Tag Archives: Nintendo Switch

‘Warhammer Age of Sigmar: Storm Ground’ Releasing May 27th

Turn-based strategy game Warhammer Age of Sigmar: Storm Ground will be releasing May 27th on Nintendo Switch, PC, PS4, and Xbox One, according to publisher Focus Home Interactive and developer Gasket Games.

I’ll be honest, they had my attention at ‘Warhammer’ and it being a turn-based strategy game doesn’t hurt either. Adding in CCG (collectible card game) mechanics ratchets things up another notch… Customizable troops? Ok just take my money!

It doesn’t hurt that the game looks pretty sweet to boot. Check out the trailer about the Maggotkin of Nurgle, one of the game’s three factions, and watch for more on this one after it hits retail.

Review – Black Legend

Black Legend is a turn-based strategy roleplaying game (SRPG) from Belgian developer Warcave, where the systems are the highlight and offer enough to overcome a lot of design shortcomings.

There’s not much to the story but, in a nutshell, you’re looking to overcome an alchemist named Mephisto who has taken over the city of Grant along with his army of henchmen and enough dogs to give ‘101 Dalmations’ a run for its money, all made evil by the alchemist’s poisonous fog. You’re not doing this by choice, as you’ve transgressed against the Crown and have been pressed into service – an interesting enough start to the story, but that’s about as far as it goes.

You’ll run the somewhat bland-looking streets of Grant, slaying groups of enemies and unlocking doors to open shortcuts for the next time you’re coming through the area, as you undertake quests for the people in the Merchant section of town while working towards your goal of clearing the town of evil. There’s no in-game map, so expect to be lost more than a few times even with the multitude of signposts on the streets. My early annoyance at the vagueness of the city layout faded as I explored more and opened more shortcuts, and there’s a late-game transportation change that eliminates almost all the ‘I have to go WHERE?’ concerns.

For as much time as you’ll spend trying to find your way from the Harbour District to the Slums, you’ll spend far more time engrossed in the character class system. Starting with access to only the Mercenary class, players gain access to more of the game’s 15 classes – and the unlockable skills they can bring to the battlefield – by finding or purchasing new equipment. Each weapon offers different attacks, and using them fills an experience bar to unlock the attack permanently, provided you have a weapon in the relevant category equipped.

In most games a player will find the class they like and stick with it, but in Black Legend you’re far better off to swap through all the classes and gather up as many skills as you can because, in addition to a class’ normal array of skills, you can also bring in a handful from other classes. This allows you to create amalgamations that ramp up your power, essential if you want to beat the game’s harder difficulty levels.

Having that array of attacks available is key because of the game’s other combat mechanic, which applies a debuff in one of four colours: red, yellow, black, and white, to the enemy based on the attack. Enemies can have up to three of each debuff on them at a time, which can be ‘catalyzed’ by a melee or ranged attack to do extra damage – particularly useful in boss fights or higher difficulty playthroughs.

With a group of four characters in your party, there’s really no end to the combination of skills you can bring to the battlefield – plus the benefits offered by equippable trinkets and usable items. I leaned towards having a duo of heavily armoured warriors able to dish out multi-hit attacks while also able to counter enemy attacks, supported by a ranged user who was my go-to for catalyzing attacks, and a mixed healing/assassin class who jumped in as needed.

What I Loved:

  • Great character class depth
  • Unlocking skills to create a merged super class
  • Strategic combat

What I Liked:

  • Interesting city design, after the initial ‘where do I go’ frustration
  • Tons of weapons and armour to find

What I Disliked:

  • Some bugs, though mostly squashed by pre-release patches
  • Bland graphics
  • Story doesn’t really go anywhere

What I Hated

  • Nothing

The Final Word: Black Legend isn’t an SRPG that I’ll be talking about the graphics, the story, or the enemies in years to come, but the class and combat systems are something I’ll remember forever.

Black Legend is available March 25th on PC, Playstation 4, Nintendo Switch, and Xbox One. Xbox version reviewed on Xbox Series X using code provided by the publisher.

Review – Monster Jam: Steel Titans 2

Monster Jam: Steel Titans 2 builds on the bones of the 2019 original, putting gamers behind the wheel of even more of the utterly ridiculous big-tired behemoths of the track and letting them loose in all-new open world environments.

