Review: Journey to the Savage Planet
Journey to the Savage Planet is a smaller game – running about 6-7 hours if you don’t do a lot of exploring, but expanding out over the 10 hour mark if you like to wander and goof around – but it’s packed with more than enough content to make it worth the price of admission.
As one of the new members of the Kindred Aerospace (the 4th best interstellar exploration company) Pioneer Program, you’re dropped unceremoniously onto a new planet with the goal of exploring it to see if it’s suitable as humanity’s new home.
With the budget having been spent on getting you there, unfortunately you’ve got little in the way of equipment to explore and no fuel to get back, but with the help of a 3D printer and a plucky computer assistant I’m sure you’ll be fine. As bad as the initial planning was, it goes off the rails even more when you land on an ‘uninhabited’ world that’s clearly been inhabited at some point – and perhaps still is…
Journey to the Savage Planet is a lot of fun, with a clearly comedic bent that’s probably not for everyone, but if you’re a fan of Monty Python you’ll probably ‘get’ this too. The videos from home are hilariously weird, and exploring the planet, unlocking and upgrading your equipment as you go, is a blast. While it’s not the longest game out there, at under $34 Canadian, you can do a lot worse for your money.
What I loved:
- great progression system
- snappy writing that hits the comedic mark more often than it misses
- wonderfully weird world and creatures
- long enough to feel worth it, but doesn’t overstay its welcome
What I didn’t like:
- commercials that play in the rover repeat quickly
- would have loved to see even more progression options
Here’s the opening 10 minutes of the game:
Journey to the Savage Planet is available January 28th on PC, PS4, and Xbox One. Game reviewed on Xbox One X using code provided by the publisher.