version of Hideo Kojima’s genre-defying DEATH STRANDING in partnership with KOJIMA PRODUCTIONS, has revealed the game will launch simultaneously for digital retail on both the Epic Games Store and Steam, as well as physical retail on June 2, 2020. This launch will add features to DEATH STRANDING including photo mode, high frame rate and ultra-wide monitor support for an enhanced experience for PC players. 505 Games also revealed today that the PC version of DEATH STRANDING will feature content from one of Valve’s most iconic franchises, Half-Life. A new trailer provides a first look at this exciting cross-promotion: Games YouTube Channel].

Developed by Kojima Productions, DEATH STRANDING was one of the most anticipated projects of the last decade. Starring Norman Reedus as Sam Bridges, the game takes place in the near future, where mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it’s up to Sam to journey across the ravaged wasteland to save mankind from impending annihilation.

The groundbreaking experience from legendary game creator Hideo Kojima also features the acting and voice talents of Mads Mikkelsen and Léa Seydoux.

Pre-orders for DEATH STRANDING on PC are now available, with a base price of $59.99. All players who pre-order DEATH STRANDING on PC will receive unique content including HD wallpapers and gold and additional cosmetic items.

In addition to the base game, 505 Games’ offering also includes a selection from “The Art of DEATH STRANDING” digital book (by Titan Books), the DEATH STRANDING Original Score Expanded Edition digital soundtrack – which contains the award-winning score by Ludvig Forssell (published by Sony Music) as well as bonus unreleased tracks – and additional cosmetic items such as a Chiral Gold and Omnireflector coloured Bridges Cap and Ludens Mask sunglasses, a Gold and Silver Armor Plate and Gold and Silver Power, Speed and All-Terrain Skeletons. The Day 1 physical edition, which retails for $69.99, comes with all of the same content as well as a Steelbook slip case and new Steelbook artwork.

Players can pre-order DEATH STRANDING now for PC on the Epic Games Store ( or Steam (

For more information, and to Pre-Order, DEATH STRANDING, please visit the brand new PC DEATH STRANDING website:

To celebrate the launch of the new PC DEATH STRANDING website, a selection of mobile wallpapers and ringtones will be available to download for free.

About 505 Games
505 Games, a subsidiary of the Italian entertainment company Digital Bros., is a global video game publisher focused on offering a broad selection of titles for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on leading console, PC (Steam and GoG) and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include Remedy Entertainment’s critically-acclaimed Control, Typhoon Studios’ comedic action-exploration game Journey to the Savage PlanetBloodstained: Ritual of the Night, Indivisible, Assetto Corsa Competizione, Brothers – A Tale of Two Sons, Last Day of June, PAYDAY 2, Terraria, Portal Knights, ABZÛ and Virginia. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include No Man’s Sky, Hellblade: Senua’s Sacrifice, Warhammer: Vermintide 2, Dead by Daylight and Inside/Limbo. Upcoming titles include Hideo Kojima’s DEATH STRANDING for PC.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain, China and Japan. The company works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit
Hideo Kojima is a world-renowned game creator and auteur known for pushing the boundaries of the video game medium. Widely considered the father of the stealth genre, he is also credited with innovating both story-telling and cinematic presentation in video games at large.
On December 16th, 2015 Hideo Kojima established his own studio called KOJIMA PRODUCTIONS, under the banner of “From Sapiens to Ludens,”.
On November 8th, 2019, the studio released its first title, DEATH STRANDING, starring Norman Reedus, Mads Mikkelsen, and Léa Seydoux, for PlayStation® 4 and is currently under development for PC. Since its release, DEATH STRANDING has received numerous game awards and achieved worldwide acclaim.
This year, Hideo Kojima will receive the BAFTA Fellowship, the highest accolade bestowed by BAFTA upon an individual in recognition of exceptional contribution to film, games or television.
For more information, please visit:

Baldur's Gate 3 Info Drop – New CGI Intro Trailer and Gameplay Screens, Early Access This Year

The Baldur’s Gate 3 opening cinematic confirms what I learned playing D&D – mind flayers suck.
On the bright side, Baldur’s Gate 3 – a game I never realistically expected to even happen – looks like it WON’T suck…but given that it’s being developed by the minds behind the Divinity: Original Sin series I was already pretty confident that’d be the case.
Based on the D&D 5E ruleset and using the new Divinity 4.0 engine, this is in all likelihood going to be a must-play for RPG fans.

