Tag Archives: FPS

Crysis Remastered Tech Trailer Showcases Nintendo Switch

“Can it run Crysis?” has been a meme since 2007, when the PC game’s outlandishly steep system requirements to run it with everything maxed brought hardware to its knees.

And now, thanks to Crytek and Saber Interactive, we know the Nintendo Switch can.

The game hits Nintendo’s console July 23rd, marking the first appearance of Crysis on a Nintendo console. It’s also the debut of the new remaster, with the PC, PS4, and Xbox One versions being delayed earlier this month until Crytek and Saber Interactive can get them polished up to the level they demand of the one-time PC breaker.

Here’s the press release:

Crytek’s New Trailer Showcases the Tech Powering Crysis Remastered on Nintendo Switch, Available July 23

FRANKFURT, Germany – July 17, 2020 – Crytek, in partnership with Saber Interactive, the team that brought The Witcher 3: Wild Hunt to Nintendo Switch last year, has released a new trailer that dives into the technology used to bring the sci-fi classic Crysis Remastered to life on Switch.

Take a look at the game’s signature groundbreaking visuals, destructible open sandbox world, and adaptive gameplay on a brand-new platform. Vegetation bending, upgraded textures, depth of field and motion blur, enhanced dynamic lighting, global illumination (SVOGI), gyro aiming, and even sharks (…sharks?) are all packed into Crytek’s debut game on Switch.

Crysis Remastered is coming to Nintendo Switch on July 23, 2020. Pre-order it now for $29.99 on the Nintendo eShop!

About Crysis Remastered
With its 2007 release, Crysis set the industry standard for first-person shooters with stunning visuals, highly evolved gameplay, and an enormous sandbox world. Crysis Remastered adds new graphic features, high-quality textures, and CRYENGINE’s native hardware- and API-agnostic ray tracing solution – on PC, Xbox One X and PlayStation 4 Pro – to update the game for a new generation of hardware.

What begins as a simple rescue mission becomes the battleground of a new war as alien invaders swarm over the game’s island setting. Armed with a powerful Nanosuit, players must use adaptive tactics to survive and conquer. Crysis Remastered will launch in the future on PC, Xbox One and PlayStation®4.

About Crytek
Crytek is an independent video game developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of RomeThe ClimbRobinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.

For more information, visit www.crytek.com and www.cryengine.com.

YAGER’s ‘The Cycle’ Season 3 Now Available

I have to admit that I have The Cycle installed, have since the very first season, but I still haven’t found the time to get into it. I think part of that is that it looks right up my alley and I’m afraid it’ll suck up all the free time I have left, but from the looks of the third season I might have to bite the bullet and give it a shot at long last.

Season Three brings in a couple additions in trains and a new space station, but also has a boatload of player-centric improvements like revamped social features, a new crafting system, skill-based matchmaking, and esports support.

That skill-based matchmaking might make it just too tempting to fire it up, but we’ll see what the weekend brings.

Here’s the press release:

All Aboard! The Cycle Season 3 Adds Moving Trains and a New Space Station

YAGER’s competitive quest shooter gets even better with revamped social, crafting and competitive features

BERLIN  July 8, 2020 – The third season of YAGER’s competitive quest shooter The Cycle is here! Season 3 introduces a big showstopper: Prospect Station, a new social hub for all players. In this bustling space station orbiting Fortuna III, you’re free to interact with other players, grab new missions, craft items for your next match and more. Spend less time in menus in your new home away from home!

Season 3 also raises the stakes with a new setpiece contract on a moving Mag Train available on both maps. As the train loops around the environment, squads must battle to get on board and keep it locked down, forcing players to use whatever cover they can find in close-quarters combat without falling off!

