Review – Darksiders III
Darksiders III really needed to launch with a subtitle instead of the ‘III’ as it’s not really a sequel to Darksiders II, though – to be fair – that wasn’t really a sequel to the original Darksiders either…
Darksiders III, like Darksiders II before it, is a side-story that occurs during the events of the previous game. Where Darksiders II tucked into the 100 years when War was imprisoned during the original game’s opening chapter, Darksiders III fits parallel to the events of Darksiders II.
There’s a new protagonist again, with gamers this time taking control of Fury – the sister of the Four Horsemen – as she embarks on a quest to destroy the Seven Deadly Sins: Pride, Avarice, Wrath, Sloth, Envy, Lust, and Gluttony. Each sin acts as a boss fight, providing the game with a ridiculous amount of variety in its set-piece battles. Where the Wrath fight is a basic tank-and-spank encounter in an open arena where you’ll spend your time dodging attacks and countering where openings provide themselves, the Avarice fight is set amidst his piles of loot. Those loot piles can block his attacks, but also provide temptation as there are numerous pickups littering the floor…
While there are consumables to pick up and use, the game doesn’t stray into the ‘loot grind’ fray that Darksiders II implemented. Fury will pick up new weapons at key points of the story, but there’s no need to worry about finding new boots or getting a weapon with another +1 of damage on it before fighting a new boss. For some this might be a step back, but personally I’m a fan of the way it emphasizes the combat skills – not the gear you bring to the fight.
That said, Fury can gather different resources to have her weapons enhanced by a Maker at his forge and it’s well worth doing. Each of her weapons offers up a different element, and of course there are enemies that are weak versus, for example, her fire weapon – so it’s a good idea to spread the enhancements around so you won’t be shorthanded in combat.
I wasn’t sure I was going to like the combat going into the game, with Fury’s whip not providing the same ‘oomph’ as War’s swords or Death’s variety of weapons, but it grew on me quite quickly. Fury can lock on to enemies and flail away with her whip, but as mentioned she also gets a variety of alternate weapons to use and some of those provide those heavy hits I was craving. Combat is quick, with enemies attacking from all sides at points. This isn’t necessarily a positive, as the camera stays in close and sometimes struggles to show the action. This leads to a lack of situational awareness that can be costly – the only time I became frustrated with combat was getting stun-locked by a pack of lesser-tier enemies, but there were times it could have been a lot more fun.