Tag Archives: first person shooter

Crysis Remastered Tech Trailer Showcases Nintendo Switch

“Can it run Crysis?” has been a meme since 2007, when the PC game’s outlandishly steep system requirements to run it with everything maxed brought hardware to its knees.

And now, thanks to Crytek and Saber Interactive, we know the Nintendo Switch can.

The game hits Nintendo’s console July 23rd, marking the first appearance of Crysis on a Nintendo console. It’s also the debut of the new remaster, with the PC, PS4, and Xbox One versions being delayed earlier this month until Crytek and Saber Interactive can get them polished up to the level they demand of the one-time PC breaker.

Here’s the press release:

Crytek’s New Trailer Showcases the Tech Powering Crysis Remastered on Nintendo Switch, Available July 23

FRANKFURT, Germany – July 17, 2020 – Crytek, in partnership with Saber Interactive, the team that brought The Witcher 3: Wild Hunt to Nintendo Switch last year, has released a new trailer that dives into the technology used to bring the sci-fi classic Crysis Remastered to life on Switch.

Take a look at the game’s signature groundbreaking visuals, destructible open sandbox world, and adaptive gameplay on a brand-new platform. Vegetation bending, upgraded textures, depth of field and motion blur, enhanced dynamic lighting, global illumination (SVOGI), gyro aiming, and even sharks (…sharks?) are all packed into Crytek’s debut game on Switch.

Crysis Remastered is coming to Nintendo Switch on July 23, 2020. Pre-order it now for $29.99 on the Nintendo eShop!

About Crysis Remastered
With its 2007 release, Crysis set the industry standard for first-person shooters with stunning visuals, highly evolved gameplay, and an enormous sandbox world. Crysis Remastered adds new graphic features, high-quality textures, and CRYENGINE’s native hardware- and API-agnostic ray tracing solution – on PC, Xbox One X and PlayStation 4 Pro – to update the game for a new generation of hardware.

What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over the game’s island setting. Armed with a powerful Nanosuit, players must use adaptive tactics to survive and conquer. Crysis Remastered will launch in the future on PC, Xbox One and PlayStation®4.

About Crytek
Crytek is an independent video game developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of RomeThe ClimbRobinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information, visit www.crytek.com and www.cryengine.com.

Sniper Ghost Warrior Contracts 2 Hits This Fall

I was a big fan of the original Sniper Ghost Warrior Contracts, read that review here, so I’m pumped to hear that CI Games is taking us back to its open-world sniper sandbox in Fall 2020.

The original set players into a wide-open sandbox that had to be explored not only to find your objective but also the best way to eliminate them. All we know so far is that it’s set in modern day, but if it carries over the well-designed levels and solid enemy AI, that’s enough for me.

Watch for more details soon.

Here’s the press release:

Sniper Ghost Warrior Contracts 2 Arrives Fall 2020

CI Games aims to deliver more immersive best-in-class sniper gameplay later this year.

WARSAW, Poland (June 22, 2020) — CI Games is proud to announce Sniper Ghost Warrior Contracts 2 will release Fall 2020. In the first Contracts, the CI team delivered a well-received experience built upon a new gameplay system that placed players in open-ended sandboxes designed to be a sniper’s paradise. 

Building on this success, Sniper Ghost Warrior Contracts 2 will be set in modern-day with more game details being revealed in the coming months.

For more information about the Sniper Ghost Warrior Contracts 2, head to the official website, follow the team on Facebook or join the conversation on Twitter.

Review – Disintegration

Disintegration (available June 16 on PC, PS4, and Xbox One) is the latest work by the co-creator of Halo, Marcus Lehto, and independent studio V1 Interactive. Instead of diving back into the world of first-person shooters (FPS) however, Lehto has gone a different, more tactical path this time around.

As Romer Shoal, an ‘integrated’ human – basically a brain in a robot body – gamers will fly, shoot, and command their way through the campaign. Romer is a gravcycle pilot of some renown, though that didn’t translate into the kind of pinpoint controls I’d expected. Flying the gravcycle feels fine, if somewhat slower and less fun than I’d like, but I found the weapon controls inexcusably clunky – certainly not what I expected given Lehto’s history. Your weaponry does sport a solid feel to it though, especially when you start chewing up the scenery with those missed rounds, destroying walls, barriers, and other obstacles like they were nothing – and they do a pretty fair job on enemies you manage to hit as well.