In-arena racing, destruction, and trick events won’t wow you, but they’re fun enough in short bursts even with controls that never feel quite right. The twin-stick controls, where the left analog stick turns the front wheels and the right stick turns the rear wheels, allows for true all-wheel steering so you can do those ‘on a dime’ spins the big trucks are known for, but it makes them incredibly prone to rolling over and leaves you at the mercy of a computer-controlled camera.

The game does include an RPG-like leveling up system, where trucks will earn experience used to level up the chassis, engine, suspension, tires, etc… to help improve all aspects of their handling. Even with that, I found it hard to get to a point where I’d say I was comfortable throwing one of these 1,400+ hp monsters into a drift around a corner or that I could hit the ground after a big jump without anticipating the near-inevitable rollover.

The career mode is lengthy, but events get repetitive quickly enough that all but true monster truck fanatics are going to want to space it out a bit by playing a few and then doing something else. There are a lot of races and a whole lot of trucks to take them on with – the full roster is just shy of 40 of the big metal monsters – so expect this to take some time to wrap up no matter how you choose to tackle it.

Where the game really comes into its own is in the five open world environments, which you can explore either alone or with friends in same-screen or online play. Jumping into these Monster Jam Worlds and bombing around with a friend is a lot of fun, and home to some of the more unusual physics bugs when vehicle collision physics don’t quite work out the way you’d expect.

What I Loved:

  • Open world environments are a great add
  • Multiplayer is a blast

What I Liked:

  • Lengthy career mode offers replay value
  • RPG system offers progression even in small play doses

What I Disliked:

  • So-so visuals
  • Events get repetitive quickly
  • Fighting the camera

What I Hated:

  • Nothing

The Final Word: Monster Jam: Steel Titans 2 is fun in short bursts and monster truck fans will love it, but it’s not the big step forward I’d hoped for.

Monster Jam: Steel Titans 2 is available now on PC, Nintendo Switch, Xbox One, Xbox Series S|X, and PS4. Reviewed on Xbox Series X using code provided by the publisher.

Review – Disjunction

Disjunction is set in 2048, but it feels like a throwback to the 90’s with a pixel art style, enemy ‘vision cones’, and old-school difficulty that’s straight out of the SEGA Genesis days.

Jumping into three characters over the course of the game, starting with Frank, then the hulking Joe, then finally the SMG-wielding Spider, players will explore a cyberpunk version of New York to unravel their individual stories that – as fate would have it – happen to intertwine. Each character has unique abilities that they bring to the streets of the Big Apple, along with an RPG-lite skill tree that can augment those abilities.

Frank, for example, can fire shock projectiles, provide cover for himself with a smoke grenade, and – if it’s all gone wrong – can even heal himself. The downside to that last ability is that he must stand still to do it, but a quick skill upgrade later and players can heal Frank’s wounds while on the move. It might not seem like much, but in a game that’s so dependent on keeping out of camera and enemy vision cones, movement is critical.

Levels have a checkpoint somewhere within them, but they can save your progress only once. I occasionally found it better to kill myself off to restart the run through the level or from the last checkpoint instead of saving hard-fought progress that would have left me in a bad spot moving forward because I had, for example, burned through all my ammo. In true Metal Gear Solid fashion, moving the corpses (or, theoretically, the unconscious bodies) of enemies out of the line of sight of other enemies, sentry drones, or constantly scanning cameras is essential – but easily forgotten.

Mission difficulty starts low but ramps up quickly. As a result, it can be tempting to say to hell with stealth and shoot your way through the last few guards in the way of your objective – but this is reflected in your post-mission conversations. Kill a few guards and you’ll hear complaints about the bloodbath you left behind and it does change some aspects of the game, but it’s up to you whether that criticism bothers you, much less changes your behaviour.

I swear those guys were dead when I got here…

I had fun sneaking and blasting my way through the story despite it being a bit cliched, and a lot of that is down to the excellent conversations. Frank dealing with Sybil at the game’s outset, for example, has a great back-and-forth, especially if you leave a few bodies behind, that feels very authentic. Jumping over to Joe for the next set of levels brings a totally different conversation style – including the option to be the strong silent type if you’d like.

