Tag Archives: shooter

PVE Crossplay For All ‘World War Z’ Players, Starting Today

World War Z was a surprise hit when it launched last year, and the development team at Saber Interactive have kept that momentum up by releasing a steady stream of updates, the latest of which – the Dronemaster update – hit today and brought some major changes to the game.

First off, players on any platform can now party up thanks to full PvE crossplay being enabled for the first time. Now it doesn’t matter if your friends have a PS4 and you play on PC or Xbox One, you can finally get your game on with them.

The update also includes a new class, the first new class to be added to the game since it launched, the titular Dronemaster. This new class includes a customizable drone that stuns nearby zombies and can be geared towards either offensive or support roles.

Want more? How about a new weapon, a grenade launcher for taking out those pesky packs of undead? The ACW-20 is a low-caliber semi-auto launcher that should prove extremely effective against the horde rushes, but keep those friendlies back from the blast area…

Here’s the press release:


World War Z Adds Full PvE Crossplay, New Playable Class & More

Play the hit co-op shooter with your friends wherever they are on PlayStation®4, Xbox One & PC!

MAPLEWOOD, N.J. — July 22, 2020 — Saber Interactive and Focus Home Interactive have announced that the “Dronemaster” update is available to download for free today in World War Z, the best-selling co-op shooter inspired by Paramount Pictures’ blockbuster film. This latest update introduces full* PvE crossplay support across PlayStation®4, Xbox One and PC via the Epic Games Store, letting you party up in co-op with friends no matter what platform they’re on.

World War Z has also released its first new playable class since it launched last year: the Dronemaster. This highly versatile character comes with its own personal drone which stuns zombies when they get too close for comfort. You can customize your drone in the perk tree to suit your play style and squad comp: increase its offensive capabilities to make it more lethal in an assault, or raise its defensive powers to better support your team.

In addition, today’s update features a new rare weapon pick-up with its own upgrade tree for your armory: the ACW-20. This low-caliber, semi-automatic grenade launcher is perfect for mopping up tightly packed groups, but watch out for friendly fire! There’s also a variety of new weapon upgrades, perk rebalancing, fixes and quality-of-life improvements.

Finally, players can grab World War Z’s latest premium DLC today: the “Signature Weapons Pack,” which includes four unique weapon skins for the game’s main characters. This DLC is free for Season Pass and GOTY Edition owners. It is also available for standalone purchase on PlayStation®4 and Xbox One.

Powered by Saber’s dynamic Swarm Engine™, World War Z delivers a thrilling social play experience from the comfort of your home. Survive against hundreds of fast-moving, bloodthirsty zombies at a time with six distinct classes and an arsenal of deadly weapons, explosives, turrets and traps. Outlive the dead through intense four-player co-op campaign missions around the world, and battle both zombies and real human opponents in competitive, team-based Players vs. Players vs. Zombies (PvPvZ) multiplayer.

For more on World War Z, visit http://wwzgame.com, and follow the game on Facebook at www.facebook.com/WWZGame, Twitter @WWZTheGame and Instagram @WWZGame.

*Crossplay was previously only available in PvE matchmaking across Xbox One and PC.


About Saber Interactive
Headquartered in the U.S. with studios in Russia, Spain, Belarus, Sweden and Portugal, Saber Interactive is a developer whose credits include the 2019 hit World War Z (with over 3 million units sold), Ghostbusters: The Video Game Remastered, the MudRunner franchise, the NBA Playgrounds franchise, Quake ChampionsHalo: Combat Evolved AnniversaryHalo: The Master Chief Collection and others. https://saber3d.com

About Focus Home Interactive
Focus Home Interactive is a French publisher based in Paris, France. Known for the quality, diversity and originality of its catalogue, Focus has published and distributed original titles (SnowRunnerThe Surge 2GreedFallA Plague Tale: InnocenceVampyrFarming SimulatorCall of CthulhuInsurgency: Sandstorm) that have become benchmark titles worldwide, available both in stores and by download across the world. Focus publishes games on all major platforms, consoles and PC. The publisher’s catalogue will get even richer in the coming months and years with eagerly awaited games such as Hardspace: ShipbreakerCurse of the Dead GodsOthercide and more.

