Fight a Bodybuilding Dragon Using Fitness Moves…Only On Nintendo Switch
I never thought I’d be talking about a bodybuilding dragon, but here we are.
Ring Fit Adventure, coming to the Nintendo Switch on October 18th, looks to turn gaming on its head, almost – but not quite – literally, as gamers will be tasked with performing 40 different exercises to make their way through this adventure game.
Gamification isn’t a new development, I mean even my car uses the principle of making fuel economy into a game to teach me to be a more efficient driver, and we’ve even seen Nintendo take a stab at fitness in the past with Wii Fit and similar activity games. This time out, however, it looks like the Ring-Con and Leg Strap will track motion like the Wii controllers never could and that’s an exciting change.
Here’s the intro trailer:
I really like that they’ve already thought ahead to noise concerns and have a silent mode that swaps out jogging for more apartment-friendly exercises, and that there are modes dedicated to short play/workout sessions. I’m looking forward to trying this out and seeing how it performs.
Check out the press release and some screenshots:
Embark on a Fantastical Journey to Defeat a Bodybuilding Dragon Using Real-Life Exercise in Ring Fit Adventure for Nintendo Switch
Game Includes Accessories That Transform Physical Force Into Powerful Attacks
In the Ring Fit Adventure game, players explore an expansive world, battling enemies along the way using real-life exercises to perform in-game attacks. The new Ring-Con and Leg Strap accessories that are included with the game respond to the player’s real-world movements, allowing the game to turn them into in-game actions, like jogging in place to move your character through the world using the attached Leg Strap, or squeezing the Ring-Con and turning that strength exercise into powerful attacks. By playing the game daily, players can regularly work out various parts of their bodies. With additional mini-games and workout routines, Ring Fit Adventure is a fun experience for players of various skill levels and lifestyles.
“Nintendo is always looking for ways to surprise people with one-of-a-kind, fresh experiences,” said Nick Chavez, Nintendo of America’s Senior Vice President of Sales and Marketing. “Ring Fit Adventure combines gaming and physical activity in a way that incentivizes people to keep coming back for more, to further both the story and their own fitness goals.”
The Adventure mode featured in Ring Fit Adventure takes place across 20 different colourful worlds in a quest to take down Dragaux, a giant, chiseled dragon with an ego to match his oversized muscles. Jog, sprint and do knee-highs in real life to travel through the world, and use the Ring-Con accessory to perform different in-game actions, like jumping, hovering in mid-air or steering a raft on a river.
Ring Fit Adventure turns a typical adventure game on its head as players squat, press and flex their way through challenges designed for a wide range of body types and levels of fitness experience. To play the game, players attach the Joy-Con controllers from their Nintendo Switch system to the included accessories – one to the Ring-Con and one to the Leg Strap. The Leg Strap is attached to the player’s upper left leg, while the Ring-Con is held in both hands. The Ring-Con is a flexible electronic device that provides resistance, and uses the Joy-Con to respond to the player’s movements. Ring Fit Adventure can be adjusted to the player’s level of skill, so even if players don’t have experience with fitness, they can change the exercise intensity to suit their ability. This will let them continue every day at an activity level that’s comfortable for them.
Throughout the adventure, enemies will appear, ready for battle. Players can attack and defend using more than 40 Fit Skills, which are exercise moves. The game provides direction to players about how to perform movements correctly in order to deal more damage to enemies. Actions that the player performs in-game will earn experience for their character, with level-ups boosting stats and unlocking new Fit Skills that can be used in battle. Adventure mode is designed as a natural way to keep players motivated to play and get exercise regularly as they progress through the game world and defeat enemies.
Outside of the main adventure, Quick Play mode is a great way to enjoy Ring Fit Adventure in shorter bursts, allowing players to jump in and out of play. This lets everyone enjoy a quick workout in different ways, like taking turns with friends and family attempting the same mini-games to compete for high scores. Mini-games cover a wide range of activities, from breaking boxes with gusts of air triggered by the Ring-Con to shaping pottery by performing squats.
Other modes like Simple and Set offer additional ways to work out. “Simple” lets players choose exercises they want to work on, and perform them individually. High scores are recorded so everyone can challenge their personal bests. “Set” provides linked sequences of different exercises designed around a theme or a particular body part. This mode is a great way to target a muscle group the player wants to focus on, like legs, shoulders, lower body or core.
The game even includes a “Silent” mode for people who live in an upstairs apartment or don’t want to make a lot of noise. By activating this mode, jogging-style exercises are swapped out for ones that are a little quieter, allowing players to keep their legs active without a heavy impact on the floor.
Ring Fit Adventure, which includes the game and Ring-Con and Leg Strap accessories, will launch for Nintendo Switch on Oct. 18 at a suggested retail price of $99.99*. To get an in-depth look at a video released today and learn more about Ring Fit Adventure, visit https://
Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit https://www.nintendo.
*A Nintendo Switch system and a pair of Joy-Con controllers are required to play Ring Fit Adventure; sold separately.