Tag Archives: EA

Review: Mass Effect Legendary Edition

Edmonton’s BioWare has created some great series and characters, but none became so close to my heart as the Mass Effect line of games with its roster of heroes and villains. The newly released Mass Effect Legendary Edition brings the original trilogy to a new generation of gamers in a remastered package that lets the games shine far brighter than they ever have before.

Though this is a remaster, not a full-on remake, of the three games, there are are number of quality of life changes – most sizable in the series’ first game. Mass Effect sees an overhaul of the leveling system that makes the game much more enjoyable thanks to the revamped power curve.

Prior to this remaster’s release I was playing through the original game – available on the Xbox consoles via backwards compatibility – on Insanity difficulty and the game-stopping difficulty spikes have been leveled out. The games also run better, even while outputting at 4K, which helps with the action-oriented combat. The result is a game that feels both easier and yet also far more rewarding.

This release also includes almost all the downloadable content (DLC) available for the games, over 40 bits of content in all, except for the Pinnacle Station DLC, due to the source code having been lost over the years. The game also takes a pass on the multiplayer from Mass Effect 3, though if there’s enough demand for it that may yet be added back in.

Wrex. Shepard.

The trilogy lets gamers, who can take the ‘stock’ Shepard in male or female variants or create their own, through an epic space-faring tale of betrayal with some revenge and a dash of ‘saving the universe’ thrown in for good measure. As the Shepard of their choice, players will make decisions with long-lasting consequences – to an extent not often found in games, including character deaths that leave you wish you’d done things differently.

The ability to go Paragon or Renegade – which often don’t really translate to good vs evil, but more doing the right thing vs doing the righteous thing – extends the replay value here. With three games in the package, clocking in at around 55 hours combined for just the main storylines, plus all that DLC, you’ve got a whole lot of gaming ahead of you.

The console experience offers two settings: Performance and Quality. The PS4 is 1080p/60fps in Performance, 1080p/30fps in Quality. PS4 Pro and PS5 both offer up to 1440p/60fps in Performance and up to 4K/30fps (PS4 Pro) and 60fps (PS5) on Quality.

Xbox One consoles offer up to 1080p/60fps in Performance or Quality, while Xbox One X and Series S both offer up to 1440p/60fps in Performance and 4K/30fps in Quality. The Series X is up to 4K/120fps in Performance and 4K/60fps on Quality.

The game also includes an all-new photo mode that allows you to rotate the camera, hide player/non-player characters, and other goodies. It’s a great addition to a franchise that has some gorgeous environments and character models.

What I Loved:

  • Great work on bringing the visuals up to modern standards
  • Top-notch performance transforms the feel of the earlier games
  • Quality of life changes to the first game
  • The “Wrex.” “Shepard.” exchanges are still great
  • Voice acting is still top-tier after all these years
  • The new photo mode!

What I Liked:

  • Character creator changes allow you to carry ‘your’ Shepard over all three games
  • Load time improvements allow for skipping elevator sequences
  • Forgot how much I loved the music
  • Three games + almost all DLC means at least a hundred hours of gaming
  • Better Mako controls

What I Disliked:

  • Mako still a bit frustrating to handle
  • DLC integration feels haphazard

What I Hated:

  • Reminds me there’s no Mass Effect movie…

The Final Word: Mass Effect Legendary Edition is a must-buy for sci-fi lovers who missed out on the original games, but also offers a lot for fans who were around the first time through as well. Incredible value for your dollar.

Available now on PC, PS4, and Xbox One. Playable via backwards compatibility on PS5 and Xbox Series S|X. Series X version reviewed using code provided by the publisher.

EA Black Friday Sales Are Live

EA’s Black Friday sales are now live across PC, PS4/PS5, Xbox One and Xbox Series platforms, and gamers can save huge on some pretty great games.

Star Wars: Squadrons 

This fairly new offering, developed by Motive Studios, allows gamers to sit in the cockpits of starships from both Imperial and Rebel fleets. Crazy multiplayer battles augment a great campaign that features an all-new story taking place right after Return of the Jedi.

