Tag Archives: Kingdoms of Amalur: Re-Reckoning

Review – Kingdoms of Amalur: Re-Reckoning

Way back in 2012, Kingdoms of Amalur was exactly the kind of game you’d expect a guy like Curt Schilling to back. It was a little bit fresh take, and a little bit generic at the same time – a melding of the MMORPG (massively multiplayer online roleplaying games) titles that Schilling was so into with a single player RPG.

At the time, and as a fellow MMORPG devotee, I felt the game was maybe a bit underappreciated both critically, though it got overall positive reviews, and at retail, though it sold fairly well. Amalur offers a world where gamers can play more or less the way they’d like, able to mix and match between three main class types: Might, Finesse, and Sorceror that dovetail with the classic D&D style Warrior, Thief, Mage archetypes.

The system wasn’t quite as freewheeling as Asheron’s Call, the first MMORPG I ever really sank substantial time into, but it was a lot more open than RPG fans were really used to. Additionally, there were all the crafting abilities from MMORPGs like alchemy, blacksmithing, and sagecraft to help round out your character build.

Even the world design felt like an MMORPG, with large zones to explore. Different biomes held different enemies as well as new discoveries to be made, and it all felt like this was a legitimately real fantasy world – and there’s no wonder, with novelist R.A. Salvatore providing the underlying universe and lore that tied it all together.

What changed between then and now, the launch of Kingdoms of Amalur: Re-Reckoning? Well 38 Studios, the company founded by Schilling, declared bankruptcy, and laid off its entire staff a little over a month after releasing the game. FBI investigations started, then the SEC got involved, and it was a huge mess. Ownership of the IP was contested for a while, but ultimately bought by THQ Nordic along with the remnants of Project Copernicus – Schilling’s hoped-for MMORPG set in the same universe.

THQ Nordic saw some spark in that IP that they’re trying to fan into a flame again, and the first step of that is this remaster. Keep in mind that this is a remaster, not a remake or a re-imagining, it’s the same basic gameplay with a new coat of paint on an eight-year-old framework. Don’t go in expecting miracles, it’s not going to look like an all-new game, but it’s still a game that offers something unique even after eight years of game development advancements across the industry.

I still love my stealth build, for example. At times, though I haven’t played an MMORPG in years, it still reminds me of the ‘good old days’ of stealthing into combat and wreaking havoc on opposing players and enemy AI. Nostalgia with a fresh coat of paint? That’s all I wanted out of this remaster and it delivers.

What I Loved:

  • Great MMORPG-reminiscent gameplay, still solid eight years later
  • Top-notch lore and writing

What I Liked:

  • Some nice visual upgrades to texture and overall image clarity
  • Good voice work, with a varied cast
  • Technical issues from old hardware are gone

What I Disliked:

  • Quests can get repetitive
  • Not much of an overall visual upgrade

What I Hated:

  • Makes me want to play an MMO again…

Kingdoms of Amalur: Re-Reckoning is available now on PC, PS4, and Xbox One. Reviewed on Xbox One X, using code provided by the publisher.

Kingdoms of Amalur: Re-Reckoning’s First Gameplay Trailer Highlights Finesse

Kingdoms of Amalur: Reckoning was an underrated game on Xbox 360/PS3 that was overshadowed by the very public implosion of the management behind the game. It had a lot of the feel of an MMORPG, undoubtedly due to it being intended as a lead-in for an MMO down the road, and I gravitated – as I usually do in MMO games – to the rogue style gameplay.

So I was happy to see this trailer highlighting Finesse – the stealth-based skill tree, released to hype the game’s rebirth with Re-Reckoning, slated to hit PC, PS4, and Xbox One on September 8th. This is more or less how I played the original, and I’m guessing it’ll be my first playthrough of the remaster as well.

Check out the trailer here: https://youtu.be/FC7JwcWRA6I

For more details on Kingdoms of Amalur: Re-Reckoning, or of the upcoming all-new content in the Fatesworn expansion, check out the official website.

Kingdoms of Amalur: Re-Reckoning Slated For September Release

The existence of the Kingdoms of Amalur: Reckoning remaster was leaked a while back, but that just makes the official news that it’ll hit this September, with the title tweaked to ‘Re-Reckoning’, all the sweeter.

Amalur was an underappreciated gem in the Xbox 360/PS3 era, the launch of an RPG franchise with big plans that was ultimately submarined by utterly clueless management. Fortunately for RPG fans, THQ Nordic swept up the license and not only will they be releasing the remaster, but there’s an all-new expansion slated for 2021 as well!

Check out the trailer, unfortunately not in-game but once it’s got you pumped up for release check out the screenshot gallery to see what it’ll look like!

Here’s the press release:


Kingdoms of Amalur: Re-Reckoning Coming September 8th

Collector’s Edition and New Expansion Announced

Vienna, Austria – July 7, 2020 – The day of the Re-Reckoning has come: THQ Nordic today confirmed that Kingdoms of Amalur: Re-Reckoning is scheduled for release September 8, 2020!

The hit RPG will be making its PlayStation®4 and Xbox® One debut with stunning visuals, refined gameplay and all new content. Kingdoms of Amalur: Re-Reckoning is available for pre-order effective today.

In addition, we have a little extra to look forward to: The adventures in Amalur will continue in 2021 with a brand new expansion: Fatesworn. Details will follow later.

Kingdoms of Amalur was created by bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion creator Ken Rolston. The game is best known for an unmatched level of player choice, including countless character customization combinations, as well as a rich story filled with a myriad of side quests that layer romance, magic, whimsy and political intrigue into the player’s primary mission. Ultimately delivering hundreds of hours of gameplay, Kingdoms of Amalur: Re-Reckoning will take players from the vibrant city of Rathir through the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns as they uncover the secrets of Amalur!

Kingdoms of Amalur: Re-Reckoning Standard Edition will be available on September 8th 2020 for a SRP of € 39.99 / $ 39.99 / £ 34.99 / ₽ 1929.00

The Kingdoms of Amalur: Re-Reckoning Fate Edition will be available on September 8th 2020 for a SRP of € 54.99 / $ 54.99 / £ 47.99 / ₽ 2669.00

The Fate Edition contains the full game Kingdoms of Amalur: Re-Reckoning as well as the upcoming expansion Fatesworn, releasing in 2021.

Collector’s Edition
The Kingdoms of Amalur: Re-Reckoning Collector’s Edition for a SRP of $109.99/€109.99/£99.99 on PlayStation 4 and Xbox One and PC includes the full game which boasts more than 50 hours of gameplay plus the content listed below. We also have a fine trailer, showing of the Collector’s Edition in all it’s beauty:

Content of the Kingdoms of Amalur: Re-Reckoning Collector’s Edition detailed:

  • A highly-detailed Alyn Shir Figurine (20.8cm tall x 18cm wide x 14.2cm deep)
  • A custom Amalur keychain
  • Five pieces of original in-game artwork
  • The award-winning game soundtrack composed by Grant Kirkhope
  • A high-quality Collector’s Box

Digital pre-orders for Kingdoms of Amalur: Re-Reckoning and the Kingdoms of Amalur: Re-Reckoning Fate Edition are starting today, check here:

Kingdoms of Amalur Website


About Kingdoms of Amalur: Re-Reckoning
The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor

Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills

Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!

Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!

Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore

Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy – all central to the primary mission

Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death

Explore a sprawling game world hailed as having “more content than any single-player game deserves!”

Improved graphical fidelity in Re-Reckoning

About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries in Germany, Sweden, Finland, and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more.
THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.