The game is expected to hit early access later this year, so expect to hear a whole lot more about it very soon. With support for up to four players and the ability to split your party and approach problems from different angles, I expect the combat here to be every bit as deep as that in the Divinity: Original Sin franchise.
[foogallery id=”10324″]
Here’s the press release:

First Baldur’s Gate 3 Gameplay Screens & Details Revealed Alongside New CGI Intro

Larian Studios to bring the next entry in the Baldur’s Gate series to early access later this year

DUBLIN — Feb. 27, 2020 — Larian Studios has been on the road alongside Wizards of the Coast showing off Baldur’s Gate 3 for the very first time, and now the team is ready to reveal this next-generation turn-based RPG to the world with the release of the game’s CGI intro and first gameplay screenshots.
Forged with the new Divinity 4.0 engine and coming to early access later this year, Baldur’s Gate 3 gives you unprecedented freedom to explore, experiment, and interact with a world that truly reacts to your choices. A grand, cinematic narrative brings you closer to your characters than ever before as you venture through the Forgotten Realms of Dungeons & Dragons in Larian’s biggest adventure yet.
Gather your party for a tale of fellowship and betrayal, sacrifice and survival, and the lure of absolute power. Abducted, infected, lost… You are turning into a monster, drawn from a Mind Flayer parasite planted in your brain, but as the corruption inside you grows, so too does your power. That power may help you to survive, but there will be a price to pay. More than any ability, the bonds of trust that you build within your party could be your greatest strength. Caught in a conflict between devils, deities, and sinister otherworldly forces, you will determine the fate of the Forgotten Realms together. Resist and turn darkness against itself — or embrace corruption and become the ultimate evil.
Choose from a wide selection of D&D races and classes, or play as an origin character with a hand-crafted background. Play alone, selecting your companions carefully, or as a party of up to four in online multiplayer.
No two adventures will ever be the same. The Forgotten Realms are a vast, detailed and diverse world, and there are secrets to be discovered all around you — even verticality is a vital part of exploration. Adventure, loot, battle, romance… how you survive, and the mark you leave on the world, is up to you.

  • Online multiplayer for up to four players allows you to combine your forces in combat and split your party to follow your own quests and agendas. Devise the perfect plan together… or introduce an element of chaos when your friends least expect it.
  • Origin characters offer a hand-crafted experience, each with their own unique traits, agenda, and outlook on the world. Their stories intersect with the wider narrative, and your choices will determine whether those stories end in redemption, salvation, domination or other outcomes.
  • Evolved turn-based combat based on the D&D 5E ruleset. Team-based initiative, advantage and disadvantage, and roll modifiers join combat cameras, expanded environmental interactions, and a new fluidity in combat that rewards strategy and foresight.
  • Define the future of the Forgotten Realms through your choices and the roll of the dice. No matter who you play or what you roll, the world and its inhabitants will react to your story.
  • Player-initiated turn-based mode allows you to pause the world around you at any time even outside of combat. See an opportunity for a tactical advantage before combat begins? Want to pull off a heist with pin-point precision? Need to escape a fiendish trap? Split your party, prepare ambushes, sneak in the darkness — and create your own luck!


'Othercide' Revealed With Stellar Trailer

Trailers are tricky things to get right, but the reveal trailer for Othercide, a gothic tactical RPG due out this summer, absolutely nails it.

That is slick and creepy, with the game’s use of limited colour really helping drive the presentation. I’m interested in seeing what the combat is like, with dynamic turn system that plays host to attacks, counters, and interrupts.
Need higher stakes? There’s permadeath…
[foogallery id=”10295″]
Here’s the press release:

Focus Home Interactive & Lightbulb Crew’s Othercide Coming This Summer

Fight, fall and rise again in this horror-inspired tactical RPG for PlayStation®4, Xbox One and PC

PARIS  Feb. 21, 2020 – Focus Home Interactive and Lightbulb Crew have revealed that the gothic tactical RPG Othercide will come to PlayStation®4, Xbox One and PC this summer. Othercide marries the dark art design and world-building of the horror genre with the deep systems and challenges of a strategy game for a truly gripping experience.
Combat in Othercide is a spectacular dance of actions and counters built around a dynamic turn system. Command an army of Daughters, haunting echoes of the greatest warrior to ever live, in deadly battles against horrific dread creatures and bosses birthed from the worst of humanity’s crimes. Interrupt enemy attacks while planning and setting up your own chain of actions later in the timeline to perform devastating assaults on your foes.
Othercide’s visually stunning universe is ruthless: you’ll face deadly missions, roguelite features like limited resources and permadeath, and the difficult decision to sacrifice one Daughter to make another stronger. Your prowess in combat will decide the fate of your Daughters, shaping their stats, abilities and personalities for better or worse, evolving over time into a reflection of your actions.
Othercide will be showcased at PAX East at the Focus Home Interactive booth (#29017) from February 27 to March 1. For more information on the game, check out

Warhammer 40K: Dakka Squadron Unveiled, Aiming For Q4 2020 Release

I’m a sucker for Warhammer 40,000 games, and the last few years have been pretty kind to the IP, and hopefully that continues with Warhammer 40,000: Dakka Squadron – an aerial shooter scheduled for Q4 2020 release.
The trailer gives an idea how fast-paced the combat will be, and though I have to say I’m not all that impressed with the visuals just yet it IS pretty early on so we’ll see what it looks like closer to release.