Available on PC (Epic Games Store, Origin, and Steam), PS4, and Xbox One, and also supporting PSVR, Oculus, HTC Vive, and SteamVR, the game sees 40% off sales across the board, starting November 20th.

  • Origin: $24 (40% Off) from Nov. 20 – Dec. 1
  • PlayStation: $24 (40% Off) from Nov. 20 – Nov. 30
  • Xbox: $24 (40% Off) from Nov. 20 – Dec. 3
  • Steam: $24 (40% Off) from Nov. 25 – Dec. 1
  • Epic Game Store:  $24 (40% Off) from Nov. 25 – Dec. 1

Apex Legends

Free-to-play shooter Apex Legends has a slew of bundles on sale at 35% off, but if you’re a late starter who really wants to make your mark check out the Champion Edition that will become available in Season 7 for $39.99. That edition unlocks every character up to Season 7, plus some skins/charms and 1,000 Apex Coins.

  • Apex Legends – Bloodhound Bundle
    • Origin: $13 (35% Off) from Nov. 20 – Dec. 1
  • Apex Legends – Bloodhound Lifeline Edition
    • Origin: $25 (35% Off) from Nov. 20 – Dec. 1
  • Apex Legends – Bloodhound Lifeline Content Bundle
    • PlayStation: $13 (35% Off) from Nov. 20 – Nov. 30
  • Apex Legends – Octane Bundle
    • Origin: $13 (35% Off) from Nov. 20 – Dec. 1
  • Apex Legends – Octane Pathfinder Content Bundle
    • PlayStation: $13 (35% Off) from Nov. 20 – Nov. 30

Need For Speed Hot Pursuit Remastered

With enhanced graphics and cross-platform leaderboards, Need for Speed: Hot Pursuit Remastered is a blast from the past that will have you battling your buddy’s best time for months. The remastered release also includes all the main downloadable content (DLC) for the game, which helps extend gameplay for those who don’t care so much about the multiplayer side of things.

  • Origin: $22 (25% Off) from Nov. 20 – Dec. 1
  • PlayStation: $30 (25% Off) from Nov. 20 – Nov. 30
  • Xbox: $30 (25% Off) from Nov. 20 – Dec. 3
  • Steam: $22 (25% Off) from Nov. 25 – Dec. 1
  • Nintendo: $30 (25% Off) from Nov. 23 – Dec. 2

The Sims 4

The Sims 4 unleashed a ton of killer DLC for players this year, including a Star Wars crossover ‘Journey to BAtuu’ that even I – as a non-Sims player – am interested in checking out. Now’s the time to check it out, the base game is up to 88% off!

  • The Sims 4
    • Origin: $5 (88% Off) from Nov. 20 – Dec. 1
    • PlayStation: $10 (75% Off) from Nov. 20 – Nov. 30
    • Steam: $5 (88% Off) from Nov. 25 – Dec. 1
    • Xbox: $10 (75% Off) from Nov. 20 – Dec. 3
  • The Sims 4 Eco Living
    • Origin: $20 (50% Off) from Nov. 20 – Dec. 1
    • Steam: $20 (50% Off) from Nov. 25 – Dec. 1
    • PlayStation: $20 (50% Off) from Nov. 20 – Nov. 30
    • Xbox: $ (% Off) from Nov. 20 – Dec. 3
  • The Sims 4 Nifty Knitting
    • Origin: $5 (50% Off) from Nov. 20 – Dec. 1
    • Steam: $5 (50% Off) from Nov. 25 – Dec. 1
  • The Sims 4 Journey to Batuu
    • Origin: $15 (25% Off) from Nov. 20 – Dec. 1
    • Xbox: $15 (25% Off) from Nov. 20 – Dec. 3

Burnout Paradise Remastered

Burnout Paradise Remastered is a great pickup for parents who want to play with their kids. Just set up a ‘controller swap after crash’ house rule and have a blast introducing your kids to a classic open-world racer. The remaster includes the original game plus eight DLC packs, and with online multiplayer you’ll be playing it for ages.