The game gets some tactical depth via Romer’s ability to command his squadmates, but even that isn’t anywhere near what you’d call fleshed out. You get a single command – interact with [X] – for whatever you click on. Enemies get shot at by everyone you control, boxes get opened, objects get looked at…it’s all down to a one-button mechanic plus the ability to fire off special abilities on cooldowns, resulting in a bare bones tactical experience but nothing more.

What’s more, if your troops have spread out over the battlefield during the fight and you issue a ‘destroy this guy’ command, they’ll often leave cover and head over there for a good old fashioned beatdown – a decision that can have fairly devastating tactical disadvantages. If not for the ability to switch from active weapon systems over to a healing beam – if the mission assigned it to your inventory – that covers for these tactical blunders, your troops would have shorter lifespans than most celebrity marriages.

Fortunately if one of your squadmates does bite the dust, you can get them back in the action just by flying over their corpse to grab their head – you’re actually required to do this, thanks to a 30-second timer that ends the mission if you don’t help them out.

The campaign lasts 13-15 hours, with a couple interesting boss battles as high points alongside some good-to-great characters. Multiplayer will be the meat and potatoes of the title, and I had a good time with it in the beta but haven’t had the chance to give it an honest shot in retail so we’ll see how that experience transfers over.

What I loved:

  • great weapons ‘feel’ thanks to damage to environments and enemies
  • this is one weird world that raises good questions about our obsession with tech

What I liked:

  • well-written campaign storyline and characters
  • multiplayer has real promise based on the beta
  • great environment variety
  • upgrade system is basic but good

What I disliked:

  • tactical command options aren’t very tactical
  • no ability to set my mission loadout

The Final Word:
Disintegration has a solid premise and some fun moment-to-moment gameplay as the commander of a squad of troops but doesn’t live up to its potential.

DOOM Eternal Trailer Brings The Heat – And Gibs

If there was any doubt about it, the latest trailer for DOOM Eternal proves, without a doubt, that DOOM is back.
The fast-moving high-intensity second-to-second gameplay in the latest DOOM titles has been a breath of fresh air in the modern first-person shooter (FPS) market, and DOOM Eternal looks to ramp that up even more.
Developers at id Software had already dialed it to 11 with 2016’s DOOM, so what’s it at now…12?

DOOM Eternal will be hitting PC, PlayStation 4, Xbox One, and Google Stadia on March 20, 2020, with a Nintendo Switch version releasing at a later date.

'Call of Juarez: Gunslinger' Out Now on Nintendo Switch

There were a few Call of Juarez games last gen, and it’s a series that I quite liked so I’m happy to see it return with Call of Juarez: Gunslinger – originally released on PS3, Xbox 360, and PC – and now available both digitally and at retail for Nintendo Switch.
It’s available now, and if you’re a fan of westerns you should absolutely check it out.
Here’s the press release:


December 13, 2019 (Wrocław, Poland) – The classic western-themed first-person shooter, Call of Juarez: Gunslinger, originally released on PlayStation 3, Xbox 360 and PC, is available on physical and digital for Nintendo Switch.
Call of Juarez: Gunslinger lets you – bounty hunter Silas Greaves –  track down the Wild West’s most notorious gunslingers — Billy the Kid, Pat Garrett, Jesse James – all while blazing a trail through stunning landscapes of the Old West. Experience a legendary adventure as gamers personalize their skills and master their weapon of choice to unleash lethal combos on the path to becoming the baddest gunslinger the Wild West has ever seen.
Call of Juarez: Gunslinger is enhanced with custom Nintendo Switch upgrades such as Motion Control and HD rumble. The game is available in three modes: story, arcade and duel.
Call of Juarez: Gunslinger was originally released on PlayStation 3, Xbox 360 and PC back in 2013, and quickly became a critically acclaimed take on the alternative Wild West tale. The game is developed and published by Techland. It is also available at participating retailers in the US and Canada, courtesy of Square Enix. Both versions are available at the price of $19.99 USD.
For more, please visit callofjuarez.com.
About Techland
Founded in 1991, Techland is a renowned independent game developer, distributor, and global publisher. The Poland-based company is best known for the original Dead Island games, the Call of Juarez series, and most recently for Dying Light and its expansion Dying Light: The Following – the game has been played by over 16 million unique players to date. We are now developing two triple-A titles that are to be released within the next three years.
Techland develops and publishes top-tier entertainment content for all the leading platforms, including the PC, Xbox One and PlayStation 4. Comprised of over 400 professionals across three offices in Poland, the company is committed to delivering unforgettable experiences and using the latest technology for innovative entertainment. For more information about the company, visit the official website at: www.techland.net
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 147 million units worldwide; DRAGON QUEST®, which has sold over 78 million units worldwide; TOMB RAIDER®, which has sold over 74 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix, Inc. can be found at https://square-enix-games.com/.

