Review – Titanfall 2
Titanfall 2 is bigger and better than the original in every way, while still finding a way to deliver a fantastic story – something completely missing from the first game.
Gameplay remains king in Respawn’s second effort, with gunplay that just feels right from the kick of weapons to the auditory and visual feedback from enemies and a new twist joining the ranks of wallrunning and sliding that I just HATE not wanting to spoil for you here. It’s a new gameplay mechanic that I never saw coming and one that provides a remarkable wealth of strategic options for players to take advantage of.
Visually the game is leaps and bounds better than the original, which was rushed to launch alongside the Xbox One. Level design is top notch, with great visual cues to guide you along without it feeling like you’re having your hand held.
A stellar campaign – seriously one of the year’s best – is topped by the still-frantic multiplayer. Bringing in a Titan and crushing your enemies is even more satisfying with the new progression system and increased Titan options.