Review – Injustice 2
Injustice 2 builds on the dark story from the 2013 original, with NetherRealm Studios telling a tale that’s better than the efforts churned out by DC’s movie studios. It’s a remarkable accomplishment for a fighting game, though ‘better than Batman vs Superman’ isn’t really setting the bar very high.
The game also excels in the gameplay department, with only a few tweaks to an already-solid formula. Environmental interaction and stage transitions are back to keep battlegrounds fresh, though it’s now possible to block interaction attacks to avoid some of the damage. Characters retain the trait system that helped differentiate otherwise similar combatants, and special moves can still be boosted via meter burn, though this delays access to the game-changing ‘super moves’ that stand in as finishers.
The biggest difference this time out is the addition of the Gear System, which adds a loot element via character-specific costumes and colour schemes. There’s a microtransaction system in the game, but don’t worry – I never felt like I was lacking for loot. If anything, the game might be a little TOO free with the drops, as inventory space became an issue before long. Loot drops at the end of some matches, and loot boxes containing multiple pieces can be earned via missions, by completing tutorials, and a handful of other ways.
Each piece of gear comes in different rarities ranging from common to epic, with higher tiers generally having better stats and status bonuses. Gear also drops at a set level, ranging from 1-20, which can cause some anguish while waiting to be able to use a particularly good drop, or when comparing stats on a low-level epic compared to a high-level common. Forego bonuses like increased credits or experience to get more strength? It’s hard to know which is the best path, but the game does allow players to ‘regenerate’ gear to bring it up to whatever level the character is at the cost of one of the in-game currencies.
Leveling up characters and adding high-level gear opens up even more options in the Multiverse, a single-player mode that pits the player against a ladder of enemies who benefit from new traits, as well as new environmental hazards that can befall either fighter. With new ‘worlds’ opening and closing all the time, the Multiverse became the first place I checked when firing the game up each day.
What you’ll love:
- A terrific roster with the big names as well as a few lesser-known ones
- Incredible staying power thanks to deep single-player elements
- Great story with stellar animation
- So much loot!
What you won’t:
- Fighting higher level characters with better gear
- A few characters that feel cheap and overpowered
- No ‘best equipment’ option
- Some characters lack a ‘classic’ look option