About Paramount Pictures Corporation
Paramount Pictures Corporation (PPC), a global producer and distributor of filmed entertainment, is a unit of ViacomCBS (NASDAQ: VIAC; VIACA), a leading content company with prominent and respected film, television and digital entertainment brands. Paramount controls a collection of some of the most powerful brands in filmed entertainment, including Paramount Pictures, Paramount Animation, Paramount Television, and Paramount Players. PPC operations also include Paramount Home Entertainment, Paramount Pictures International, Paramount Licensing Inc., and Paramount Studio Group.

SUPERHOT: MIND CONTROL DELETE Launches Today – Free For SUPERHOT Owners

If you – like me – were addicted to the oddly satisfying combat of SUPERHOT, a game where time only moves at normal speed when you’re moving and slows to a crawl if you stop, you’ll be delighted to know that SUPERHOT: MIND CONTROL DELETE launches today on PC, PS4, and Xbox One – and it’s FREE if you owned the original!

SUPERHOT: MIND CONTROL DELETE is more of the same all-out action that fans love, but with a bigger world and more mechanics to master! Check it out today – either free, or for the low, low price of $24.99.

Here’s the press release:


SUPERHOT: MIND CONTROL DELETE Launches Today on PC, PS4, and Xbox One! 

Over 2 million players who previously purchased SUPERHOT can get MIND CONTROL DELETE for FREE!  

Łódź, Poland – July 16th, 2020 SUPERHOT: MIND CONTROL DELETE is now available on Steam, Epic Games Store, GOG, Mac, Origin, Linux, PlayStation 4, and Xbox One! The SUPERHOT Team is immensely thankful to the community that allowed it to form and supported it over the years. While this fully-featured, standalone game can be purchased for $24.99 USD, those fans who have already purchased SUPERHOT will receive SUPERHOT: MIND CONTROL DELETE for FREE! The process of getting the free game differs between platforms, so check out the FAQ page on how to get your copy.  

MIND CONTROL DELETE is a standalone game set in the SUPERHOT universe. Still outnumbered and outgunned, enemies swirl around you in a storm of slow-motion violence. Battle after battle, each fallen foe pushes you closer to the secrets hiding in the game. You feel an obsession set in. Good, it’s just a game. Good, you can just stop. Built on the foundations of SUPERHOT and SUPERHOT VR, MIND CONTROL DELETE brings you more of the time-bending, blood-pumping action that fans all over the world enjoy.

The third game in the SUPERHOT franchise – MIND CONTROL DELETE gives you more insight into the world of SUPERHOT, more story, more signature gameplay. Keep dancing the slow-motion ballet of destruction for so much longer than ever before.

  • Much (Much) Bigger than its predecessors. MCD immerses you in its world for days of increasingly explosive slow-motion combat. 
  • More Mechanics at your disposal than ever before. Experiment with different play styles, different character builds, different ways to outsmart, and dominate your enemies.
  • More Power to accumulate as you progress through the game. Amass skills, hacks, special techniques to conquer waves of ever more dangerous enemies. 
  • More Characters for you to control and for your enemies to throw at you. Test your arsenal of tricks and weapons against increasingly deadlier, smarter foes.
  • More Shiny Polish applied over nearly four years of Early Access development. MCD offers a more refined, sharper, flashier experience than any SUPERHOT so far.

SOUNDTRACK:

In a first for SUPERHOT Team, a full soundtrack composed by Electronic Music Maestro “Zardonic” launches alongside SUPER: MIND CONTROL DELETE. The standout track SUPERHOT has been hailed by fans as “a total banger”.

