Mutant Year Zero: Road to Eden Review (Nintendo Switch)
Mutant Year Zero: Road to Eden hit PC/PS4/Xbox One in December of last year, but the tactical strategy game went portable when it arrived on the Switch at the end of July.
I gave the initial release a 4/5, noting that it’s a stellar first game to what could be a great series, getting rid of the stats-heavy side of the tactical strategy genre in lieu of a more fun ‘starter level experience, and that assessment carries over to the Switch version.
As an unlikely pair of teammates, talking duck/man and boar/man mutant hybrids named Dux and Bormin, respectively, gamers explore a world filled to the brim with enemies to kill or avoid, and materials to gather up to feed the crafting system. This all carries over to the Switch well, and the ability to suspend and pick up play on the fly is certainly welcome.
Concessions to the Switch hardware are noticeable though, and it does affect the gameplay in a minor way. The lower resolution means it’s a little harder to pick enemies apart from the terrain at a distance, so players might find themselves stumbling into fights a little easier, or find it more difficult to keep track of enemies in some of the more complicated encounters.
The combat is still sublime, however, with ample strategy for everyone from the newbie to the hardened veteran of the turn-based tactical strategy wars. From executing flawless ambushes to scraping through tough fights, it all feels very rewarding.
With skill trees to unlock and a wealth of loot to acquire and upgrade with attachments and other enhancements, Mutant Year Zero has a lot of depth to explore. Some characters, like Bormin, are combat focused and the center of attention. Dux, on the other hand, I outfitted as my sniper – using his unlockable ability to fly to get to prime sniping spots prior to combat.