  • Holiday Deals:
    • Origin: $5 (75% Off) from Nov. 20 – Dec. 1
    • Nintendo: $30 (40% Off) from Nov. 23 – Dec. 2
    • Xbox: $5 (75% Off) from Nov. 20 – Dec. 3
    • Steam: $5 (75% Off) from Nov. 25 – Dec. 1

Command & Conquer Remastered Collection 

This collection includes C&C: Tiberian Dawn, C&C: Red Alert, and the Coer Ops, Counterstrike, and The Aftermath expansions, and features native 4K support, rebuilt multiplayer, a new UI, seven hours worth of remastered soundtrack, and mod support.

If that hasn’t sold you on it, you never played C&C back in the day.

  • Holiday Deals:
    • Origin: $13 (35% Off) from Nov. 20 – Dec. 1
    • Steam: $13 (35% Off) from Nov. 25 – Dec. 1

Madden NFL 21

  • Madden NFL 21
    • Origin: $36 (40% Off) from Nov. 20 – Dec. 1
    • Steam: $36 (40% Off) from Nov. 25 – Dec. 1
  • Madden NFL 21 Standard Edition Bundle
    • PlayStation: $35 (42% Off) from Nov. 20 – Nov. 30
    • Xbox: $36 (40% Off) from Nov. 20 – Dec. 3
  • Madden NFL 21 Deluxe Edition
    • Origin: $36 (55% Off) from Nov. 20 – Dec. 1
  • Madden NFL 21 Deluxe Edition Bundle
    • PlayStation: $36 (55% Off) from Nov. 20 – Nov. 30
    • Xbox: $36 (55% Off) from Nov. 20 – Dec. 3
    • Steam: $36 (55% Off) from Nov. 20 – Dec. 1
  • Madden NFL 21 Super Deluxe Edition
    • Origin: $45 (55% Off) from Nov. 20 – Dec. 1
  • Madden NFL 21 Super Deluxe Edition Bundle
    • PlayStation: $45 (55% Off) from Nov. 20 – Nov. 30
    • Xbox: $45 (55% Off) from Nov. 20 – Dec. 3
    • Steam: $45 (55% Off) from Nov. 20 – Dec. 1

FIFA 21

  • FIFA 21 Gen 4
    • Origin: $36 (40% Off) from Nov. 20 – Dec. 1
    • Steam: $36 (40% Off) from Nov. 25 – Dec. 1
  • FIFA 21 Deluxe Edition
    • Origin: $36 (55% Off) from Nov. 20 – Dec. 1
  • FIFA 21 Deluxe Edition Bundle
    • PlayStation: $36 (55% Off) from Nov. 20 – Nov. 30
    • Xbox: $36 (55% Off) from Nov. 20 – Dec. 3
    • Steam: $36 (55% Off) from Nov. 25 – Dec. 1
  • FIFA 21 Super Deluxe Edition Bundle
    • PlayStation: $45 (55% Off) from Nov. 20 – Nov. 30
    • Xbox: $45 (55% Off) from Nov. 20 – Dec. 3
    • Steam: $45 (55% Off) from Nov. 25 – Dec. 1
  • FIFA 21 Standard Edition Bundle
    • PlayStation: $35 (42% Off) from Nov. 20 – Nov. 30
    • Xbox: $36 (40% Off) from Nov. 20 – Dec. 3
  • FIFA 21 Super Deluxe Edition
    • Origin: $45 (55% Off) from Nov. 20 – Dec. 1
  • FIFA 21 Switch Edition
    • Nintendo: $35 (30% Off) from 23-Nov – Dec. 2

NHL 21

  • PlayStation: $35 (42% Off) from Nov. 20 – Nov. 30
  • Xbox: $36 (40% Off) from Nov. 20 – Dec. 3
  • NHL 21 Deluxe Edition Bundle
    • PlayStation: $36 (49% Off) from Nov. 20 – Nov. 30
    • Xbox: $38 (45% Off) from Nov. 20 – Dec. 3
  • NHL 21 Super Deluxe Edition Bundle
    • PlayStation: $40 (50% Off) from Nov. 20 – Nov. 30
    • Xbox: $40 (50% Off) from Nov. 20 – Nov. 30