Instead of the standard beats and bass drops, the SUPERHOT: MIND CONTROL DELETE soundtrack adds even more distress, anxiety, despair, and uncertainty to the claustrophobic, confined nature of the SUPERHOT universe, built around an unsettling, “musical” motif that will invade your mind until you’re never able to sleep again.  

Red Wings: Aces of the Sky Takes Flight On Nintendo Switch

Red Wings: Aces of the Sky has arrived on the Nintendo Switch, with Story, Survival, and Vintage (available after beating the campaign) game modes for players to mow through. With 50 story-driven campaign missions set in the air above the battlefields of World War II, split across two campaigns that see you fly on both sides of the war, gamers can look forward to blasting a ton of planes out of the sky.

The game reminds me a lot of Crimson Skies, only with a cel-shaded look to it, and I’m all about that. Available now on Nintendo Switch, Red Wings: Aces of the Sky is also slated to come to PC, PS4, and Xbox One in 2020.

Bust Zombie Heads On The Go! Zombie Army Trilogy Coming to Nintendo Switch

Switch owners can start shredding Nazi zombies on March 31st, as Rebellion’s Zombie Army Trilogy, a spinoff of their Sniper Elite series, makes its way to the portable console. The game is a compilation of past releases, including all three campaigns as well as Horde mode – and adding tons of replay value with four-player drop-in/drop-out co-op play in addition to the single player.
I’m a huge fan of the Zombie Army games because, as I said in my recent review of Zombie Army 4: Dead War, they’re a guilty pleasure but a pleasure nonetheless. If you’re at all a fan of their Sniper Elite games, you have to check this out.

Click here for the trailer.
Here’s the press release:


Zombie Army Trilogy Marches Onto Nintendo Switch On March 31

Oxford, March 5 – As revealed in a brand new trailer, ZOMBIE ARMY TRILOGY will bring nerve-shredding shooter action to Nintendo Switch later this month!
Independent UK studio Rebellion is delighted to announce the cult Sniper Elite spinoff will be available both digitally and at retail on March 31, 2020.
Travel to 1945 and slay on-the-go as you face off against the massive hordes that comprise Hitler’s Nazi zombie army. Use sniper rifles, machine guns and shotguns to rip through the waves of undead, and take on the demon dictator himself in an incredible final battle!
Zombie Army Trilogy comes with everything previously released on consoles. Survive 3 intense story campaigns and take on Horde Mode, all available either in single-player or in drop-in, drop-out co-op for up to 4 players.
On Nintendo Switch, Zombie Army Trilogy offers brand new features including local wireless co-op, motion controls, Pro Controller and HD Rumble support. Zombie Army Trilogy also supports Nintendo Switch’s new friend invite system.
The Zombie Army series has sold more than 4 million copies worldwide.
About Rebellion
Founded in 1992, Rebellion is one of Europe’s biggest independent multimedia studios. Its flagship Sniper Elite series is renowned for its authentic stealth and sniping gameplay with more than 20 million players worldwide. 2000 AD is synonymous with the absolute finest in British comic book art. With the acquisition of a $100m film studio and the world’s largest archive of English language comics, Rebellion continues to grow from strength to strength.
Rebellion now operates across books, comics, TV and film, but at its core it’s still a leading developer and publisher of games. Whether it’s the breathtaking intensity of Sniper Elite 4, the face-hugging terror of Aliens vs. Predator or the grindhouse frenzy of the Zombie Army series, the Oxford-based studio is revered for creating stand-out games designed to thrill.

Review – Sniper Ghost Warrior Contracts

Even if developers at CI Games haven’t said as much, Sniper Ghost Warrior Contracts should probably be considered a reboot of the Ghost Warrior games – divesting itself of a lot of the baggage of past games and introducing a more streamlined version of the free-form open world design that was largely panned in Sniper Ghost Warrior 3.

