Review – Dystoria
If you don’t get a Tron or 80’s arcade vibe when you see Dystoria in action, we had very different childhoods.
This arcade-action blitzes your eyes with neon colours while assaulting your brain with six-axis gameplay and frantic combat. Levels start out simple enough, but it’s all just training you to explore environments that grow increasingly complex and dangerous. At times just figuring out how to GET to your goal is as challenging as the waves of enemies and turrets that defend it, especially once the game has introduced moving platforms and partitions you need to bomb to bypass.
Levels also include hidden and not-so-hidden items to collect, whether it’s currency or part of a new ship. It’s the obvious ones that can be the most aggravating, as they again come down to figuring out how to get to that spot – and it’s all-too-easy to get confused when which was is up is a fleeting concept that other people need to worry about, not you. The way the ship sticks to whatever surface it’s in contact with, rolling effortlessly over a corner to make a wall or the former ceiling into the new floor, sometimes necessitated stopping to reorient myself as to which way I wanted to head – especially after switching planes revealed more enemies and a bout of combat.