UFC 4

  • UFC 4
    • PlayStation: $36 (40% Off) from Nov. 20 – Nov. 30
    • Xbox: $36 (40% Off) from Nov. 20 – Dec. 3

Baby Yoda Coming to Star Wars: Squadrons Tomorrow

OK, Lucasfilm and Disney can call him whatever they want, everyone knows ‘The Child’ as Baby Yoda, and that’s who’s coming to Star Wars: Squadrons as of October 28th…along with some other Mandalorian-themed gear to unlock.

Starting on the 28th, players can unlock eight new free cosmetics that were inspired by Season One of The Mandalorian. The content drop includes new cockpit cosmetics for both factions: a hanging flair, a hologram, a decal, and a dashboard flair…including that adorable Baby Yoda bobblehead.

Head on over to EA’s Star Wars: Squadrons site for more on the supply drop.

Review – EA Sports NHL 21

Ryan Nugent-Hopkins heads up ice against the Calgary Flames.

I’m not sure if EA is finally getting the message or if this is just some kind of trap 2020 is laying for fans of the EA Sports NHL franchise, but NHL 21 finally gets the kind of improvements players have wanted for years.

The skating, revamped last year with RPM Tech 2.0 to allow ‘on the fly’ puck pickups, gets subtler tweaks this year with the addition of chip and slip dekes to avoid contact either in open ice or along the boards. There must be a Crosby fan of the development team, as they’ve added the back-of-the-net bank self-pass that he uses so effectively to create room, as well as the Mohawk turn he’s been known to use to open up for cross-ice passing. In addition, Svechnikov’s lacrosse-style goal is in the game and technically possible to pull off, though I haven’t managed it yet, as is Kucherov’s ‘no move’ shootout deke.

Changes are also found on the defensive side of the puck, with AI that makes much smarter decisions about gap control, do more to challenge and limit zone entries, and there’s more dogged pursuit of the puck by opposing forwards. Goaltenders are also improved, even after the overhaul last year that saw them get over 400 new animations, with better reads on developing plays allowing them to get in position and give up less cheap goals.

There were two key things listed in my NHL 20 review that I wanted to see in NHL 21: distinctive skating strides and an overhaul of the Be A Pro mode to make it more of an RPG.

Let’s see how they did.

Distinctive skating strides? Not only did that make it in, but your created players can have their own custom-made stride thanks to a toolset that includes the ability to change your body angle, your stride style, your arm movement – the whole nine years. Expect to see some truly horrific skating styles come out of that tool.

What about overhauling Be A Pro into a ‘live the life of an NHL player’ mode with RPG-like choices and repercussions? It’s all that and more. Not only does Be A Pro now feature conversational dialogue choices with your ownership, coaches, teammates, and media, but there are also luxury items you can buy using your salary to give yourself permanent or temporary stat boosts.

Connor McDavid versus three Calgary Flames defenders doesn’t seem like a fair fight thanks to improvements to the RPM Tech 2.0 animations that allows for chip and slip dekes this year.

After years of the mode largely being ignored, it feels like Be A Pro finally got the overhaul players wanted for EA Sports NHL 21. From the menus to the content, everything feels new and exciting at long last. I’m loving the off-ice conversations I have with my agent and teammates, and getting called over to the bench by my coach during a game ramps up the tension and pressure. Do I promise to keep the opposing team from scoring, or do I want to call my shot and promise I’ll get a goal instead?

While Be A Pro was clearly the center of attention this time around, Franchise mode also got some great upgrades. The trade deadline is now a race against the clock, simulating the real world’s tension for GM’s who must either find a deal or risk being left out in the cold. Trade AI is improved, and behind the scenes there’s a new system of valuing players and draft picks in trades that feels a lot closer to reality than in past years.