As a sniper codenamed Seeker, players drop into the wilds of an independent Siberia with a map full of objectives aimed at taking out a spider’s web of bad guys so you can get a shot – no pun intended – at the villain behind it all. You have a gun, a map, and a voice in your ear called Handler, but how you want to approach the objectives is entirely up to you.

It’s not just a matter of ‘which direction do you want to snipe them from’ either, it’s full control over how you want to get the job done. Tasked with taking out a target at a chemical weapons facility, if you’d like to get a good overwatch position and then test your patience while you wait for the perfect shot, that’s certainly a workable approach. You can also infiltrate the facility, evading cameras and patrols to reach their lab space – but then what? I threw a couple of hand grenades through the window and ran for it, but there’s probably quieter ways to go about it.

It’s also a question of which objectives do you want to approach first. You can choose to avoid the facility and the gauntlet of cameras and guards for a while, going after other objectives to see if you find gear that might make it easier. And while each map has just five ‘main’ objectives to complete, there’s also a slew of bonus objectives available, including specialized ones like taking out a target and all his guards within 10 seconds of one another, and randomized special ‘bounty’ targets to eliminate who will be found while wandering the world. You’re probably not going to be able to complete every bonus objective on a single playthrough, so I wouldn’t stress about them too much. Just consider them a great reason to replay the mission down the road.

Fortunately, unlocking new gadgets to play with, like a drone (that can hack turrets or mark targets), EMP grenades, decoys, C4, or sniper turrets, makes it easier to complete both mission and bonus objectives by expanding your options on how to approach the target. Personally, I preferred to spend my money upgrading my sniper rifle or buying new ones, but different people will approach the game in different ways.

Fortunately, no matter which sniper rifle you have, the game’s shooting system feels great and has a bullet drop/wind mechanic that is easy to understand. Using a PSO-1 style reticle, gamers can figure out distance to enemy and adjust for drop, while a dynamic system shows expected trajectory accounting for wind. Combine the two properly and you can expect to see a lot of the cinematic bullet cam no matter what range you’re shooting at.

And you can get some rather extreme range in Sniper Ghost Warrior Contracts, as the developers at CI Games used CryEngine to its fullest. The environments are gorgeous, especially the natural parts of it, though there’s nothing to complain about when you go into more built-up areas either. Exploring the harbor, for example, never gave me the “this was built with ctrl-c, ctrl-v duplication and just feels the same” feeling that many open world games have. That said, they might have pushed the engine a little hard for consoles as there were a few performance drops on the Xbox One X when playing on a 4K TV. It’s worth noting that I had little in the way of noticeable drops while playing on a 1080p monitor, however.

Sniper Ghost Warrior Contracts hits the target more often than it misses. I’m a big fan of the way you can set up exactly what approach you want, for the most part, and can’t wait to see what they do with multiplayer – promised as post-launch DLC.

Tom Clancy's The Division 2 Gets Huge Content Update October 15th

Tom Clancy’s The Division 2 already features a huge array of content, but that’ll grow significantly October 15th with the arrival of Episode 2 – Pentagon: The Last Castle.
The update – the largest title update for the game so far – includes a slew of new things to do, including new main missions, two new classified assignments, a new PVP mode, a new specialization, and a wide variety of gameplay improvements and additions.
Sounds like there’s no better time to return to the game and knock the rust off your guns before the October 15th release!
 

Here’s the press release:


Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle” will Release on October 15

Biggest Title Update to Date Includes New Main Missions, Latest Specialization, Major Fixes and Improvements, New PvP Mode and More

Montreal — October 9, 2019 — Ubisoft announced October 15 as the release date for its latest content update for the live open world game Tom Clancy’s The Division® 2. In addition, later this month, players who did not have a chance to play The Division 2 yet will have the opportunity to try the game for free.**
Title Update 6 highlights The Division 2’s biggest title update to date for players, featuring “Episode 2 – Pentagon: The Last Castle,” a variety of game improvements and a new Conflict PvP mode. Episode 2 is available for Year 1 pass holders and UPLAY+* subscribers on October 15 (October 22 for all players). All changes and improvements, as well as the new mode, are available for all players on October 15.

