Review – Seasons After Fall
Seasons After Fall starts with a truly bizarre intro that fits the players into the role of ‘Little Seed’ – a small seed charged with performing a ritual, though what it will do is never made clear. By the time the intro winds down, players have the handle on the basics of the controls and land themselves into the paws of a fox to start the game itself.
The puzzle-platformer relies on the powers of the four Guardians to change the current season, picked up in the early stages of exploring as the fox. Earn the power of Winter, for example, and you can freeze water. Spring allows players to pull water from the environment, while summer promotes growth of vegetation, and fall brings heavy winds. The meat of the game comes from puzzling out exactly where those skills need to be used to progress through the environment, and Seasons is quite a bit heavier on the puzzle side of things, with only some simple platforming required.
The game is gorgeous to behold, with a painted style that’s incredible in motion – looking like a hand-painted cartoon. The changing of seasons happens on the fly, a surprisingly well-executed transition that never got old. Even the music is top notch, if a bit understated at times, and the voice work stands out.