Review – Sniper Ghost Warrior Contracts

Even if developers at CI Games haven’t said as much, Sniper Ghost Warrior Contracts should probably be considered a reboot of the Ghost Warrior games – divesting itself of a lot of the baggage of past games and introducing a more streamlined version of the free-form open world design that was largely panned in Sniper Ghost Warrior 3.

As a sniper codenamed Seeker, players drop into the wilds of an independent Siberia with a map full of objectives aimed at taking out a spider’s web of bad guys so you can get a shot – no pun intended – at the villain behind it all. You have a gun, a map, and a voice in your ear called Handler, but how you want to approach the objectives is entirely up to you.

It’s not just a matter of ‘which direction do you want to snipe them from’ either, it’s full control over how you want to get the job done. Tasked with taking out a target at a chemical weapons facility, if you’d like to get a good overwatch position and then test your patience while you wait for the perfect shot, that’s certainly a workable approach. You can also infiltrate the facility, evading cameras and patrols to reach their lab space – but then what? I threw a couple of hand grenades through the window and ran for it, but there’s probably quieter ways to go about it.

It’s also a question of which objectives do you want to approach first. You can choose to avoid the facility and the gauntlet of cameras and guards for a while, going after other objectives to see if you find gear that might make it easier. And while each map has just five ‘main’ objectives to complete, there’s also a slew of bonus objectives available, including specialized ones like taking out a target and all his guards within 10 seconds of one another, and randomized special ‘bounty’ targets to eliminate who will be found while wandering the world. You’re probably not going to be able to complete every bonus objective on a single playthrough, so I wouldn’t stress about them too much. Just consider them a great reason to replay the mission down the road.

Fortunately, unlocking new gadgets to play with, like a drone (that can hack turrets or mark targets), EMP grenades, decoys, C4, or sniper turrets, makes it easier to complete both mission and bonus objectives by expanding your options on how to approach the target. Personally, I preferred to spend my money upgrading my sniper rifle or buying new ones, but different people will approach the game in different ways.

Fortunately, no matter which sniper rifle you have, the game’s shooting system feels great and has a bullet drop/wind mechanic that is easy to understand. Using a PSO-1 style reticle, gamers can figure out distance to enemy and adjust for drop, while a dynamic system shows expected trajectory accounting for wind. Combine the two properly and you can expect to see a lot of the cinematic bullet cam no matter what range you’re shooting at.

And you can get some rather extreme range in Sniper Ghost Warrior Contracts, as the developers at CI Games used CryEngine to its fullest. The environments are gorgeous, especially the natural parts of it, though there’s nothing to complain about when you go into more built-up areas either. Exploring the harbor, for example, never gave me the “this was built with ctrl-c, ctrl-v duplication and just feels the same” feeling that many open world games have. That said, they might have pushed the engine a little hard for consoles as there were a few performance drops on the Xbox One X when playing on a 4K TV. It’s worth noting that I had little in the way of noticeable drops while playing on a 1080p monitor, however.

Sniper Ghost Warrior Contracts hits the target more often than it misses. I’m a big fan of the way you can set up exactly what approach you want, for the most part, and can’t wait to see what they do with multiplayer – promised as post-launch DLC.