The latest episode in The Division 2’s Year 1 free content plan features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.
Content featured in “Episode 2 – Pentagon: The Last Castle” includes:
Two New Main Missions
At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2
  • First Main Mission – Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.
  • Second Main Mission – DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.
New “Technician” Specialization: Effective October 15, Year 1 pass holders and UPLAY+ subscribers will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes:
  • Signature Weapon: P-017 Launcher – a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.
  • Sidearm: Maxim 9
  • Skill Variant: Artificer Hive
  • Grenade Mod: EMP Grenade
Classified Assignments (Exclusive only to Year 1 Pass holders and UPLAY+ subscribers): Agents can take on two new Classified Assignments at a Boathouse and Embassy.
  • Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
  • Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there.
The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode.

Major Fixes and Improvements
Players will see significant game improvements in The Division 2 effective October 15. These improvements were developed thanks to community feedback on game forums and following last month’s Elite Task Force workshop, during which community members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and ideas about the game. Fixes and improvements include:

  • Targeted Loot
  • Named Items overhauled
  • Crafting Changes
  • Recalibration Changes
  • Filled Brands
  • Inventory Management 2.0
  • Increased stash space
  • Rebalance of talents and weapons
  • Dark Zone Server Transfers
  • Updated Thieves’ Den Vendor
  • Dark Zone Supply Drops Changes
  • Occupied Dark Zone Ambushes
  • Normalization in Dark Zone changes
  • Conflict: Loadout Selection during map voting
  • Bonus armor visualization increased
  • Conflict: End of Match Rewards changes
  • Stored tutorials
As part of Ubisoft’s commitment to the overall fixes and improvements to the game, The Division 2’s second raid will be delayed. The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players.

New Conflict PvP Mode
The new Team Elimination PvP mode pits two teams of four into a best-of-seven round battle in D.C. Rounds will end once an entire team has been eliminated or time has expired. Team Elimination provides a teamwork focused tactical experience for players. Team Elimination takes effect on October 15.
New map: The “Wharf”
The new map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players to an abandoned fishing harbor. It offers tactical gameplay opportunities, through flanking routes and raised positions.
Free Weekend
Later this month, players who did not have a chance to play The Division 2 yet will have the opportunity to try the game for free.** In addition Tom Clancy’s The Division 2 will be on sale, allowing players to continue the adventure at a discounted price. Those who purchase the game after the Free Weekend will keep their progression. For more information, please visit: https://tomclancy-thedivision.ubisoft.com/game/en-ca/free-weekend.
The Year 1 Pass gives players even more content to The Division 2, including early access to Episode 2 content. For full details on what’s included with the Year 1 Pass, please visit https://support.ubi.com/en-US/faqs/38853/Contents-of-the-The-Division-2-Year-1-Pass-TCTD2/.

Led by Massive Entertainment in collaboration with seven other studios around the world**, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

Tom Clancy’s The Division 2 is available on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service. Tom Clancy’s The Division 2 will also launch on the new generation gaming platform, Stadia.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.
*$19.99 per month. Cancel anytime. More information at uplayplus.com.
**Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.
**Free Weekend available to Xbox Live Gold Gold subscriptions.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

DOOM Eternal (PC, PS4, Xbox One Versions) Delayed to March, 2020

First, the good news – if you pre-order DOOM Eternal you’re going to also get DOOM 64, free of charge, on March 20, 2020!
The bad news? That’s also the new release date for DOOM Eternal on PC, PS4, and Xbox One after the team at id Software decided to extend the launch date to make sure they can get it polished up to the standards they – and gamers – expect from the storied franchise.
Nintendo Switch owners hoping to get into the demon-slaying action will have to wait a little longer than that, though, as no release date has been set for the Switch version at this time. Pre-orders of that version will get DOOM 64 on March 20th to hold them over, however, so it’s not all bad.
Here’s the press release:


Throughout the development of DOOM Eternal, our goal has been to deliver a game that exceeds your greatest expectations across the board.