All too often different characters in a game with multiple protagonists are written with all of them using the same sense of humour, the same slang, and responding with the same emotional tone – but there’s none of that here and I really appreciated that.

What I Loved:

  • Great art style
  • Unforgiving stealth mechanics yield incredibly tense moments
  • Loved the writing, especially the dialogue

What I Liked:

  • Each character brings new playstyle potential
  • Single-use checkpoints add some strategy to your saves
  • Solid soundtrack

What I Disliked:

  • Some cheap ‘oh you’re spotted’ moments
  • Minor technical issues – day one patch should sort them out

What I Hated:

  • Nothing

The Final Word: Disjunction is surprisingly deep, with enough gameplay evolution to keep things interesting and great writing to drive the desire to see more of the story. Well worth a look.

Disjunction is available now on Nintendo Switch, PC, PS4, and Xbox One. Reviewed on Xbox Series X using code provided by the publisher.

HITMAN 3 Release Date Confirmed For Switch

The HITMAN 3 release date on Nintendo Switch has been confirmed, and owners of Nintendo’s ‘sometimes portable, sometimes not’ console hybrid will be able to enjoy the neck-snapping, body-hiding fun of HITMAN 3 on January 20th alongside the other versions.

This release is a bit different from most, however, with the game only available via cloud streaming. This will mostly impact those of you who want to play on the go, as you’ll have to tether your Switch to a mobile WiFi signal – your phone for example – if you want to get your game on. It’s not clear how much data streaming HITMAN 3 will take up, but expect it to burn though Canada’s mobile data caps fairly quickly. 

This ‘cloud-only’ release scheme is still unusual, done for the first time to get Control to run on Nintendo’s lower-powered hardware. I would expect it to become more common in the future, however, especially any time games are being ported from next-gen hardware. It’s an interesting idea, and it did allow the Switch to have the honour of being the first console to have raytracing in Control…

Here’s the trailer for the game. I’m looking forward to jumping into the dangerous world of Agent 47 day one. HITMAN 3 releases on all platforms on January 20th.

Trailer Reveals HITMAN 3 VR Gameplay

I have to admit I didn’t foresee HITMAN supporting VR, but the new gameplay trailer from IO Interactive reveals exactly that. 

The trailer – check it out here – makes it look great, which has me curious as to how it’ll play on PS VR. Situational awareness has always been key for Hitman, so restricting your view would up the challenge significantly.

HITMAN 3 arrives January 20th on PS4 and PS5, Xbox One and the Xbox Series consoles, Google Stadia, and PC. The game will also arrive on Nintendo Switch, playable using cloud streaming tech.

If you’re interested, HITMAN and HITMAN 2 are both on sale on assorted platforms and the games will import into HITMAN 3 so it’s a great time to jump into the whole franchise.

Here’s the press release:


HITMAN 3 VR Gameplay Trailer Revealed

New Trailer Reveals Key Details about IO Interactive introducing VR to the World of Assassination trilogy

HITMAN 3 takes immersion to the next level with PS VR. HITMAN has always been about immersing yourself in a living, breathing world. A world filled to the brim with interesting characters, secrets, and opportunities. But you’ve never experienced it like this.

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Google Stadia and PC. HITMAN 3 will also be coming to Nintendo Switch, playable via cloud streaming technology. Pre-order today for access to the Trinity Pack, a celebration of the World of Assassination.

Pre-Order HITMAN 3 now: hitman.com/buy

About IO Interactive
IO Interactive is an independent videogame development and publishing studio with offices in Copenhagen, Denmark and Malmö, Sweden. As the creative force behind some of the most talked-about multiplatform videogames in the last decade, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive are developing and publishing the very first James Bond origin story with the working title Project 007. For more information, visit: https://ioi.dk.

Star Renegades ‘The Imperium Strikes Back’ Update Offers Early Christmas Present For PC Players

Star Renegades, a tactical roguelike from Massive Damage Inc, gets a massive update on PC just before Christmas, bringing PC players a whole lot of new toys.

In addition to a new planet, the update offers a handful of new enemies including three adversaries, two behemoths, and a new drone type.