For all the improvements, there are still some things that need to be addressed though. Legacy AI issues, for example, continue to haunt the game – particularly in the offensive zone, where teammates can’t seem to figure out how to run the systems I’ve called. They do a better job of filling open space on the rush than in past years, but if you settle down into a puck cycle it quickly goes all to hell and looks like a bunch of 8-year-old players chasing the puck. I’d love to see that fixed for next year’s release.

Another thing for next year, and the game’s first appearance on next-gen systems, would be revamps to player faces. The body types are generally good, but the faces could use some work. Understandable, given the restrictions COVID-19 placed people under, but it seems like there were no new player faces scanned for this year’s outing. I’m one of the biggest Oilers fans out there, for example, but I couldn’t pick fully half of the team’s NHL 21 player faces out of a lineup and that probably includes Leon Draisaitl…who won the Hart, Ted Lindsay, and Art Ross this year.

EA Sports NHL 21 is one of the best NHL games EA has ever put out. The focus on Be A Pro really stands out, and the upgrade to RPM 2.0 Tech last season continues to pay dividends as well. I can’t wait to see what the team can do next year with all the power of next-gen systems to play with.

EA Sports NHL 21 is available now on PS4 and Xbox One. Xbox One version reviewed using code provided by the publisher.

Star Wars: Squadrons Progression Systems Explained

As Star Wars fans head into the home stretch of the wait for EA’s upcoming space shooter, the development team has revealed a ton of information to satiate those fans looking to have Star Wars: Squadrons progression systems explained.

As with almost every game out there with a progression system, you’ll earn experience by playing the game. Fill that bar and you’ll level up and earn Requisition, a currency used to unlock components for your ships.

Active/Passive Components

Components come in two flavours: active and passive. Active components consist of primary weapons, auxiliary components, and countermeasures. Unlocking components in this category means fundamental changes to gameplay. Converting your guns to ion cannons that shred the shields of opposing ships but do little damage to the physical structure, for example.

With four active component slots available on ships, modifications will allow players to tailor a ship to their strengths. Players with good aim might opt to swap their guns automatic fire into a burst-fire mode to do more damage at range, while those with potato aim might want to convert their cannons into a high fire-rate bullet hose they can sweep across the sky and hope for the best.

Active components also help shore up defenses, with countermeasure augmentations like seeker warheads to take out incoming missiles. Prefer to play more defensively? Use sensor jammers to help prevent missile lock-on from happening in the first place. If worse comes to worst and you take damage on sorties, use an auxiliary slot for a repair mech.

Passive components cover the hull, engines, and – if equipped – the shields of the ship, and they generally augment performance. You can specialize here as well though, choosing shields that are stronger against blasters for example – but these components often come with trade-offs. Boost your engine’s top speed and you might have to deal with it cornering like a space cow.

Daily/Operation Challenges

Once you have your ship outfitted, it’s time to start earning Glory. This is the game’s other currency, dedicated to unlocking cosmetics for both your pilots (on both Imperial and New Republic sides of the conflict) and starfighters. Like other progression-based games, Squadrons offers Challenges to undertake for rewards. Daily Challenges – like completing matches in a specific playlist, winning matches, or destroying enemies – offer an incentive to log in daily and play a few matches.

There are also Operation Challenges that will take more time to complete – the example given below involves completing 20 Daily Challenges during the Operation – an eight-week competition period where pilots will try to advance through the Fleet Battle ranks from Maverick to Galactic Ace.

If that’s not enough progression, there’s also your player level. This is separate from your characters, ships, and fleet rank. As you level up you’ll unlock Requisition points until 40. At this point, you’ll have earned enough points to unlock all components and can start experimenting with builds.

Want more? There’ll also be bonus events to earn Glory and other rewards. Progressing through the game’s campaign and the Fleet Battles tutorial also unlocks cosmetic bundles.

Now that we’ve had a look at Star Wars: Squadrons progression systems it’s easy to see how the developers hope to keep your interest. In a few weeks we’ll see if the gameplay is good enough to get your interest in the first place.