To make sure we’re delivering the best experience — for DOOM Eternal to live up to our standards of speed and polish — we’ve made the decision to extend our launch date by a few months to March 20, 2020.  We know many fans will be disappointed by this delay, but we are confident that DOOM Eternal will deliver a gaming experience that is worth the wait.

In addition to shifting the DOOM Eternal launch date, we’ve made a couple other changes we wanted you to know about:

  • Invasion Mode, which will allow you to enter another player’s game as a playable demon, will release as a free update shortly after launch.
  • DOOM Eternal for Nintendo Switch will release after the other platforms. We will announce that date in the future.
  • DOOM 64 will be available on Xbox One, PlayStation 4 and PC in addition to Nintendo Switch. We are adding DOOM 64 as a pre-order bonus for DOOM Eternal on all platforms so you’ll be able to download and play this classic game, for free, just for pre-ordering DOOM Eternal. DOOM 64 will be released on March 20, 2020 on all platforms.

We are grateful to every DOOM fan for your dedication and support – we can’t wait to rip-and-tear right alongside you.

id Software

Review – Tom Clancy’s Ghost Recon Breakpoint

Tom Clancy’s Ghost Recon Wildlands was a bit of a surprise when it hit shelves two and a half years ago, dialing back the realism the Tom Clancy games have been known for and injecting more ‘fun’ into the mix, but the changes were a hit with consumers who took to the digital jungles of Bolivia with their friends in large numbers.

Tom Clancy’s Ghost Recon Breakpoint, which hit shelves officially on Friday, should have been an upgrade over Wildlands, but misses that mark despite retaining a central gameplay loop of sneak, shoot, and escape that’s nearly identical to its predecessor.

While that core gameplay is still fun, particularly with friends, there’s a new ‘loot and shoot’ layer added to the game that doesn’t seem to fit and just creates inventory and crafting busywork. Enemies and chests in the world will reward players with new gear that may – or may not – sport the little green arrow that indicates an upgrade – but what kind of upgrade, and is it worth using? Does 1% more stamina from this chest piece mean more than a 2% increase in movement speed from the one I’m using?

This system also extends to weaponry, with minor buffs to stability or reload speed, but it feels largely pointless in a game where you spend at least 85% of it posting up in a good vantage point, spotting enemies, then taking them out one by one with headshots before you’re noticed. The whole loot mechanic feels like it was tacked on because someone high up demanded it, but they didn’t have an idea how it would affect every other aspect of the gameplay…so it just doesn’t.

That same person might well have been responsible for the survival mechanics which are just basically…there, but largely meaningless, in the form of a depleting stamina bar and an injury system. Running and climbing or descending slopes – and Auroa is full of slopes – drains stamina. Fortunately, your soldier carries a flask to replenish stamina, and it can be filled from any water source around: puddle, river, lake, even a pool that should contain enough chlorine to put off wanting to drink it, but it’s so easy to replenish your stamina that it makes the whole system feel pointless.

The injury system suffers similarly, with a limited supply of syringes to provide relief from injuries suffered, whether from battle or falling down a hill, but if your syringe supply is exhausted you carry an infinite supply of bandages that do the job just as well, only slower.

Even some of the scarier aspects of the game’s ‘lone soldier fighting for survival’ theme, like the drones and helicopters that can detect your presence as they pass by overhead, lose their luster as soon as the player realizes they can just hide in a building for the 10 seconds it takes for them to pass over, or – even more simply – just lie down and camouflage yourself.