There’s a ton of other new content added with Season 3 today, as well, including:

  • A total revamp of the crafting system, scrapping the old artificial resource system and streamlining it with a single soft currency for all items and mods, making it easier to manage your resources and craft what you want when you want it.
  • New starter shotgun and assault rifle, designed to help newcomers flesh out their arsenal.
  • New features for The Cycle’s competitive scene, including support for esports tournaments and the introduction of skill-based matchmaking.
  • Two new playable Prospectors: Primetime, a streamer with a flashy LCD outfit, and Ronin, a sci-fi samurai.
  • Recall Recharge: A new mechanic which allows you to recharge your recall battery, essentially letting you gain a life back if you lose it.
  • A new context-sensitive ping system for contracts, making it easier to communicate and coordinate with your squad.

Season 3 also introduces new free and premium (Gold) versions of the Fortuna Pass, The Cycle’s exclusive season pass, each offering a variety of in-game currency and rewards like weapons, skins, emotes, banners, sprays and more. This season’s free pass features over 50 unlockable rewards. The Gold pass features more than 150 rewards (including those from the free pass), as well as the two new Prospectors and special challenges and customization elements for them both.

In addition, players can claim the new “Rogue Starter Pack” for free on The Cycle’s Epic Games Store page from now until July 22. This limited-time bundle of exclusive in-game items not available anywhere else includes the new Rogue Thrill Seeker Prospector, plus a unique vehicle, melee weapon and weapon skin (total value 40 USD/35 EUR).

The Cycle is an action-packed competitive quest shooter: complete jobs, defeat hostile lifeforms, gear up with new weapons and powers, out-score other prospectors, and make it off the planet alive before it kills you. The Cycle delivers a competitive multiplayer experience where everyone can survive, but how you stake your claim can make all the difference. Form squads with friends, make uneasy alliances with strangers, or go it alone — the choice is yours!

Season 3 of The Cycle is free to play now on PC via the Epic Games Store. For more information, visit www.TheCycle.game.

YAGER is an independent developer of computer and video games based in Berlin, Germany. Founded in 1999 by five dedicated developers and artists, its focus is the creation of vivid and meaningful high-quality gaming experiences. Today, 20 years after its foundation, a strong international team of game-loving developers is hard at work bringing YAGER’s vision of gaming to life as an independent self-publishing studio. www.yager.de

Review – Disintegration

Disintegration (available June 16 on PC, PS4, and Xbox One) is the latest work by the co-creator of Halo, Marcus Lehto, and independent studio V1 Interactive. Instead of diving back into the world of first-person shooters (FPS) however, Lehto has gone a different, more tactical path this time around.

As Romer Shoal, an ‘integrated’ human – basically a brain in a robot body – gamers will fly, shoot, and command their way through the campaign. Romer is a gravcycle pilot of some renown, though that didn’t translate into the kind of pinpoint controls I’d expected. Flying the gravcycle feels fine, if somewhat slower and less fun than I’d like, but I found the weapon controls inexcusably clunky – certainly not what I expected given Lehto’s history. Your weaponry does sport a solid feel to it though, especially when you start chewing up the scenery with those missed rounds, destroying walls, barriers, and other obstacles like they were nothing – and they do a pretty fair job on enemies you manage to hit as well.

The game gets some tactical depth via Romer’s ability to command his squadmates, but even that isn’t anywhere near what you’d call fleshed out. You get a single command – interact with [X] – for whatever you click on. Enemies get shot at by everyone you control, boxes get opened, objects get looked at…it’s all down to a one-button mechanic plus the ability to fire off special abilities on cooldowns, resulting in a bare bones tactical experience but nothing more.

What’s more, if your troops have spread out over the battlefield during the fight and you issue a ‘destroy this guy’ command, they’ll often leave cover and head over there for a good old fashioned beatdown – a decision that can have fairly devastating tactical disadvantages. If not for the ability to switch from active weapon systems over to a healing beam – if the mission assigned it to your inventory – that covers for these tactical blunders, your troops would have shorter lifespans than most celebrity marriages.

Fortunately if one of your squadmates does bite the dust, you can get them back in the action just by flying over their corpse to grab their head – you’re actually required to do this, thanks to a 30-second timer that ends the mission if you don’t help them out.

