Tag Archives: Raw Fury

Preview – Per Aspera (Steam)

Per Aspera Announcement Teaser (4K)

Per Aspera asks gamers to work out how to colonize Mars if they couldn’t use a single Matt Damon to help make the planet habitable. Instead, the player in the role of AMI, the overseer AI in charge of the mission, is given an army of drone workers and a series of missions that will set up the start of your terraforming efforts.

I was given the chance to play a preview build of the game that includes a few hours of gameplay and a sample of the full game’s story elements. I wasn’t sure how much I’d care for a game that doesn’t have a persistent human element to it but there’s a compelling simplicity to the lack of relationship management. Not having to worry about people’s feelings is a nice change of pace, though I have to admit that I enjoyed the internal conversation narrative threads that popped up frequently, where I could guide the AI’s musings about the nature of their existence and how the interconnected drones and their work fit into the AI’s consciousness.

Starting out with a single building, my base quickly expanded from the starter mine and factory to a multitude of new mines devoted to different materials and new factories to take advantage of those resources. Expanding wasn’t easy, though, with limited power and resources at the outset and an ever-growing chain of plants refining resources into the proper forms to fuel my continued growth as time passed.

I stalled out a time or two as I ran into resource deadlocks like not having enough Iron or Polymers or Aluminum to build a new facility, or not having built a refinery that would produce a necessary element, for example. These early stalls proved educational in the long run, forcing me to keep a closer eye on not only the resources I needed right now but also what I’d need in the future.

There are some smart ideas here, like the ability to prioritize a specific plant or factory which funnels all available resources to it. You can cut production times down dramatically with judicious use of that priority tag, quickly making it one of my favourite tools.

And you’ll need to expedite at times, as your work on Mars can be upset by events beyond your control. Sandstorms, for example, crop up right around the same time you develop your first Maintenance buildings and will wreak havoc on the structural strength of your facilities. You’ll also need to watch out for the impact of your own development, as putting down new buildings can disrupt the efficiency of other structures. I’m not credentialed as a city planner, much less certified to ply that trade on Mars, so that became somewhat of a problem…

The development team promises Per Aspera will have a single-player narrative at launch in addition to a sandbox mode for those that just want to play around with a sandbox the size of Mars. After a couple of hours with AMI, I must admit I’m curious where that adventure is heading. The question of where AI becomes sentient is a fascinating one, and I’d like to see what the development team at Tlön Industries has decided to do with this journey.

What I Liked:

  • Great tilt-shift style graphics when you zoom in tight on the buildings
  • AMI’s exploration of sentience is intriguing
  • Watching resources zoom around the map is surprisingly zen

What I Disliked:

  • Resource stalls early on are frustrating, especially when they’re my fault

Per Aspera is slated for a 2020 release via Steam. For more information on the game, follow them on Twitter or Facebook.

Star Renegades Hits PC September 8th

Star Renegades mixes strategy, rogue-like, and RPG to create a wickedly cool looking sci-fi game that hits PC this September. Console players will have to wait until the somewhat nebulous ‘later this year’ to try their hands at the turn-based battles.

I love turn-based battle systems, and I’m really curious how the procedurally generate campaigns are going to work. Past games to try procedural generation with campaigns have shown it’s a tough thing to get right, so I’m hoping Massive Damage Games can nail it.

I’m also a sucker for games that have unlockable alternate or advanced classes, so the progeny system also caught my eye. “Dozens” of alternate characters, you say?

Star Renegade launches first on PC via Steam and GOG.com on September 8th, with ports coming to Nintendo Switch, PS4, and Xbox One later this year.

Here’s the press release:

Star Renegades Launches September 8 on PC

Massive Damage & Raw Fury’s Highly Anticipated Strategy RPG Comes to Consoles This Fall Following its PC Debut

STOCKHOLM – July 22, 2020 – Rebellion has waged for generations to stop the Imperium’s control of the galaxy — now it’s up to you to lead the way. Star Renegades, the tactical rogue-like RPG from Massive Damage Games (Halcyon 6: Starbase Commander) and Raw Fury, is coming to PC via Steam and GOG.com on Sept. 8, 2020, for $24.99. The game is expected to come to Playstation®4, Nintendo Switch and Xbox One later this year.

Trailer: https://www.youtube.com/watch?v=AsNyxppFzao

Star Renegades fuses a reactive, turn-based battle system with a procedurally generated campaign to ensure that every playthrough is unique and challenging. Lead a ragtag squad of rebels through richly detailed sci-fi landscapes, ruins and more on a mission to overthrow the overwhelming might of the Imperium. Your enemies are more than just trash to farm — they’re unique adversaries that evolve after each fight and move up the ranks as you play, forcing you to develop new strategies to survive.


  • Reactive Time Battle System: Outsmart foes with interrupts, counters and combos in fast-paced, turn-based, power armor combat.
  • Intelligent Adversary System: Survive the relentless onslaught of unique enemies that evolve as you play, forcing you to adapt your tactics to win.
  • Unlock dozens of alternate characters as your surviving squad members form bonds and create progeny.
  • Battle into the heart of the EmpireStar Renegades’s Rebellion Engine creates a unique experience with each playthrough via emergent gameplay and events, procedurally generated missions, shifting priorities, and tons of upgrades for your squad.

To learn more, visit http://starrenegades.com.

About Massive Damage Games
Founded by mobile app pioneers Ken Seto and Garry Seto in 2010, Massive Damage is a proudly independent Toronto games studio that focuses on delivering compelling experiences that lean towards mashing up game genres in unexpected ways. Their first game, Please Stay Calm, released in late 2011 and was one of the most successful location-based massively multiplayer games on iOS. Shifting away from mobile, they raised $187K on Kickstarter for Halcyon 6: Starbase Commander, their space strategy RPG mashup that released to commercial and critical success in 2016 for Steam, Nintendo Switch and iOS. They are currently hard at work on Star Renegades, set to release in 2020.

About Raw Fury
Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

'Mosaic' Hits Consoles January 23rd

There’s nothing more disturbing than when a bleak game about how crappy life is seems relevant to your own life…
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Meet Mosaic, from Krillbite Studio and Raw Fury, an adventure game that walks you through the nondescript life of a nameless cog in the machine, dealing with our increasing reliance/addiction to modern technology.

The game is available now on iOS and PC, but will be making it’s way to Nintendo Switch, PS4, and Xbox One on January 23rd.
Here’s the press release:

Mosaic Video Game Available for Consumption on January 23 for Nintendo Switch, PlayStation®4 & Xbox One

Dear Gaming Recipient,
Mosaic, the premier MosaicCorp™ experience product, is coming January 23 to Nintendo Switch, PlayStation®4 and Xbox One from your friends at Raw Fury and Krillbite Studio. Focus groups have identified the following key buzz descriptors for the Mosaic franchise:
Mosaic is a surreal and atmospheric adventure game about corporate culture, urban isolation and our warped relationship with modern tech inspired by the monotony of our daily routines and distractions. As a cog in the machine with a repetitive existence in a cold, crowded city, you’ll live out the tedium of everyday life — until something strange and wonderful…
Reserve time to learn more at www.MosaicCorp.biz.
Pre-orders are available today on Nintendo Switch through the Nintendo eShop. Secure your purchase now before your next several subscription services renew.
Mosaic is also available now on iOS, tvOS and MacOS via Apple Arcade, as well as Windows PC, Mac and Linux from Steam and GOG.com.