Console players will have to wait for the update until early 2021. The game is currently available on PC, Switch, and Xbox One – it’s available via Game Pass for both Xbox and PC, is also expected to arrive on PS4 in early 2021.

‘John Wick Hex’ Arrives On Switch, Steam, and Xbox

Pandemic time might make it seem like it’s been longer, but it was just May of this year that John Wick Hex released on PS4 – and that’s now joined by a release on Switch, Steam, and Xbox One.

The strategy title is a unique take on the John Wick character, with players having to carefully manage time in order to make it through encounters unscathed. It’s hard to really explain, but check out this behind the scenes featurette for more.

Here’s the press release:


John Wick Hex Releases Today on Xbox One, Nintendo Switch & Steam

Grab the thrilling tactical-action game from Good Shepherd Entertainment, Lionsgate & Bithell Games for 30% off on select platforms for a limited time!

AMSTERDAM & LOS ANGELES — Dec. 4, 2020 — Publisher Good Shepherd Entertainment, global content leader Lionsgate (NYSE: LGF.A, LGF.B) and independent developer Bithell Games have launched John Wick Hex today on Xbox One, Nintendo Switch and Steam. This fast-paced, action-driven strategy game is available for $19.99, but you can get the Steam and Nintendo Switch versions for 30% off from now through December 11!

Created in close cooperation with the creative teams behind the acclaimed films, John Wick Hex captures the look and feel of the series’ signature gun fu combat with unique time-based tactical gameplay that blurs the line between strategy and action. Think and strike like the legendary hitman himself, choosing every action and making quick decisions in the heat of battle. Everything you do has its own risks/rewards and changes the situation at hand, so plan your moves carefully, grab new weapons and ammo as they fall from your foes, and make the most of every second.

Features:

  • Experience an original story set prior to the events of the films that expands on the John Wick universe. Become the Baba Yaga on a mission to rescue Winston and Charon from a dangerous new adversary seeking hisbirthright.
  • The world-class voice talents of Ian McShane and Lance Reddick, reprising their iconic roles from the films, and voice acting legend Troy Baker as the game’s eponymous villain,“Hex.”
  • Progress through the main campaign to unlock new weapons, suit options and locations.
  • Explore the criminal underworld of the films, brought to life with unique 3D graphic noir artwork and an original score from renowned composer Austin Wintory.

Building on their work from the original PC title, Bithell Games (Thomas Was Alone, Subsurface Circular) has collaborated with Ant Workshop to reimagine John Wick Hex for consoles and redesign it for controllers. Wick’s every move and skills will be available at your thumb tips as quick as the man himself.

John Wick Hex is also available on PlayStation®4 and the Epic Games Store. A special physical retail version of the game is available globally thanks to distribution partner U&I Entertainment. For more info, visit JohnWickHex.com, and follow @mikeBithell and @GoodShepherdEnt on Twitter.


About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk- mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011, operating under the name Gambitious, the Company became a full-featured publisher in 2014. Good Shepherd Entertainment is backed by some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful companies in independent game development and publishing. www.GoodShepherd.games

About Bithell Games
Bithell Games is a team focused on creating entertaining, innovative games which tell mature stories. Their original titles span multiple platforms and include the BAFTA-winning Thomas Was AloneVolumeThe Solitaire Conspiracy and the award-nominated Circular anthology series (Subsurface CircularQuarantine Circular).

About Lionsgate
Combining the STARZ premium global subscription platform with world-class motion picture and television studio operations, Lionsgate (NYSE: LGF.A, LGF.B) brings a unique and varied portfolio of entertainment to consumers around the world. Its film, television, subscription, interactive game and location-based entertainment businesses are backed by a 17,000-title library and one of the largest collections of film and television franchises. A digital age company driven by its entrepreneurial culture and commitment to innovation, the Lionsgate brand is synonymous with bold, original, relatable entertainment for the audiences it serves worldwide.

About Ant Workshop
Ants — tiny, strong, focussed, good at working with others to achieve their goals and often with a nasty bite. Some of these characteristics (not so much the bitey ones) are also shared by Ant Workshop, a small independent game developer and work-for-hire studio based in Edinburgh, Scotland.