Star Wars: Squadrons launches October 2nd, 2020 on PC via Steam or Epic Games Store, PS4, and Xbox One.

Gamescom – Star Wars: Squadrons Single-Player Trailer Unveiled

Star Wars: Squadrons brings back the height of space combat for Star Wars fans – namely the Star Wars: X-Wing vs TIE Fighter days, a time that all too many of today’s fans never had the chance to experience.

The good news is that EA’s upcoming space shooter looks better than even those halcyon days of yore, with incredible graphics and sound effects that are 100% true to the movies. Obviously a lot is going to depend on how the game plays and how the ships handle in combat, but I have a lot of faith in Motive Studios to get it right.

We don’t have long to wait to find out, with the game shipping on October 2nd, 2020. That’s only 36 days away – though that’s going to feel like about six months thanks to it being 2020…

Here’s the trailer to get you amped up!

RPM Tech Revamp For UFC 4

EA’s RPM Tech (real player motion technology) was first introduced a few years back, with the basis of it powering titles like FIFA 18, UFC 3, Madden NFL 19, NBA Live 19, and NHL 19, allowing a great deal more player mobility while also raising the bar on realistic movement.

That tech got a bump for the next year’s releases, with NHL 20 introducing RPM Tech 2.0 allowing for on-the-fly puck pickups as well as much better player control – and it’s that revamp that I’m hoping to see in UFC 4 as it gets its own RPM revamp.

https://youtu.be/GjugTk9ovcI

RPM Tech was used in UFC 3 to add realism to the striking side of combat, but UFC 4 sees it incorporated into the clinch, takedown, and ground and pound as well. This should help eliminate the weird glitch animations and arm/leg traps that plagued past games, as well as make the transitions more situational and smooth.

I’m really interested in seeing the revamp and how important positioning is going to be in UFC 4 with this new animation system. Picking your spot is likely to be more important than just swinging for the fences, especially if the takedown tweaks can be used to punish button mashers.

Madden NFL 21 Available For Pre-order and Pre-download

Between COVID-19 and owners/players not being able to figure things out, I miss watching live sports so I’ve been playing a lot more sports games lately. That makes word that Madden NFL 21 is available for pre-order and pre-download is both welcome news and hurts a bit…

There are three versions available: Standard, Deluxe, and MVP. The Standard edition pre-order gets you an NFL Team Elite Pack, five MUT Gold Team Fantasy packs and one Your Choice Uniform pack. The Deluxe edition provides that, plus another seven MUT Gold Team Fantasy packs and three-day early access. The MVP edition ups the ante even more, adding five more MUT Gold Team Fantasy packs, a large Quicksell Training pack, MCS Ultimate Champion pack, and a Lamar Jackson Elite item.

Pre-orders are only available on the Xbox store right now, but expect to see it show up on the Playstation store very soon.

EA’s Annual EA Play Event Hits June 18th

EA’s annual EA Play event runs this Thursday, with Kinda Funny’s Greg Miller hosting the festivities.

Gamers can get a look at news from EA and updates on their key franchises, which…yes…includes Apex Legends but not Titanfall 3 – but we can hope for an announcement, right?

You’ll see EA Sports FIFA, Madden NFL, and all of us Canadians can hope to see a couple seconds of EA Sports NHL if they have time to include it…

The event promises world premieres and some first looks at gameplay from unreleased titles, so check it out by tuning in here on Thursday, June 18th at 4 pm PDT.

Star Wars Squadrons Hits PC, PS4, Xbox One On October 2

Here’s some Monday morning excitement for the Star Wars fans out there, EA is dropping a Star Wars title this fall that looks a whole lot like the classic TIE Fighter games…

The game, Star Wars Squadrons, features a full single player campaign but I’d bet the meat and potatoes of this is going to be the 5 vs 5 multiplayer….in spaaaaaaaaaace.

That probably makes more sense if you watched a lot of The Muppet Show growing up.

