Review – Red Faction: Guerrilla Re-Mars-tered
Red Faction: Guerrilla was a lot of things when it released in 2009 on PC, PS3, and Xbox 360, but subtle wasn’t one of them. With every structure able to be smashed apart, driven through, or blown up, it was a game that was delightfully heavy on action and light on nuance. Fortunately, though it receives a complete overhaul on the graphics side of things, the remaster for current gen consoles doesn’t change any of that wonderful, wonderful mayhem.
Red Faction: Guerrilla Re-Mars-tered sports reworked textures, improved shadows and lighting, a rework of the shaders and post-processing pipeline, as well as native 4K support (on supporting platforms) for the cleanest picture yet.
While it looks great for a remastered nine-year-old game, what’s truly impressive is that the gameplay holds up. This open world title gives gamers unprecedented freedom in how to approach missions, provided their approach is creating large holes in walls and making buildings implode – there’s at least a dozen ways to do that, if you want to stealth through missions you’re probably considering the wrong game.
For example, in an early mission you’re tasked with breaking out rebels, held in a cell within an enemy outpost. You can run up to the side their cell is on, throw out some remote-detonated explosives and be in and out inside a minute. Or perhaps you want to see a little more action, so you smash through the gate on the opposite side, fight your way through the outpost using pistols, rifles, explosives, and a ridiculously powerful hammer to take out anyone in your way.
My favourite way to approach that mission is to steal a large dump truck, drive through the wall and embed the truck into the cell, hop out and untie the prisoners, then jump back into the truck as the newly-freed rebels leap into the box, then back out (and over any guards foolish enough to be in the way) and lay rubber down all the way back to the rebel base.
All the fun aside, this is still clearly an older game and some design decisions reflect that. The default control scheme, for example, has clicking the right stick to zoom instead of pulling the left trigger. It’s a control layout that’s just not seen anymore, so I’d recommend switching to Alternate 3 immediately. The story also isn’t much to write home about, but at least the clichés translate across to 2018 just as well as they did back in 2009.