It reminds me a bit of Crimson Skies, only set in the Warhammer 40K universe, which isn’t a bad thing at all. I’ll be keeping an eye on this one as it gets closer to release.
[foogallery id=”10268″]
Here’s the press release:

WARHAMMER 40,000: DAKKA SQUADRON Announced for Multiplatform Release

Warhammer 40,000: Dakka Squadron will scream “WAAAGH!“ into living rooms, featuring blazing, Ork aerial combat waged across 41st millennium battlefields.

Coming for PC and Console Q4 of 2020.

CHICAGO – Feb. 20, 2020 – Phosphor Games Studio in partnership with Games Workshop is excited to announce Warhammer 40,000: Dakka Squadron. Available later this year for consoles and PCs, Dakka Squadron is a fast-paced, aerial shooter where the player is an Ork Flyboy, taking to the skies to do what Orks do best – fight!

With 3rd person, action-packed gameplay and intuitive controls, players will choose a Waaagh! (or campaign) and take part in a series of missions across alien worlds.  Players will fly against insane odds, blasting away with their Supa-Shootas against enemy air forces and ground targets, while unlocking new weapons and upgrading their Dakkajets to be the most “dead killy” Flyboys in the sky.

All of the player actions revolve around fighting.  Building and crafting is for the grots. Choose an Ork Clan and customize your squadron to augment your play style. Fly Dakkajets, Burna-Bommas, and Blitza-Bommas, equip them with an array of guns, bombs, and missiles, learn special maneuvers, and unleash your dakka to conquer a galaxy riddled with ancient enemies.


  • Hone your skills to climb the ladder of the Ork faction; start off as a lowly Flyboy and conquer worlds to become a Warboss.
  • Explore incredible environments across multiple planets through a 20+ mission campaign
  • Fantastic voice over acting and dialog unveil a complex plot and capture the grim humour of Orks in the Warhammer 40,000 universe
  • Complete missions, perform challenges and unlock achievements to discover powerful Orky weapons and receive incredible fighta upgrades
  • Master dog fighting, dive bombing, and carpet bombing and use different playstyles to complete varied air to air, and air to ground missions.
  • The first video game built from the ground up by Orks for Orks.

Warhammer 40,000: Dakka Squadron will be coming for PC and Console in Q4 2020.

More detailed information about the game, as well as social media links, can be found on our website:

About Phosphor Games Studio
Based in Chicago, Phosphor Games Studio is a premier development studio comprised of experienced video game designers with a track record of producing financially successful and critically acclaimed titles across a variety of genres – from first-person shooters and MMOs to sports and casual games.  The studio received back-to-back Mobile Game of the Year nominations from the Academy of Interactive Arts & Sciences for Horn (2012) and The Dark Meadow (2011), was awarded the AppStore ‘Best of 2015’ for Path to Luma (2015) , and has released the hit VR title The Brookhaven Experiment (2016).  More information can be found online at, on Facebook or via Twitter @phosphorgames.
About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 529 of its own stores (branded Games Workshop® or Warhammer®), the web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at

Desperados III Character Trailer – Doc McCoy

Desperados III, slated to hit PC, PS4, and Xbox One this summer, is billed as a tactical stealth game, but it does allow gamers to choose how they want to approach missions so let’s be honest there’s going to be a whole lot of mayhem in most people’s games…
You’re provided with five characters, each with a unique skill set, so those looking to be a little more…shall we say aggressive?…in their approach can choose characters that suit that style of play. The latest revealed is Doc McCoy, who leans more toward stealthy sniper action, but certainly seems capable of handling himself when things get loud as well.
Desperados III looks like a different take on the increasingly popular Western genre, and it’s by Mimimi Games, who developed the excellent Shadow Tactics: Blades of the Shogun, so I’m all over that when it arrives later this year.
Here’s the press release:

Someone call for a Doctor? Legendary bounty hunter McCoy is back for Desperados III

