Tag Archives: single player

EVERSPACE 2 Hits Early Access And Games In Development January 18

ROCKFISH Games struck gold with EVERSPACE, a single-player space shooter that used roguelike elements to keep gamers coming back, but they’re not content to just mine the same vein with the sequel.

Instead, the indie developer will be moving to an open-world space shooter design for EVERSPACE 2, and will be using fan feedback to influence the ongoing development via Early Access on Steam and the GOG Games in Development program.

https://www.youtube.com/watch?v=jeBXVhuURKI

The Early Access launch will include HOTAS support, for those with flight sticks, allowing even better control over your chosen craft. EVERSPACE 2 might be a year or more out from full release, but the game looks gorgeous and – based on hands-on time with early preview code – plays very smoothly as well.

Here’s the press release:


EVERSPACE 2 Early Access Set for January 18, 2021 

Alongside the upcoming Steam Early Access launch,  EVERSPACE 2 will also arrive on the GOG Games in Development program.

Hamburg, Germany – January 5, 2021 – ROCKFISH Games has announced their highly anticipated upcoming single-player space looter shooter EVERSPACE 2 will arrive in Steam Early Access and the GOG Games in Development program on January 18, 2021. Priced at €37.99 / $39.99 / £31.99, the game will launch in English with professional voice acting for the first 12+ hours of the story campaign and several side missions that take place in the first two star systems of the final game. The initial version will be good for at least 25 hours of gameplay, while introducing pilots to EVERSPACE 2’s core gameplay mechanics of space combat, exploration, mining, puzzle-solving, traveling, trading, itemization, crafting, ship customization, player and companion perks as well as five different player ship subclasses.

The full version for PC, including Mac and native Linux support, will be released at a reasonably increased price in the first half of 2022 and come with UI and text language support for German, French, Italian, Spanish, Brazilian Portuguese, Polish, Russian, simplified Chinese, Japanese, and Korean.  

“After multiple rounds of community testing by some 2,000 players, and great feedback from various gaming outlets and content creators on the closed Beta, EVERSPACE 2 is ready for Early Access. We can’t wait to receive feedback on the initial release version from space game enthusiasts on Steam and GOG,” says Michael Schade, CEO & co-founder of ROCKFISH Games. “Of course, the game is far from being finished. On top of the two star systems EVERSPACE 2 pilots will be able to explore in Early Access at launch, we plan to have four to six more as well as several additional player ship subclasses beyond the Interceptor, Sentinel, Striker, Gunship, and Scout at launch, to be gradually added on a quarterly basis. In the final game, players will also be able to enjoy twice as much story content plus lots of worthwhile endgame activities. We look forward to working closely with our community over the course of the next 12 to 18 months to make an outstanding narrative-driven open-world space looter shooter.”

Also, due to high demand from hardcore space simulation fans, the Early Access version of EVERSPACE 2 will offer fully configurable HOTAS support and presets for popular Logitech and Thrustmaster joysticks hardware setups. 

EVERSPACE 2 can be wishlisted on Steam where the initial prototype version of the game is also available as a free demo. On GOG, the game can be wishlisted here.


About ROCKFISH Games GmbH
ROCKFISH Games is a 100% independent game studio specializing in high-quality Unreal Engine 4 action video games for PC and consoles. Industry veterans Michael Schade and Christian Lohr founded ROCKFISH Games to create a new breed of adrenalin-filled adventures for space shooter fans through their acclaimed EVERSPACE IP. After spending over 20 years as joint entrepreneurs in the 3D graphics and mobile gaming space, Schade and Lohr built ROCKFISH Games from the ground up alongside a small team of veteran developers to the current studio of 25 cherry-picked developers and community experts from across the industry.

Using Kickstarter as a platform to build a new community in 2015, ROCKFISH Games reached a runaway success with EVERSPACE, which has sold over two million copies on PC, Xbox, PlayStation, and Nintendo Switch. Building on this success and propelled by yet another wildly successful Kickstarter campaign in 2019, ROCKFISH Games is dedicated to crafting a true next-gen open-world space shooter experience driven by quality storytelling as an open-development project together with space action aficionado from around the globe in their upcoming title, EVERSPACE 2. 

