Tag Archives: Apple Arcade

Neversong Hits PS4, Switch, and Xbox One on July 16

Indie hit Coma, released by Thomas Brush in 2009 as a web-based Flash game, has been rebuilt by his studio, Atmos Games, and will be published by Serenity Forge as Neversong, July 16th, on Nintendo Switch, PS4, and Xbox One.

The narrative adventure game, available already on Apple Arcade and PC, explores some dark themes, and it’s interesting to hear the ‘inside baseball’ talk from Brush about development that’s available in the three different articles, linked below.

From switching the game from a Flash title to a 4K world, changing the character’s design to avoid looking like a copycat, and even changing the name to honour a departed friend’s contributions…the game has taken quite the journey to get to consoles.


Here’s the press release:

Haunting Fable, Neversong, Launches on Nintendo Switch, PlayStation 4, and Xbox One on July 16

After Highly Successful PC Launch Garnering 92% Positive Steam Reviews, Serenity Forge’s Dreamlike Tale Set to Entrance New Audiences on Console

Serenity Forge is thrilled to announce that our psychological narrative game Neversong (formerly called Once Upon a Coma) is coming to Switch, PS4, and Xbox One on July 16th and will be available digitally for $17.49 USD

Read about the upcoming console releases this week on PlayStation Blog ,Xbox Wire and Nintendo.com

Upon waking from a coma, Peet’s best friend is nowhere to be found. Investigate the screams coming from the heart of Neverwood, the increasingly bizarre behavior of the zombie grownups, and the strange truth about Peet’s past in this hauntingly dreamlike fable.

  • From Red Wind Field to the haunting halls of Blackfork Asylum, explore six moody, illustrative levels.
  • Take bosses, monsters, and zombie grownups with your trusty baseball bat.
  • Immerse yourself in a breathtaking piano-centric soundtrack.
  • Join your quirky childhood pals and faithful pet bird on an adventure to discover the truth about your recent coma.

Neversong is all about the death of youthfulness, but more importantly, the redemption one can achieve after the loss of that innocence. It’s about discovering who you really are, deep down—who you were when you were a kid.

The game deals subtly with some dark themes; we want to communicate not only the sneaky nature of depression, but also the tremendous value in remembering who we are despite our circumstances or present mental state. The goal of the game is to make sure you know that you are valuable and loved.

For more information about Neversong, visit: https://serenityforge.com/games/neversong/

Review – Dread Nautical

2020 has not been a great year for cruise ships, and that only gets worse with the release of Dread Nautical – the newest game from Zen Studios, arriving on console and PC after debuting on Apple Arcade in late 2019. This turn-based RPG (roleplaying game) drops gamers onto the cruise ship Hope, out for a holiday cruise just as it comes under attack by supernatural forces, tasking you with exploring – and surviving – 20 decks full otherworldly terrors.

Gamers must explore the ship as one of four Hero characters, cleaning out each level of monsters and scavenging for food, weapons, Runes used for upgrades, and other survivors. Locate a fellow survivor and you may be able to convince them to join your cause, provided you can talk them into it or otherwise persuade them, and given that you’ve created enough space in your makeshift headquarters in the ship’s lobby. Survivors added to your camp can be taken with you on your outings, there’s space for two extra in your party, but every person in your camp is another person you’ll need to keep fed and happy using your limited resources.

Levels are randomly generated each time you restart, ensuring a different play experience every single time. The game also has other roguelike elements, but it allows players to choose the type of experience they want to have. If you want an easier time of it, dying won’t cost you supplies or crew members on the lower difficulties, but if you crank it up to the maximum and you’re basically restarting entirely every time you succumb to enemy forces.

Combat is standard turn-based RPG stuff, with each character having Action Points that determine how much they can do in the round. Positioning and stealth – if applicable to the battle, your party will be ambushed at times – are key elements in combat, with many of the melee weapons doing bonus damage when attacking an enemy from behind, and even more yet when that enemy is also unaware of your presence.

Most weapons can only be used a few times before breaking down, but there are unbreakable ones available if you are lucky enough to find them. This does necessitate some inventory juggling, especially at the outset as your inventory space is limited. Gamers should have no trouble with early enemies but mastering movement and upgrading stats and weapons before taking on the game’s later enemies, mini-bosses, and boss battles is a must.

Canadian game 'A Fold Apart' Hits Apple Arcade, Switch, and PC April 17th

Guelph, Ontario’s Lightning Rod Games is bringing their new paper-folding puzzle game A Fold Apart to Apple Arcade, the Nintendo Switch, and Steam next week.
Launching April 17th, the game depicts a couple’s long-distance relationships and the struggles to get – and stay – on the same page despite the distance.
Here’s the press release:

‘A Fold Apart’ is Launching April 17

A poignant story about a long-distance relationship, love, and the technology that connects us all.

Ontario, Canada – April 9, 2020 – Lightning Rod Games announced today that their paper-folding puzzle game A Fold Apart will release next week, April 17, 2020 on Apple Arcade for iPhone, iPad, iPod Touch, Apple TV, and Mac alongside Nintendo Switch and Windows via Steam.
An interactive, narrative-driven puzzle displaying the emotional ups and downs of a couple’s long-distance relationship, A Fold Apart offers a beautiful acknowledgment of both the challenges and wonder that come from how we communicate with loved ones while living apart. The launch trailer reveals a familiar yet unique gameplay mechanic — flipping and folding paper — to bring the couple closer together over the course of their everyday lives.
“When we first started developing A Fold Apart in 2015, my goal was to tell a touching story about the romantic, sentimental, but fundamentally lonely feelings that my significant other and I experienced while living apart,” explains Lightning Rod Games Co-founder Mark Laframboise.
“We never would have imagined that we’d be releasing the game in an environment where nearly all of us around the world are physically separated from loved ones and experiencing that loneliness firsthand. Whether you are self-isolating, distance learning, telecommuting, or keeping in touch online, we are all in one form of long-distance relationship or another. Creating A Fold Apart was a way for me to navigate those difficult emotions and I hope that the game can help others find some hope and comfort (and, most importantly, fun!) in these challenging times as well.”
A Fold Apart features over fifty handcrafted paper-folding puzzles — in fact, the very first versions of these puzzles were made with simple grid paper and stored in a binder — in a colourful, tactile paper aesthetic. Choose which couple to play as, and unfold both sides of their story as they navigate the complexities of (mis)communication and the emotional rollercoaster that separation brings.
In a world of folding paper, there are two sides to every story. Discover yours on April 17.