The campaign lasts 13-15 hours, with a couple interesting boss battles as high points alongside some good-to-great characters. Multiplayer will be the meat and potatoes of the title, and I had a good time with it in the beta but haven’t had the chance to give it an honest shot in retail so we’ll see how that experience transfers over.

What I loved:

  • great weapons ‘feel’ thanks to damage to environments and enemies
  • this is one weird world that raises good questions about our obsession with tech

What I liked:

  • well-written campaign storyline and characters
  • multiplayer has real promise based on the beta
  • great environment variety
  • upgrade system is basic but good

What I disliked:

  • tactical command options aren’t very tactical
  • no ability to set my mission loadout

The Final Word:
Disintegration has a solid premise and some fun moment-to-moment gameplay as the commander of a squad of troops but doesn’t live up to its potential.

First ‘Nine to Five’ Alpha Gameplay Footage Released

As the trailer for Nine to Five says, “Shooters can be smarter. Smarter can be more fun.”

Rainbow Six Siege has conclusively proven that gamers on both PC and consoles can be convinced to play a shooter that requires tactics and brainpower – not just the reflexes of a mongoose on copious amounts of cocaine, and Nine to Five is the latest game looking to make its own mark on that audience.

The title, going into alpha testing June 4th, is a tactical team-based first-person shooter that rewards proper strategy and player placement as much as it does steady aim. Being able to hit headshots consistently, for example, isn’t as useful when you’re being waylaid from a superior firing position by an opponent with cover…

The game’s set in a ‘near-future where corporations rule everything’ and if I’m being honest that doesn’t seem like it’s all that far into the future at all… Three teams of three compete for glory across three rounds, a format that I rather like if only for how much easier it makes it to get a group going…

Here’s the press release:

Redhill Games Releases First Nine to Five Gameplay Footage, PC Closed Alpha Begins June 4

Sign up now to be the first to play this smart new 3v3v3 FPS!

LOS ANGELES & HELSINKI – May 26, 2020 – Redhill Games has revealed the first alpha gameplay footage of Nine to Five, the new team-tactics first-person shooter that’s as much about outsmarting your rivals as it is outgunning them. In addition, Redhill has announced that Nine to Five’s PC closed alpha will begin on June 4. Players can sign up right now for a chance to join at www.ninetofive.game.

“We believe shooters can be smarter — and smarter can be more fun. We want teamwork to triumph over brute force and reflexes, giving players a refined shooting experience with the freedom to customize your game plan as you see fit,” said Redhill Games CEO Matias Myllyrinne. “You can expect plenty of rough edges and thrilling surprises in the alpha, and we’ll be engaging closely with the community for your feedback on day one.”

Set in a near-future where corporations rule everything and being a mercenary is just another job, each round of Nine to Five pits three teams of three against each other across three intense rounds with changing objectives. Every round influences the next, ratcheting up the tension and forcing players to constantly adapt their strategy to win, all in about 15 minutes per match.

About Redhill Games
Headquartered in Helsinki with multinational leadership and talent drawn from many of gaming’s top companies, Redhill Games’ core focus is creating high-quality titles that capitalize on the team’s extensive knowledge of extraordinary games-as-a-service experiences. Investors include Makers Fund and Play Ventures, as well as industry heavyweights like Unity founder David Helgason, Los Angeles-based investor and game executive Jason Kay, and Mika Reini, the former CFO of Remedy Entertainment. www.RedhillGames.com

'Insurgency: Sandstorm' Hits PS4/Xbox One August 25th

I really liked the PC version of Insurgency: Sandstorm – find the review here – so I’m happy to see it making its way to consoles at long last. The game’s use of audio to ramp up the intensity is incredible – intense when you’re in a firefight and even more fear inducing when you’re creeping along trying to locate someone by sound alone.