After leaving Half-Life fans hanging since 2007’s Half-Life 2: Episode 2, Valve is finally returning to the franchise they left on what we’ll charitably call a bit of a cliffhanger…but they’re not coming back to it in the way fan’s might have expected.
Half-Life Alyx jumps back in time, and is set between Half-Life and Half-Life 2, with gamers taking on the role of Alyx as she and her father Eli resist the Earth’s occupation by The Combine. While admittedly disappointed we’re not going to see the story finish out – at least not yet – I have to say the trailer really sells me on seeing what this is all about.
I haven’t yet been truly grabbed by a narrative VR game, though things like Beat Saber are certainly fun and engaging there just hasn’t been a game with a story that I’ve played in VR and thought it was truly worth the jump in hardware necessary to tell or experience the story. That may change with Half-Life Alyx, which is being built from the ground up for a VR-centric experience, and if the trailer is anything to go by this just may work.

The game is slated for release in March, 2020 on Steam, and will be compatible with all PC-based VR headsets. Pre-orders are already available here at a 10% discount, but those who own Valve’s Index VR headset will receive the game for free.
For more details on the game, see https://www.half-life.com/en/alyx/.
Here’s the press release:


Now Available for Pre-purchase, Slated for March 2020 Launch

November 21, 2019 – Valve, the creators of Half-Life and the Steam platform, today announced Half-Life: Alyx, a new, full-length virtual reality entry in the Half-Life series. Slated for release on Steam in March 2020, the title will be compatible with all PC-based VR headsets in March 2020.
Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli secretly mount the resistance to the brutal occupation of Earth by a mysterious alien race known as The Combine. As Alyx, players take the fight to the Combine to save the future of humanity.
Half-Life: Alyx was designed from the ground up for Virtual Reality and features all of the hallmarks of a classic Half-Life game: world exploration, puzzle solving, visceral combat, and an intricately woven story that connects it all with the characters iconic to the Half-Life universe.
“Everyone at Valve is excited to be returning to the world of Half-Life”, says Valve founder Gabe Newell. “VR has energized us. We’ve invested a lot of ourselves in the technology. But we’re also game developers at heart, and to be devoting ourselves to a VR game this ambitious is just as exciting. For that to come in the form of Half-Life feels like the culmination of a lot things we care a lot about: truly great games, cutting edge technology, and open platforms. We can’t wait for people to experience this.”
Half-Life: Alyx is powered by SteamVR on Valve’s Source 2 engine, and can be played on Steam with all PC-based VR headsets.
Pre-purchase now for $59.99 (US). Free for owners of the Valve Index VR headset.
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CI Games Releases 'Traveller's Guide to Siberia' Video

It’s not often you get a trailer that’s as seemingly random as this ‘Traveller’s Guide to Siberia’ one for Sniper Ghost Warrior Contracts, yet still proves to be very informative.
From the ‘freedom of wandering’ to describe the open world nature of the game, to the way it shows you to get elevated positions ‘where the whole world lies beneath’ for sniping, this is a guideline to a successful mission.
The open-world FPS is slated to hit retail November 22nd on PC, PS4, and Xbox One.
Here’s the press release:

The Traveller’s Guide to Siberia Is A Light-Hearted Look at the Setting for Sniper Ghost Warrior Contracts

WARSAW, Poland (November 19, 2019) — Today, CI Games released a blissful and serene look at Sniper Ghost Warrior Contracts. Magnificent nature, pristine wilderness, and stunning views. Seek out its beauty, explore the land and it will take your breath away, for sure. Welcome to CI Games’ Traveller’s Guide to Siberia.
Sniper Ghost Warrior Contracts will launch on November 22nd on PC, Xbox One and PS4. For more information about the Sniper Ghost Warrior series, head to SGWContracts.com, follow the team on Facebook, or join the conversation on Twitter.
About CI Games
We are a worldwide publisher, developer and distributor of interactive entertainment, with operation offices in Warsaw, New York, and London. Our portfolio includes the highly acclaimed multi-million seller Lords of the Fallen and the Sniper Ghost Warrior franchise with over 7 million copies sold worldwide. We are currently working on a Sniper Ghost Warrior Contracts, Lords of the Fallen 2 and several un-announced titles. For more information about CI Games, please visit www.cigames.com.

Wolfenstein: Youngblood Update 1.0.7 Now Available

Fans of Wolfenstein: Youngblood should fire the game up again today to check out the 1.0.7 update that adds an entirely new endgame mission, Treasure Hunt, as well as new maps, abilities, enemy types, and much more.
Here’s the press release:

Wolfenstein: Youngblood Update 1.0.7 Released

MachineGames and Arkane Studios Lyon today released Update 1.0.7 for Wolfenstein: Youngblood, bringing with it the new Treasure Hunt mission, new maps, new abilities, new enemy types, new Pep Signals and more.