The game also supports VR for PS4 and PC, and I’m curious how that’s going to feel. In the past VR titles with a lot of quick movement have had issues with motion sickness, so it’ll be interesting to see if they’ve hammered out that problem.

Here’s the press release – see you in the asteroid fields this October:


EA, MOTIVE AND LUCASFILM ANNOUNCE STAR WARS™: SQUADRONS, AVAILABLE OCTOBER 2

Become an Elite Pilot in the Star Wars™ Galaxy and Master the Art of Starfighter Combat from the Cockpit

Redwood City, Calif. – June 15, 2020 – Calling all pilots! Electronic Arts Inc. (NASDAQ:EA), Motive Studios and Lucasfilm today announced Star Wars™: Squadrons, an immersive, first-person space dogfighting experience set in the beloved Star Wars™ galaxy. Star Wars: Squadrons will feature thrilling 5v5 multiplayer dogfights, monumental fleet battles, and an original story set during the final days of the Galactic Empire and the rise of the New Republic after the events of Star Wars: Return of the Jedi™. The game will launch October 2, 2020 on PlayStation®4, Xbox® One, PC via Origin™, Steam and the Epic Games Store, and will be playable via Virtual Reality (VR) on PlayStation® 4 and PC with cross-play support. Tune into EA Play Live on June 18 at 4:00pm PT for the gameplay reveal of Star Wars: Squadrons.

“We created this game for every Star Wars fan who has ever dreamt about soaring across the galaxy in their favorite starfighter,” said Ian Frazier, Creative Director, Motive Studios. “Through the collaboration of the teams at Motive and Lucasfilm, we’ve been able to create a high-fidelity starfighter experience with an authentic storyline that invites Star Wars fans to explore never-before-seen corners of the galaxy in their own ship. We’re excited to show all this in action this week at EA Play Live.” 

In Star Wars: Squadrons, players will enlist as starfighter pilots, stepping into the cockpits of iconic starfighters from both the New Republic and Imperial fleets. They’ll plan skirmishes with their squadron in the briefing room before taking off for space battles across the galaxy. Players will engage in strategic 5v5 multiplayer space battles with the goal of demolishing the opposing flagship in Fleet Battles and will feel the rush of first-person multiplayer combat as they work with their squadron to defeat as many opponents as possible in Dogfights. Pilots will triumph as a team, adjusting the composition of their squadrons to suit their playstyles as they progress, crushing their opponents and completing objectives across known and never-before-seen locations, including the gas giant of Yavin Prime and the shattered moon of Galitan.

Star Wars: Squadrons will offer rich cosmetic and gameplay customization options with rewards and bonuses that are earned solely through gameplay. As players move up the ranks, they’ll earn components such as weapons, hulls, engines and shields to customize the performance of their starfighters; and gain cosmetic items to customize their cockpit, ship exteriors, and appearance of their pilot. In addition, players will be able to squad up with their friends and play against others, regardless of platform, as cross-play will be supported on Xbox One, PlayStation 4, PC, and VR.

Star Wars: Squadrons will also feature a single-player story that brings to life events following the Battle of Endor when the Rebel Alliance has successfully destroyed the Death Star II. Through the story, players will learn what it means to be a pilot as they battle from the alternating perspectives of two customizable pilots, one serving in the New Republic’s heroic Vanguard Squadron, while the other fights for the Galactic Empire’s fearsome Titan Squadron. The authentic story features a diverse cast of original characters, as well as some cameos from familiar faces in the Star Wars galaxy.

Star Wars: Squadrons is available now for pre-order* and lands on retail and digital storefronts on October 2 for $39.99. EA Access** and Origin™ Access Basic** subscribers can enjoy up to 10 hours of play time at launch, along with 10% off the purchase of the full game. Origin Access Premier** subscribers will get full access to Star Wars: Squadrons on PC along with all the benefits of Basic as long as they subscribe. For more details, visit https://www.ea.com/games/starwars/squadrons

Follow the EA Star Wars channels on Twitter and Facebook, or visit https://www.ea.com/games/starwars to stay updated on the latest news.