The game is slated to hit PS4 and Xbox One, August 25th, but you can grab a copy on Steam and start playing right now if you’re a PC player!
[foogallery id=”10309″]
Here’s the press release:

Insurgency: Sandstorm Comes to PlayStation®4 & Xbox One on August 25

New PAX East trailer from Focus Home Interactive & New World Interactive shows off the acclaimed tactical shooter in action

PARIS  Feb. 26, 2020 — Focus Home Interactive and New World Interactive have revealed that Insurgency: Sandstorm will launch on PlayStation®4 and Xbox One on Aug. 25, 2020. With over one million players amassed in its first year of release on PC, this award-winning tactical shooter delivers a realistic depiction of modern warfare featuring fierce close-quarters combat, objective-oriented gameplay and a variety of intense cooperative and competitive multiplayer modes.

Bringing New World’s signature style of tactical FPS to consoles for the first time, Insurgency: Sandstorm is a hardcore combat experience with realitstic ballistics, attack vehicles and destructive artillery. Death comes fast, so customize your hero and weapons, coordinate fire support with your team and navigate each war-torn environment toward victory. Highly detailed visuals, heart-pounding atmosphere and unparalleled audio design with positional voice-chat ensure you’ll feel the impact of every shot.
Insurgency: Sandstorm will be playable this weekend at PAX East at the Focus Home Interactive booth (#29017). For more from the game, visit http://insurgency-sandstorm.com.

About New World Interactive
New World Interactive is an award-winning independent developer known for Insurgency (2014), Day of Infamy (2016), and Insurgency: Sandstorm (2018). The company’s games have sold over 7.5 million units worldwide on PC with thousands of fans playing online at any moment. More information on our website: www.newworldinteractive.com
About Focus Home Interactive
Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (The Surge 2, GreedFall, A Plague Tale: InnocenceVampyrFarming SimulatorCall of CthulhuInsurgency: Sandstorm) that have become benchmark titles worldwide, available both in stores and by download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as SnowRunnerCurse of the Dead GodsOthercideHardspace: Shipbreaker and more.

DOOM Eternal Trailer Brings The Heat – And Gibs

If there was any doubt about it, the latest trailer for DOOM Eternal proves, without a doubt, that DOOM is back.
The fast-moving high-intensity second-to-second gameplay in the latest DOOM titles has been a breath of fresh air in the modern first-person shooter (FPS) market, and DOOM Eternal looks to ramp that up even more.
Developers at id Software had already dialed it to 11 with 2016’s DOOM, so what’s it at now…12?

DOOM Eternal will be hitting PC, PlayStation 4, Xbox One, and Google Stadia on March 20, 2020, with a Nintendo Switch version releasing at a later date.

'Call of Juarez: Gunslinger' Out Now on Nintendo Switch

There were a few Call of Juarez games last gen, and it’s a series that I quite liked so I’m happy to see it return with Call of Juarez: Gunslinger – originally released on PS3, Xbox 360, and PC – and now available both digitally and at retail for Nintendo Switch.
It’s available now, and if you’re a fan of westerns you should absolutely check it out.
Here’s the press release:


December 13, 2019 (Wrocław, Poland) – The classic western-themed first-person shooter, Call of Juarez: Gunslinger, originally released on PlayStation 3, Xbox 360 and PC, is available on physical and digital for Nintendo Switch.
Call of Juarez: Gunslinger lets you – bounty hunter Silas Greaves –  track down the Wild West’s most notorious gunslingers — Billy the Kid, Pat Garrett, Jesse James – all while blazing a trail through stunning landscapes of the Old West. Experience a legendary adventure as gamers personalize their skills and master their weapon of choice to unleash lethal combos on the path to becoming the baddest gunslinger the Wild West has ever seen.
Call of Juarez: Gunslinger is enhanced with custom Nintendo Switch upgrades such as Motion Control and HD rumble. The game is available in three modes: story, arcade and duel.
Call of Juarez: Gunslinger was originally released on PlayStation 3, Xbox 360 and PC back in 2013, and quickly became a critically acclaimed take on the alternative Wild West tale. The game is developed and published by Techland. It is also available at participating retailers in the US and Canada, courtesy of Square Enix. Both versions are available at the price of $19.99 USD.
For more, please visit callofjuarez.com.
About Techland
Founded in 1991, Techland is a renowned independent game developer, distributor, and global publisher. The Poland-based company is best known for the original Dead Island games, the Call of Juarez series, and most recently for Dying Light and its expansion Dying Light: The Following – the game has been played by over 16 million unique players to date. We are now developing two triple-A titles that are to be released within the next three years.
Techland develops and publishes top-tier entertainment content for all the leading platforms, including the PC, Xbox One and PlayStation 4. Comprised of over 400 professionals across three offices in Poland, the company is committed to delivering unforgettable experiences and using the latest technology for innovative entertainment. For more information about the company, visit the official website at: www.techland.net
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix group of companies. Square Enix, Inc. is affiliated with a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal™. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 147 million units worldwide; DRAGON QUEST®, which has sold over 78 million units worldwide; TOMB RAIDER®, which has sold over 74 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd. More information on Square Enix, Inc. can be found at https://square-enix-games.com/.

CI Games Releases 'Traveller's Guide to Siberia' Video

It’s not often you get a trailer that’s as seemingly random as this ‘Traveller’s Guide to Siberia’ one for Sniper Ghost Warrior Contracts, yet still proves to be very informative.
From the ‘freedom of wandering’ to describe the open world nature of the game, to the way it shows you to get elevated positions ‘where the whole world lies beneath’ for sniping, this is a guideline to a successful mission.
The open-world FPS is slated to hit retail November 22nd on PC, PS4, and Xbox One.
Here’s the press release:

The Traveller’s Guide to Siberia Is A Light-Hearted Look at the Setting for Sniper Ghost Warrior Contracts

WARSAW, Poland (November 19, 2019) — Today, CI Games released a blissful and serene look at Sniper Ghost Warrior Contracts. Magnificent nature, pristine wilderness, and stunning views. Seek out its beauty, explore the land and it will take your breath away, for sure. Welcome to CI Games’ Traveller’s Guide to Siberia.
Sniper Ghost Warrior Contracts will launch on November 22nd on PC, Xbox One and PS4. For more information about the Sniper Ghost Warrior series, head to SGWContracts.com, follow the team on Facebook, or join the conversation on Twitter.
About CI Games
We are a worldwide publisher, developer and distributor of interactive entertainment, with operation offices in Warsaw, New York, and London. Our portfolio includes the highly acclaimed multi-million seller Lords of the Fallen and the Sniper Ghost Warrior franchise with over 7 million copies sold worldwide. We are currently working on a Sniper Ghost Warrior Contracts, Lords of the Fallen 2 and several un-announced titles. For more information about CI Games, please visit www.cigames.com.

Wolfenstein: Youngblood Update 1.0.7 Now Available

Fans of Wolfenstein: Youngblood should fire the game up again today to check out the 1.0.7 update that adds an entirely new endgame mission, Treasure Hunt, as well as new maps, abilities, enemy types, and much more.
Here’s the press release:

Wolfenstein: Youngblood Update 1.0.7 Released

MachineGames and Arkane Studios Lyon today released Update 1.0.7 for Wolfenstein: Youngblood, bringing with it the new Treasure Hunt mission, new maps, new abilities, new enemy types, new Pep Signals and more.