Star Wars Squadrons Hits PC, PS4, Xbox One On October 2

Here’s some Monday morning excitement for the Star Wars fans out there, EA is dropping a Star Wars title this fall that looks a whole lot like the classic TIE Fighter games…

The game, Star Wars Squadrons, features a full single player campaign but I’d bet the meat and potatoes of this is going to be the 5 vs 5 multiplayer….in spaaaaaaaaaace.

That probably makes more sense if you watched a lot of The Muppet Show growing up.

The game also supports VR for PS4 and PC, and I’m curious how that’s going to feel. In the past VR titles with a lot of quick movement have had issues with motion sickness, so it’ll be interesting to see if they’ve hammered out that problem.

Here’s the press release – see you in the asteroid fields this October:


EA, MOTIVE AND LUCASFILM ANNOUNCE STAR WARS: SQUADRONS, AVAILABLE OCTOBER 2

Become an Elite Pilot in the Star Wars Galaxy and Master the Art of Starfighter Combat from the Cockpit

Redwood City, Calif. – June 15, 2020 – Calling all pilots! Electronic Arts Inc. (NASDAQ:EA), Motive Studios and Lucasfilm today announced Star WarsSquadrons, an immersive, first-person space dogfighting experience set in the beloved Star Wars galaxy. Star Wars: Squadrons will feature thrilling 5v5 multiplayer dogfights, monumental fleet battles, and an original story set during the final days of the Galactic Empire and the rise of the New Republic after the events of Star Wars: Return of the Jedi. The game will launch October 2, 2020 on PlayStation®4, Xbox® One, PC via Origin, Steam and the Epic Games Store, and will be playable via Virtual Reality (VR) on PlayStation® 4 and PC with cross-play support. Tune into EA Play Live on June 18 at 4:00pm PT for the gameplay reveal of Star Wars: Squadrons.

“We created this game for every Star Wars fan who has ever dreamt about soaring across the galaxy in their favorite starfighter,” said Ian Frazier, Creative Director, Motive Studios. “Through the collaboration of the teams at Motive and Lucasfilm, we’ve been able to create a high-fidelity starfighter experience with an authentic storyline that invites Star Wars fans to explore never-before-seen corners of the galaxy in their own ship. We’re excited to show all this in action this week at EA Play Live.” 

In Star Wars: Squadrons, players will enlist as starfighter pilots, stepping into the cockpits of iconic starfighters from both the New Republic and Imperial fleets. They’ll plan skirmishes with their squadron in the briefing room before taking off for space battles across the galaxy. Players will engage in strategic 5v5 multiplayer space battles with the goal of demolishing the opposing flagship in Fleet Battles and will feel the rush of first-person multiplayer combat as they work with their squadron to defeat as many opponents as possible in Dogfights. Pilots will triumph as a team, adjusting the composition of their squadrons to suit their playstyles as they progress, crushing their opponents and completing objectives across known and never-before-seen locations, including the gas giant of Yavin Prime and the shattered moon of Galitan.

Star Wars: Squadrons will offer rich cosmetic and gameplay customization options with rewards and bonuses that are earned solely through gameplay. As players move up the ranks, they’ll earn components such as weapons, hulls, engines and shields to customize the performance of their starfighters; and gain cosmetic items to customize their cockpit, ship exteriors, and appearance of their pilot. In addition, players will be able to squad up with their friends and play against others, regardless of platform, as cross-play will be supported on Xbox One, PlayStation 4, PC, and VR.

Star Wars: Squadrons will also feature a single-player story that brings to life events following the Battle of Endor when the Rebel Alliance has successfully destroyed the Death Star II. Through the story, players will learn what it means to be a pilot as they battle from the alternating perspectives of two customizable pilots, one serving in the New Republic’s heroic Vanguard Squadron, while the other fights for the Galactic Empire’s fearsome Titan Squadron. The authentic story features a diverse cast of original characters, as well as some cameos from familiar faces in the Star Wars galaxy.