New HITMAN 3 Location Revealed

HITMAN 3 arrives January 20th, 2021.

Agent 47 will be returning to China in the upcoming HITMAN 3, taking to the streets of Chongqing – a southwestern Chinese megacity with a population of over 31 million.

Presumably a few less after he arrives.

Whatever the body count turns out to be, at least those neon-lit environments are going to look good thanks to the Glacier engine – especially on next-gen (is that current-gen now?) machines, which will get 4K resolution at 60 fps and HDR support.

You’ll also be able to visit past locations from the franchise, with the ability to import locations from previous games in the trilogy – giving you a total of 20+ environments all in one spot.

IO Interactive hasn’t let us down yet, so I’m looking forward to taking a shot at this one when it hits shelves, January 20th, 2021. The game will be available on PS4, PS5, Xbox One, and Xbox Series consoles, as well as Stadia and PC. Switch owners can look forward to the game being delivered via cloud streaming technology, much like the recent release of Control: Ultimate Edition.

Here’s the press release:


HITMAN 3 reveals new location – Chongqing, China

IO Interactive’s new ‘Chongqing’ location fully showcases Glacier technology

Chongqing is a new location for HITMAN 3, taking Agent 47 to the rainy, neon-lit streets of a Chinese transportation hub packed full of shops and food stands, all crammed into tight streets – with plenty of secrets off the beaten path. Chongqing is also the destination to showcase improvements and refinements coming to HITMAN 3’s technology.

Powered by IO Interactive’s proprietary Glacier engine, HITMAN 3 will look, sound and play better than ever with improvements to lighting, reflections, animation and AI. Chongqing also features full water effects, with details such as rain drops hitting Agent 47 and his clothes getting wet, all adding to the immersion of experiencing HITMAN 3.

On next-gen consoles, HITMAN 3 will run in 4K resolution at 60 frames per second with HDR support. The latest ‘Under The Hood’ trailer showcases this brand new location with smooth new gameplay moments that show off the refinements to interaction animation and AI, as well as Glacier’s crowd technology that will allow up to 300 NPC’s in a location at once.

HITMAN 3 players can import locations from the previous games in the trilogy and have more than 20+ locations under one roof. All of the improvements to rendering, animation and AI introduced with HITMAN 3 can be enjoyed across all three games, making HITMAN 3 the ultimate place to play the entire World of Assassination trilogy.

HITMAN 3 will be available on 20 January 2021 for PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Google Stadia and PC. HITMAN 3 will also be coming to Nintendo Switch, playable via cloud streaming technology.


About IO Interactive
IO Interactive is an independent videogame development and publishing studio with offices in Copenhagen, Denmark and Malmö, Sweden. As the creative force behind some of the most talked-about multiplatform videogames in the last decade, IOI is dedicated to creating unforgettable characters and experiences using their award-winning proprietary Glacier technology. IO Interactive are developing and publishing the very first James Bond origin story with the working title Project 007. For more information, visit: https://ioi.dk

Game With Fame Thanks To Nintendo’s ‘Challenge A Champ’

Three Canadian gamers are going to get the chance to play out a ‘pros vs Joes’ fantasy against some top competition – on the Nintendo Switch. From November 9-27th, Canadians can enter to win a chance to take on tennis star Bianca Andreescu in Mario Tennis Aces, pro-racer Jamesin Hinchcliffe at Mario Kart 8, or professional dancer Shanie Blais in Just Dance 2020.

To enter, just head to Nintendo of Canada’s Twitter or Facebook page and find the post dedicated to the contest. Tell Nintendo why YOU deserve the shot and maybe you’ll be the one to defend the honour of all gamers against real-world pros.

Here’s the press release:

NINTENDO ASKS CANADIANS: DO YOU HAVE WHAT IT TAKES TO #CHALLENGEACHAMP?