Check out the Update 1.0.7 Patch Notes here as well as a video breaking down key elements here, and have a look at some of the highlights below:

  • New Mission: Treasure Hunt – Studying the artifacts from Lab X has revealed the location of a second Da’at Yichud chamber. The Nazis who have already staked their claim in the chamber have been unable to unlock its secrets, maybe a couple Nazi hunting badasses can unlock the mysteries inside? This is an endgame mission with a suggested player level of 40, so players can expect a challenge!
  • New Mission Type: Treasure Maps – Once you tackle the Treasure Hunt mission, players will unlock the ability to see Da’at Yichud Artifacts within the game world. Locating a number of maps scattered about will unveil the location of an artifact, granting players a number of rewards.
  • New Abilities – Whether you take the new Silent Killer ability to stealthily slip back into cover after an assassination or the Resilience ability to be able to shirk off explosive damage, 1.0.7 brings players several new abilities to work into their playstyle.
  • New Enemy Types – Take on the new teleporting Wurmlochsoldat, turret-mounted Turmhund, and the Electrodrohne Tesla drone while you search for the newly revealed Da’at Yichud chamber.

Operation Shifting Tides Unveiled for 'Tom Clancy's Rainbow Six Siege'

Ubisoft has revealed details of Operation Shifting Tides, the final update for Tom Clancy’s Rainbow Six Siege Year 4 and it’s a doozy, including a pair of Operators and a rework of the Theme Park map.
Kali, an Attacker from India, comes equipped a CSRX 300 sniper rifle that breaches barricades and hatches with a single shot and comes with an under-barrel mounted LV Explosive Lance – her gadget – that will destroy all gadgets on both sides of breakable or reinforced surfaces. Wamai, a Defender from Kenya, uses a Mag-NET system as a gadget to attract enemy projectiles, neutralizing Attackers’ grenades and projectile gadgets.
The Theme Park map has also been reworked considerably, and there are other tweaks like a limb penetration system to be tested on the Test Servers, which are now live.
Here’s the press release:


Discover the Operators Kali and Wamai, and a reworked version of the map Theme Park

Montreal — November 11, 2019 — Yesterday, at the Pro League Finals Tokoname, Ubisoft announced the full details of the fourth, and last season, of Tom Clancy’s Rainbow Six® Siege Year 4. Operation Shifting Tides introduces Kali and Wamai — a new Attacker and Defender — from India and Kenya, in addition to an entirely reworked Theme Park map.
Indian Attacker Kali and Kenyan Defender Wamai are the two new operators coming in Operation Shifting Tides. They met in the NIGHTHAVEN Special Intervention Company, a private military group owned and led by Kali. She is equipped with a CSRX 300 sniper rifle that can breach barricades and hatches in a single shot. Her gadget is its under-barrel, the LV Explosive Lance, that destroys all gadgets on both sides of breakable and reinforced surfaces. Wamai is Kali’s best operator at NIGHTHAVEN. His gadget, the Mag-NET System, can attracts enemy projectiles and have them detonate at its location. Wamai can make Attackers’ grenades and projectile gadgets useless, or better, turn them against their users.
In addition to these two new Operators, players will be able to explore a reimagined Theme Park map, which is back and newly reworked. The Rail Platform has been removed and the East and West sections have been brought closer together. Inside the building, the East section has largely evolved, primarily the downstairs area. Gargoyle and Haunting Dining bomb sites are replaced with the Throne Room and Armory pair. The new Gong Room in this area also becomes the main entrance, while the Arcade Entrance is now blocked.
Additional updates include the following:

  • Limb penetration system has been implemented
  • Rappel exist will request a prompt from player to enter rappel
  • Operators price decrease (Hibana, Echo, Dokkaebi, Vigil, Zofia, Nomad and Kaid)

The Test Server for Operation Shifting Tides is going live on November 11. The Test Server is an alternative version of Tom Clancy’s Rainbow Six Siege, allowing players to test upcoming gameplay features that will make their way into the main game itself. Since this is a testing environment, a consistent gameplay experience is not guaranteed on the Test Server. Players are invited to submit the issues they encounter on the Test Server on the R6 Fix platform [link: here]. The Test Server is exclusive to Windows PC.
For more information about Tom Clancy’s Rainbow Six Siege, please visit: https://rainbow6.ubisoft.com.

About Tom Clancy’s Rainbow Six Siege
Alongside a thriving professional esports scene and a community of over 45 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.
©2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.