Check out the Update 1.0.7 Patch Notes here as well as a video breaking down key elements here, and have a look at some of the highlights below:

  • New Mission: Treasure Hunt – Studying the artifacts from Lab X has revealed the location of a second Da’at Yichud chamber. The Nazis who have already staked their claim in the chamber have been unable to unlock its secrets, maybe a couple Nazi hunting badasses can unlock the mysteries inside? This is an endgame mission with a suggested player level of 40, so players can expect a challenge!
  • New Mission Type: Treasure Maps – Once you tackle the Treasure Hunt mission, players will unlock the ability to see Da’at Yichud Artifacts within the game world. Locating a number of maps scattered about will unveil the location of an artifact, granting players a number of rewards.
  • New Abilities – Whether you take the new Silent Killer ability to stealthily slip back into cover after an assassination or the Resilience ability to be able to shirk off explosive damage, 1.0.7 brings players several new abilities to work into their playstyle.
  • New Enemy Types – Take on the new teleporting Wurmlochsoldat, turret-mounted Turmhund, and the Electrodrohne Tesla drone while you search for the newly revealed Da’at Yichud chamber.

Operation Shifting Tides Unveiled for 'Tom Clancy's Rainbow Six Siege'

Ubisoft has revealed details of Operation Shifting Tides, the final update for Tom Clancy’s Rainbow Six Siege Year 4 and it’s a doozy, including a pair of Operators and a rework of the Theme Park map.
Kali, an Attacker from India, comes equipped a CSRX 300 sniper rifle that breaches barricades and hatches with a single shot and comes with an under-barrel mounted LV Explosive Lance – her gadget – that will destroy all gadgets on both sides of breakable or reinforced surfaces. Wamai, a Defender from Kenya, uses a Mag-NET system as a gadget to attract enemy projectiles, neutralizing Attackers’ grenades and projectile gadgets.
The Theme Park map has also been reworked considerably, and there are other tweaks like a limb penetration system to be tested on the Test Servers, which are now live.
Here’s the press release:


Discover the Operators Kali and Wamai, and a reworked version of the map Theme Park

Montreal — November 11, 2019 — Yesterday, at the Pro League Finals Tokoname, Ubisoft announced the full details of the fourth, and last season, of Tom Clancy’s Rainbow Six® Siege Year 4. Operation Shifting Tides introduces Kali and Wamai — a new Attacker and Defender — from India and Kenya, in addition to an entirely reworked Theme Park map.
Indian Attacker Kali and Kenyan Defender Wamai are the two new operators coming in Operation Shifting Tides. They met in the NIGHTHAVEN Special Intervention Company, a private military group owned and led by Kali. She is equipped with a CSRX 300 sniper rifle that can breach barricades and hatches in a single shot. Her gadget is its under-barrel, the LV Explosive Lance, that destroys all gadgets on both sides of breakable and reinforced surfaces. Wamai is Kali’s best operator at NIGHTHAVEN. His gadget, the Mag-NET System, can attracts enemy projectiles and have them detonate at its location. Wamai can make Attackers’ grenades and projectile gadgets useless, or better, turn them against their users.
In addition to these two new Operators, players will be able to explore a reimagined Theme Park map, which is back and newly reworked. The Rail Platform has been removed and the East and West sections have been brought closer together. Inside the building, the East section has largely evolved, primarily the downstairs area. Gargoyle and Haunting Dining bomb sites are replaced with the Throne Room and Armory pair. The new Gong Room in this area also becomes the main entrance, while the Arcade Entrance is now blocked.
Additional updates include the following:

  • Limb penetration system has been implemented
  • Rappel exist will request a prompt from player to enter rappel
  • Operators price decrease (Hibana, Echo, Dokkaebi, Vigil, Zofia, Nomad and Kaid)

The Test Server for Operation Shifting Tides is going live on November 11. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform [link: here]. The Test Server is exclusive to Windows PC.
For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege
Alongside a thriving professional esports scene and a community of over 45 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.
©2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.