NHL 20 Gameplay Trailer Showcases RPM Tech Improvements
EA’s NHL series took a major step forward with the introduction of Real Player Motion Technology (RPM Tech) which allowed for much more realistic motion animation, but it wasn’t perfect. Gamers still felt ‘trapped’ by animation at times, causing missed goals or untimely offsides – but that should happen a lot less with NHL 20, thanks to improvements to the animation engine that bring it to RPM Tech 2.0.
A new gameplay trailer shows off the improvements, which include a host of new features like signature shots. No two players shoot the puck the same way, whether it’s Ovechkin’s cannon from the left side circle or Subban’s rocket from the point, and – while they aren’t able to replicate every player’s shot – they’ve added in the signature shots for 18 top stars, including Auston Matthews, Steven Stamkos, and Nikita Kucherov.
45 new contextual animations also help solve the ‘wtf why did he shoot a backhand?’ problem, allowing for better shots from more situations. While the new animations help out, you’re still rewarded for making a perfect pass. You’re just less penalized for those deflected – or just plain bad – sauce attempts.
Fans of the shifty speedsters (any McDavid fans out there?) will delight in the new ‘Explosive Transitions’ that allow you to pick up the puck in stride, without being locked into the temporary glide from past games. This should really open up the passing game in the offensive zone, allowing for better cycling.
Goalies – they didn’t forget about you. 450 new animations help keep the puck out of the net, and goaltenders who are in place for the shot get more control over the rebound. NHL goaltenders direct the puck off into the corner and out of harms way, and now NHL 20 players can as well. The AI goaltenders also get a boost with better puck awareness, and access to the same suite of new save animations.
For more on NHL 20’s new features, check the EA.com NHL page.