Review – Space Hulk: Deathwing Enhanced Edition
Space Hulk: Deathwing hit Steam in December of 2016, and the Enhanced Edition has now released for PS4 – with PC owners receiving the update as a free upgrade. Enhancements include new weapons class loadouts, as well as a generous list of improvements on the technical side of things like improved load times and performance tweaks.
As a member of Deathwing company, gamers will blast their way through the campaign with the plodding stride of a power-armoured death machine. You can jump into the game solo using AI companions or bring in friends for a co-op experience that’s much more engaging. The combat is still spaced out by almost interminable exploration sequences, but when things hit the fan they hit in a major way.
Combat is still entertaining, especially in co-op play, even with the PS4’s performance suffering noticeably when the horde is fully upon you. The game has more of a sedate pace than most modern shooters, but when the action spools up it’s anything but boring. The artificial intelligence (AI) that runs your companions is functional but just barely so – you’re much better off with a group of friends to coordinate movement and flanking maneuvers with. When you’re being overrun by Genestealers, having a person who can lay down fire behind you is far better than relying on the AI to fill that role.
The addition of new weapons opens the door to new strategy, but also to the chance of choosing a poor loadout for the encounters coming up. Fortunately, you can still open a PsyGate to get back to base, but with only three gate summons available per level it’s not something you want to waste frivolously.
The skill tree remains focused on three major paths: enhance your party, enhance physical skills like attack/defense, or enhancing your special abilities. Each path is perfectly viable as a way of improving your character and squad, allowing gamers to tailor their experience to the way they want to play.
There’s some additional replay here thanks to Special Missions – tasks you can take on in levels you’ve already beaten. These throw tougher enemies and new map layouts at you, generating challenge missions that lived up to the name, even with friends in tow.