Neversong Hits PS4, Switch, and Xbox One on July 16
Indie hit Coma, released by Thomas Brush in 2009 as a web-based Flash game, has been rebuilt by his studio, Atmos Games, and will be published by Serenity Forge as Neversong, July 16th, on Nintendo Switch, PS4, and Xbox One.
The narrative adventure game, available already on Apple Arcade and PC, explores some dark themes, and it’s interesting to hear the ‘inside baseball’ talk from Brush about development that’s available in the three different articles, linked below.
From switching the game from a Flash title to a 4K world, changing the character’s design to avoid looking like a copycat, and even changing the name to honour a departed friend’s contributions…the game has taken quite the journey to get to consoles.
Here’s the press release:
Haunting Fable, Neversong, Launches on Nintendo Switch, PlayStation 4, and Xbox One on July 16
After Highly Successful PC Launch Garnering 92% Positive Steam Reviews, Serenity Forge’s Dreamlike Tale Set to Entrance New Audiences on Console
Serenity Forge is thrilled to announce that our psychological narrative game Neversong (formerly called Once Upon a Coma) is coming to Switch, PS4, and Xbox One on July 16th and will be available digitally for $17.49 USD
Upon waking from a coma, Peet’s best friend is nowhere to be found. Investigate the screams coming from the heart of Neverwood, the increasingly bizarre behavior of the zombie grownups, and the strange truth about Peet’s past in this hauntingly dreamlike fable.
- From Red Wind Field to the haunting halls of Blackfork Asylum, explore six moody, illustrative levels.
- Take bosses, monsters, and zombie grownups with your trusty baseball bat.
- Immerse yourself in a breathtaking piano-centric soundtrack.
- Join your quirky childhood pals and faithful pet bird on an adventure to discover the truth about your recent coma.
Neversong is all about the death of youthfulness, but more importantly, the redemption one can achieve after the loss of that innocence. It’s about discovering who you really are, deep down—who you were when you were a kid.
The game deals subtly with some dark themes; we want to communicate not only the sneaky nature of depression, but also the tremendous value in remembering who we are despite our circumstances or present mental state. The goal of the game is to make sure you know that you are valuable and loved.
For more information about Neversong, visit: https://serenityforge.com/games/neversong/