From November 9 to November 27, Canadians can enter for a chance to face-off against three champs in games on the Nintendo Switch system: Bianca Andreescu at Mario Tennis Aces, James Hinchcliffe at Mario Kart 8 Deluxe and Shanie Blais at Just Dance 2020

VANCOUVER, B.C., November 9, 2020 – Nintendo is inviting Canadians to challenge some of Canada’s top talent in their chosen fields – with a twist. Starting today, Nintendo of Canada is giving fans the chance to win one of three exclusive gaming opportunities: you could hit the courts with tennis star Bianca Andreescu in the Mario Tennis Aces game, zip around Rainbow Road in pursuit of IndyCar driver James Hinchcliffe in the Mario Kart 8 Deluxe game, or keep the beat with dance sensation Shanie Blais in the Just Dance 2020 game. Three separate winners will each receive a one-on-one virtual gaming session with their chosen champ.

“These are truly three Canadian champions, and we are thrilled to give Canadians the chance to play together with them in this unique way,” said Dominic Gross, General Manager, Nintendo of Canada. “Do you have what it takes to challenge a champ? Now you can find out, with any of these acclaimed games for Nintendo Switch. Time to start warming up!”

To enter the #ChallengeAChamp contest, fans will need to respond to dedicated posts on Nintendo of Canada’s Twitter and Facebook pages, explaining why they’re skilled in the selected games.

Below are the weeks Canadians can enter for each individual experience:

November 9 – 13: Mario Tennis Aces vs. Bianca Andreescu
Canadian tennis star Bianca Andreescu has claimed victory on the court against some of the tennis world’s biggest stars – but she’s never faced an opponent like Mario. Through Nintendo Switch Online, Bianca will face-off against one lucky contest winner in an all-out singles tennis battle – playing, of course, as their favourite character from the Mushroom Kingdom. Prepare to have your skills tested in intense rallies against this fierce Canadian competitor.

November 16 – 20: Mario Kart 8 Deluxe vs. James Hinchcliffe
Professional racecar driver James Hinchcliffe started his career behind the wheel in karting – but does he have what it takes to reign supreme in Mario Kart 8 Deluxe? Through Nintendo Switch Online, James will race his contest winner opponent for the Cup on some of the game’s 48 unique and memorable courses. Will you meet him on Rainbow Road or in Moo Moo Meadows? If you have the need for speed, be sure to challenge James in the insanely fast 200cc mode.

November 23 – 27: Just Dance 2020 vs. Shanie Blais
Think you can keep up with celebrated Montreal-based dancer Shanie Blais? One lucky contest winner will get the chance to dance with Shanie in Just Dance 2020 – the ultimate dance game for Nintendo Switch. Together, Shanie and the winner can customize their Just Dance parties by creating their own playlists featuring a selection of chart-topping hits. Who’s got the top-scoring moves?

To learn more about #ChallengeAChamp, including all the details on how to enter, visit https://www.nintendo.com/en_CA/whatsnew/detail/2020/challenge-a-champ/

For more information about Nintendo Switch and its library of games, visit http://www.nintendo.com/en_CA/switch/.

NO PURCHASE NECESSARY. Void where prohibited. Open to legal residents of Canada (including Quebec) who are at least 13 years old. Contest begins 10:00AM PT on 11/9/2020 and ends at 5:00PM PT on 11/27/2020. To enter, you must follow the Nintendo of Canada Twitter page, comment why you are skilled at Mario Tennis Aces, Mario Kart 8 Deluxe or Just Dance 2020 or comment why you are skilled at Mario Tennis Aces, Mario Kart 8 Deluxe or Just Dance 2020 on a post made by the Nintendo of Canada Facebook page as stated in Official Rules. One (1) winner will receive a 60-minute online gaming experience with Bianca Andreescu in the Mario Tennis Aces game (ARV $2,500 – $15,000). One (1) winner will receive a 60-minute online gaming experience with James Hinchcliffe in the Mario Kart 8 Deluxe game (ARV $2,500 – $15,000). One (1) winner will receive a 60-minute online game experience with Shanie Blaise in Just Dance 2020 (ARV $2,500 – $15,000). Total ARV of all prizing $22,500. Odds of winning depend on number of eligible entries received. Mathematical skill-testing question required. Details and restrictions apply. For Official Rules, visit https://www.nintendo.com/en_CA/whatsnew/detail/2020/challenge-a-champ. Sponsor: Nintendo of Canada Ltd., 2925 Virtual Way, Vancouver, BC V5M 4X5, Canada.