If it sounds like I’m incredibly down on Breakpoint, I’m not. Underneath the tacked-on ‘every game has to have this stuff these days’ additions of ‘shlooter’ and ‘survival’ genres the game is every bit as much fun as Wildlands was, and if you enjoyed it, you’ll love this. It’s just disappointing that, instead of improving on the gameplay or the story, developers were put to work creating a bunch of fluff that doesn’t really add to the game at all.

Everything in Wildlands that you loved is still here – at least on the co-op side of things. Solo players will feel the lack of the squad backing them up, though apparently that’s being looked at to add in down the road. As it is, you’ll probably want to fast track your way through the skill tree to get Sync Shot ability on your drone companion – a decent replacement for having teammates. It’s worth noting that stealth is harder to accomplish this time out, with more patrolling guards and better – though not perfect – awareness on the part of the AI. You also can’t snipe someone, then scope in on a distant location to despawn the body this time out, so if you want to dispose of the evidence you’ll have to cart it away yourself.

The PVP mode Ghost Wars also returns, and though it’s not changed a lot from Wildlands PVP I’m still having a blast with it. The 4-on-4 matches are intense, ramping up to that ‘final circle in PUBG’ feeling, especially when the numbers tilt heavily against you and it becomes a cat and mouse game of trying to get teammates revived or enemies eliminated without being found. Like the first game, I lean heavily towards either enemy location infiltration with a suppressed SMG to create havoc or posting up in an unexpected spot with a sniper rifle and providing overlook. With a good group or even just a couple of terrible friends, this mode is a blast.

I had some minor bugs while playing through the game on Xbox One X (code provided by the publisher) but nothing game-breaking. The most common – and annoying – was a rendering issue with scoped weapons that would make it hard to see through their scopes, but it was fixable by simply leaving zoom and zooming in again.

What I liked:

  • Solid story, with a stellar performance by Jon Bernthal
  • A good mix of realism and fun
  • Co-op play is a blast
  • A gorgeous game at times
  • Great weapon and equipment variety
  • Ghost Wars hits my sweet spot for PVP

What I didn’t like:

  • Loot elements feel largely pointless
  • Skin-deep application of survival elements
  • Minor, but frequent, scope bug
  • Vast tracts of land….with little to do in them

Hunt: Showdown Releases on Xbox One

Hunt: Showdown is relentlessly intense, with enemies and other players both hunting you in a remarkably atmospheric recreation of the Louisiana swamps. The game puts players in the role of a bounty hunter tracking down supernatural enemies, competing against other players to find and defeat the target.
Played either solo in as part of a duo, Hunt: Showdown ramps up the tension through the use of permadeath – though the system has been tweaked multiple times through the lengthy beta period so I’m interested to see how it works in retail.
Hunt: Showdown hits retail on Xbox One today, and is already available on PC. Look for a review soon!

Here’s the press release:


Hunt: Showdown Launches on Xbox One

Crytek’s hit online multiplayer bounty hunting game is officially out now on Xbox One

