Review – Darksiders: Warmastered Edition (Switch)
I first jumped into the Darksiders universe way back in 2010 – mostly because of Joe Madureira’s connection to the project as I was a huge fan of his art style – and fell in love with the game almost immediately. The action bits, the light puzzle/platform elements, the delightfully weird cast of characters – I was hooked.
That’s probably why I’ve now reviewed the game three times, including this one. First on the Xbox 360 when it launched, then on Xbox One when the Warmastered Edition (THQ Nordic’s spin on remastered edition naming) launched, and now on the Switch – and thanks to being portable it might be my favourite version yet.
As War, gamers harness an ever-growing arsenal of weapons and abilities that allow them to access new areas and take on new enemies. Darksiders doesn’t demand long hours of play from you, however, allowing gamers to jump in, kill some enemies or destroy some environmental objects and gather some souls, then pop back out if they need to. That lends itself incredibly well to Switch’s portable mode, so you can play a bit on the couch while commercials are on in the show you’re watching, or, if you’ve got more time, kick back and drop into the world for an hour or two to finish some quest lines. That freedom to play as much or little as you like, whenever and wherever you want, really works with Darksiders.
That’s not to say this is the best version, as some corners were cut to get it on the Switch – particularly noticeable if you’re playing it in handheld mode which sees resolution and detail take a hit – and the Switch’s stubby analog sticks felt less precise than I’d have liked at times, which interfered with camera control and keeping my combo chains going.
All that said, this is still a totally enjoyable romp through an over the top story with gameplay that feels like Legend of Zelda and God of War got mashed together. It’s a well-built progression system that arguably peaked in the franchise’s second outing, and I kind of hope we see that ported over to the Switch next.