Vienna, Austria/ Munich, Germany, February 19th, 2020: Need a gun for hire? Ask for Doc McCoy, a ruthless sharpshooter and veteran field medic, he’ll get the job done. With his custom made Colt Buntline Special, he can shoot the wings off a fly – or an opponent from far away. He also can give an enemy special treatment with his syringe …
McCoy spent his younger years studying medicine in England. When he finished his studies, he was looking for an adventure and oh boy, he found one. He set sail to the new world, crossed the Atlantic, and set foot on the American shore. There, he was forcibly recruited to fight in the American Civil War. He fought and worked as a doctor alike, but could not stand the horror and the futility of the war, so he deserted after a year of service and became a gun for hire. Nowadays he’s known in certain circles as someone who gets the job done and doesn’t ask too many questions.
Desperados III will give you it’s real-time tactic medicine on your PC, your PlayStation®4 or your Xbox® One in Summer 2020.
About Desperados III
Desperados III is a story driven hardcore tactical stealth game set in a ruthless Wild West scenario. In this long awaited prequel to the beloved classic Desperados: Wanted Dead or Alive you experience the origin story of the infamous John Cooper and his gang. Combine your specialists to overcome tough challenges in many different ways. Plan your moves wisely and execute them perfectly in real time to sneak past your enemies while remaining undetected.
  • Play as five completely different characters with their unique skill set
  • Approach each mission with a big variety of different solutions and paths
  • Resolve seemingly impossible large enemy setups with careful planning and perfectly timed execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities and many more by day and night.
  • Defeat your foes choosing between deadly and non-lethal options, stealth and blazing gun

For more information on the game, please visit: Official Desperados III Website

About Mimimi Games
Mimimi Games is a game development studio based in Munich, Germany. In the last years we gathered ample experience developing award-winning games like Shadow Tactics: Blades of the Shogun, employing highly optimized workflows and making a name for ourselves in the games industry. Founded in January 2011, we evolved from casual to core game development with currently 26 team members. Mimimi Games is a registered developer for all relevant platforms and is working with the Unity 3D-engine since 2010.

Dangerous Driving 2 Hits the Streets, Holiday 2020

In my eyes Dangerous Driving wasn’t a racing game, it was a time machine that took you back to when Burnout was actually fun to play, so obviously I’m pumped to hear we’re going to be getting a sequel at some point this year.
Currently slated for ‘Holiday 2020’ the sequel, snappily-named Dangerous Driving 2, is set in an open world where you can either go ahead and do the missions or try to cause massive traffic pileups. Given that my favourite part of Burnout was always the Crash Junctions, I’m leaning more towards the latter…
If you’re heading to PAX East, take the chance to go hands-on with the game in its first public outing!
Here’s the press release:

Three Fields Entertainment Announces Dangerous Driving 2

Arcade Racing Sequel Will Debut at PAX East 2020 Coming to PC, PlayStation®4, Xbox One and Nintendo Switch™ in Holiday 2020

PETERSFIELD, ENGLAND — February 19, 2020 — Three Fields Entertainment, the independent British studio led by industry veterans Fiona Sperry and Alex Ward are proud to announce Dangerous Driving 2, the sequel to last year’s thrilling arcade racer, is coming to PC, PlayStation®4 system, the Xbox One family of devices, including Xbox One X, and for the first time, Nintendo Switch™, in Holiday 2020.

Fans attending PAX East in Boston, MA on February 27, 2020 through to March 1, 2020 can get their hands-on with Dangerous Driving 2 during its debut at the show including an exclusive first-look at the game running on Nintendo Switch.

Dangerous Driving 2 is the arcade racer for everyone, featuring slick driving that rewards racing fans wanting to test their lightning reflexes at eye watering speeds. Set within a dynamic open world, players can choose how they want to race, either by competing in a host of thrilling events against AI opponents or going for a cruise in freedrive mode and testing the limits of the game’s emergent crash mechanics with huge multi-vehicle pile-ups. This world can be explored solo or in split-screen multiplayer, while those looking to challenge the best drivers around the globe can take the action online.

“Dangerous Driving 2 will truly be our best game yet – delivering new features our fans have been clamouring for such as Nintendo Switch support and split screen, building on the innovations we as game makers are passionate about including interactive music and emergent game modes as well as addressing the areas we weren’t happy with in the last game,” said Alex Ward, Founder and Creative Director of Three Fields Entertainment.

Dangerous Driving 2 will be available for PC, PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and Nintendo Switch™.

Dangerous Driving 2 is not yet rated by the ESRB and will be available Holiday 2020.

Additional information can be found at the official website here.

Join the Dangerous Driving Club here and subscribe to the Three Fields YouTube channel here, for all the latest news, giveaways and exclusive assets and access.

About Three Fields Entertainment
Created in 2014, Three Fields Entertainment is a privately owned video game company, located in the historic market town of Petersfield, England. A small team of highly experienced, veteran game developers who have been making games since 1999, Three Fields Entertainment have developed their own proprietary technology to sit on top of Unreal Engine. Utilizing techniques such as Big Data, Genetic Algorithms, Machine Learning and Procedural Generation this small team harnesses technology to challenge the traditional wisdom of how games are made.
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