FRANKFURT, Germany – Sept. 20, 2019  Today Xbox One players can finally get their hands on the official release of Crytek’s tense and atmospheric online multiplayer bounty hunting game, Hunt: Showdown. At launch, players will also be able to grab the game’s first Legendary DLC pack – “Legends of the Bayou.” Hunt: Showdown is available on Xbox One for $39.99/€39.99, or bundled with the “Legends of the Bayou” DLC for $44.99/€44.99. The game’s soundtrack – which was released at the end of August – is available on all major digital music platforms, such as SpotifyiTunes, and Amazon Music.
“The team has really put their heart and soul into this game,” said Hunt Producer Fatih Özbayram. “We wanted to make an experience that was tense, atmospheric, and, above all, fun. We can’t wait to see what the Xbox community thinks!”
Xbox One X players can expect 1800p resolution – as well as better texture filtering, a larger texture pool, a higher quality water shader, and improved SVOTI, shadow quality, and anti-aliasing.
Hunt: Showdown is a competitive first-person bounty hunting game that packs the thrill of survival games into a match-based format. Set in Louisiana in 1895, the game boasts a mixture of PvP and PvE elements that creates a uniquely tense experience. It’s not just the monstrous targets that are a threat—it’s every Hunter on the map. In the classic game mode, a match of Hunt pits ten players—playing solo or in teams of two—against each other as they race to take out gruesome beasts for a bounty they must collect and get off of the map, while Hunt’s Quick Play mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of bounty. The higher the risk, the higher the reward – but a single mistake could cost everything.
The “Legends of the Bayou” DLC gives players access to two formidable Legendary Hunter characters – the Bone Doctor and Weird Sister – plus two unique weapons, including the Copperhead, a Nagant M1895 named for the ubiquitous indigenous snake, as well as 500 Blood Bonds that can be used to customize Hunter characters. Those who already own the game can purchase the DLC alone for $9.99/€9.99.
Hunt is also available for Windows PC on Steam. For more information, visit https://www.huntshowdown.com.
About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of RomeWarfaceThe ClimbRobinson: The Journey and Hunt: Showdown. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games.
For more information, visit www.crytek.com and www.cryengine.com.

Lil Wayne is a Terrible Teammate in New Tom Clancy's Ghost Recon Breakpoint Trailer

I never thought I’d find a teammate less reliable than Brock McLaughlin, but here we are.
To be fair, I don’t know what kind of teammate Lil Wayne is when he’s playing video games in real life, but I imagine this more or less nails it and you just can’t have that in Tom Clancy’s Ghost Recon Breakpoint.
Though you’re welcome to go it alone if you want, the upcoming shooter from Ubisoft lives or dies on teamwork when you’re taking on the toughest missions. You can see for yourself in the open beta, which runs September 26-30th on PC, PS4, and Xbox One.
Just find someone more reliable than Lil Wayne.
The game hits retail October 4th.
Here’s the trailer and press release:


LIL WAYNE STARS IN TOM CLANCY’S GHOST RECON® BREAKPOINT LAUNCH CAMPAIGN DIRECTED BY DAVID LEITCH

Open Beta Announced for September 26

MONTREAL — September 18, 2019 — With just weeks to go until the highly anticipated release of Tom Clancy’s Ghost Recon® Breakpoint, Ubisoft is kicking off the game launch with the release of a new live-action trailer starring Grammy Award–winning artist Lil Wayne and directed by David Leitch of Minted Content.
The live-action sequences were shot in Vancouver, Canada, directed by David Leitch (Fast & Furious Presents: Hobbs & Shaw and Deadpool 2) and produced by Minted Content in Los Angeles. Ubisoft worked with San Francisco–based agency Argonaut on the development of the concept and overall creative direction and execution of the “Squad Up ft. Lil Wayne” campaign.
“More than anything, the key point of all action is to tell a story, and in this spot we’re telling a story with these characters in the world of the game and also the characters in their worlds at home,” said David Leitch. “We wanted to make sure we have these distinct characters that jump off the page and that the action defines them in a real, particular way. We have this fun juxtaposition with the different characters and their voices, too, which is a great conceit.”
The “Squad Up ft. Lil Wayne” television ad will air nationally to promote the launch of Tom Clancy’s Ghost Recon Breakpoint and can be seen during key television moments, such as Thursday Night Football on October 3 and WWE SmackDown on October 4.
Ubisoft also announced that an open beta will take place September 26–30 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC. The open beta will be an invitation for all players to try Tom Clancy’s Ghost Recon Breakpoint for free, ahead of the worldwide launch on October 4.
Tom Clancy’s Ghost Recon Breakpoint will be available October 4 on PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC and Uplay+, Ubisoft’s subscription service. Tom Clancy’s Ghost Recon Breakpoint will also launch on the new gaming platform, Stadia™.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.For the latest news about other Ubisoft games, please visit news.ubisoft.com.
About Tom Clancy’s Ghost Recon Breakpoint
Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.