Review – Battlefield: Hardline
Battlefield Hardline is EA’s latest attempt to expand on their wildly successful Battlefield franchise, taking the traditionally military-focused title in a new direction with a coat of paint that covers it in the trappings of a police simulator.
Where past Battlefield games have had a single player campaign that felt like it received less attention than the multiplayer, Hardline bucks the trend. Gamers can approach each of the title’s 10 levels in two different ways: playing ‘good cop’ and arresting those who stand in your way, or taking on the ‘bad cop’ role and blasting your way through with an ever-growing arsenal of weapons.
You’ll unlock those new weapons by earning Expert points to rank up your Expert level, and the ‘good cop’ role rewards you far more than the ‘bad cop’ path will. Perversely, that means you’ll unlock weapons faster if you don’t use them and have little use for them. Of course ‘little use’ might be overstating things a tad, as the campaign does force you into the occasional shootout, with the story taking twist after twist and ending in a way that I didn’t expect.
Like past Battlefield games, Hardline leans heavily on the multiplayer to keep gamers engrossed and it appears to have what it takes. The launch has been far smoother than Battlefield 4’s clunky abomination of a release, with a solid system of unlocks and a good variety of maps and modes.
The four classes: Operator, Mechanic, Enforcer, and Professional will be familiar to Battlefield regulars and are easily understood for newbies, and in no time you’ll be earning cash to buy new weapons and outfit them with attachments. Seven modes: Blood Money, Conquest, Crosshair, Heist, Hotwire, Rescue, and Team Deathmatch provide plenty of variety, with Conquest, Heist, and Hotwire being early favourites.