Star Wars: Squadrons is available now for pre-order* and lands on retail and digital storefronts on October 2 for $39.99. EA Access** and Origin Access Basic** subscribers can enjoy up to 10 hours of play time at launch, along with 10% off the purchase of the full game. Origin Access Premier** subscribers will get full access to Star Wars: Squadrons on PC along with all the benefits of Basic as long as they subscribe. For more details, visit https://www.ea.com/games/starwars/squadrons

Follow the EA Star Wars channels on Twitter and Facebook, or visit https://www.ea.com/games/starwars to stay updated on the latest news.

Battle For Bikini Bottom Rehydrated MP Trailer Highlights Horde Mode

It’s weirdly unsettling, but perfectly on point for 2020 thus far, that one of my most anticipated games of the year thus far is the remastered…sorry, ‘rehydrated’ version of SpongeBob SquarPants: Battle for Bikini Bottom. I can’t get over how good it looks, and I never even played the original.

THQ Nordic has turned the dial up just a bit more with the new multiplayer trailer that shows off a wave-based Horde mode for up to two players, either locally or online. I can’t lie, the constantly spawning red dots really brought back some memories of World of Warcraft raids from back in the day…

Battle for Bikini Bottom – Rehydrated hits shelves June 23rd on Nintendo Switch, PC, PS4, and Xbox One.

Monster Train Closed Beta Arrives in February

I really had no idea I liked roguelike deck-builders until I played Slay the Spire, but just as I finally wean myself off that game here comes Monster Train to pick up the slack.
Developed by Shiny Shoe and published by Good Shepherd Entertainment, Monster Train is a little different because you’re the bad guys – literally the forces of Hell, out to keep the last surviving Pyre burning and protect it from the forces of Heaven. Success means that Hell will burn once more, which seems like a bad thing but I guess that’s a matter of perspective…
With three play fields to defend, you’ll need to build a solid deck out of the 200 available cards and understand how to best deploy them in order to eliminate your enemies. There’s even an 8-player multiplayer mode when you’re tired of wiping out all those angels.
A closed beta will be firing up in February, so if the elevator pitch for the game appeals to you be sure to give that a shot.
Here’s the press release:


GOOD SHEPHERD ENTERTAINMENT AND SHINY SHOE REVEAL MONSTER TRAIN, A NEW TAKE ON ROGUELIKE DECK-BUILDING CARD GAMES

Fight Your Way Into Hell in the PC Closed Beta, Coming Next Month

AMSTERDAM & SAN FRANCISCO  Jan. 29, 2020 – Good Shepherd Entertainment and independent developer Shiny Shoe have announced Monster Train, a new strategic roguelike deck-building game set on a train to Hell. With multiple ways to customize your tactics, online multiplayer, and an array of unique gameplay possibilities, Monster Train is expected to release in Q2 2020 on Windows PC.
Hell has frozen over, and it’s up to you to protect the last Pyre from the forces of Heaven and make Hell burn once more. Monster Train adds an extra strategic element to roguelike deck-builders with three vertical play fields that must be defended at a time. Build a deck of spells and minions from over 200 cards, and position your champions on each level to protect the train and your Pyre from invaders. With five clans to combine and fight for, challenging enemies to balance your deck against, and multiple routes to take through Hell, no playthrough is ever the same.
Monster Train’s unique time-based online multiplayer mode “Hell Rush” lets up to 8 players compete against one another in time-based challenges for an exciting experience under intense pressure. Create your own custom challenges and share them with the world to see who can top the custom challenge leaderboards.
Players can sign up for a chance to experience Hell’s revolution this February with the Monster Train PC closed beta at www.TheMonsterTrain.com.
For more information, visit www.TheMonsterTrain.com, and follow @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011, operating under the name Gambitious, the Company became a full-featured publisher in 2014. Good Shepherd Entertainment is backed by some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful companies in independent game development and publishing. www.GoodShepherd.games
About Shiny Shoe
Shiny Shoe is an independent video game development studio dedicated to creating fun and polished experiences for consoles, PC, mobile and online/social streaming environments. Founded in 2011 and based in San Francisco, Shiny Shoe has collaborated with partners including Double Fine, Stoic, Oculus, and Telltale. In addition to traditional games, Shiny Shoe is introducing new types of massively multiplayer experiences like its original titles Death’s Door and the follow-up, community-driven, Mixer streaming-only game, Death’s Door: Aftermathhttps://shinyshoe.com