Tag Archives: strategy

‘John Wick Hex’ Arrives On Switch, Steam, and Xbox

Pandemic time might make it seem like it’s been longer, but it was just May of this year that John Wick Hex released on PS4 – and that’s now joined by a release on Switch, Steam, and Xbox One.

The strategy title is a unique take on the John Wick character, with players having to carefully manage time in order to make it through encounters unscathed. It’s hard to really explain, but check out this behind the scenes featurette for more.

Here’s the press release:

John Wick Hex Releases Today on Xbox One, Nintendo Switch & Steam

Grab the thrilling tactical-action game from Good Shepherd Entertainment, Lionsgate & Bithell Games for 30% off on select platforms for a limited time!

AMSTERDAM & LOS ANGELES — Dec. 4, 2020 — Publisher Good Shepherd Entertainment, global content leader Lionsgate (NYSE: LGF.A, LGF.B) and independent developer Bithell Games have launched John Wick Hex today on Xbox One, Nintendo Switch and Steam. This fast-paced, action-driven strategy game is available for $19.99, but you can get the Steam and Nintendo Switch versions for 30% off from now through December 11!

Created in close cooperation with the creative teams behind the acclaimed films, John Wick Hex captures the look and feel of the series’ signature gun fu combat with unique time-based tactical gameplay that blurs the line between strategy and action. Think and strike like the legendary hitman himself, choosing every action and making quick decisions in the heat of battle. Everything you do has its own risks/rewards and changes the situation at hand, so plan your moves carefully, grab new weapons and ammo as they fall from your foes, and make the most of every second.


  • Experience an original story set prior to the events of the films that expands on the John Wick universe. Become the Baba Yaga on a mission to rescue Winston and Charon from a dangerous new adversary seeking hisbirthright.
  • The world-class voice talents of Ian McShane and Lance Reddick, reprising their iconic roles from the films, and voice acting legend Troy Baker as the game’s eponymous villain,“Hex.”
  • Progress through the main campaign to unlock new weapons, suit options and locations.
  • Explore the criminal underworld of the films, brought to life with unique 3D graphic noir artwork and an original score from renowned composer Austin Wintory.

Building on their work from the original PC title, Bithell Games (Thomas Was Alone, Subsurface Circular) has collaborated with Ant Workshop to reimagine John Wick Hex for consoles and redesign it for controllers. Wick’s every move and skills will be available at your thumb tips as quick as the man himself.

John Wick Hex is also available on PlayStation®4 and the Epic Games Store. A special physical retail version of the game is available globally thanks to distribution partner U&I Entertainment. For more info, visit JohnWickHex.com, and follow @mikeBithell and @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment
Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk- mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011, operating under the name Gambitious, the Company became a full-featured publisher in 2014. Good Shepherd Entertainment is backed by some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful companies in independent game development and publishing. www.GoodShepherd.games

About Bithell Games
Bithell Games is a team focused on creating entertaining, innovative games which tell mature stories. Their original titles span multiple platforms and include the BAFTA-winning Thomas Was AloneVolumeThe Solitaire Conspiracy and the award-nominated Circular anthology series (Subsurface CircularQuarantine Circular).

About Lionsgate
Combining the STARZ premium global subscription platform with world-class motion picture and television studio operations, Lionsgate (NYSE: LGF.A, LGF.B) brings a unique and varied portfolio of entertainment to consumers around the world. Its film, television, subscription, interactive game and location-based entertainment businesses are backed by a 17,000-title library and one of the largest collections of film and television franchises. A digital age company driven by its entrepreneurial culture and commitment to innovation, the Lionsgate brand is synonymous with bold, original, relatable entertainment for the audiences it serves worldwide.

About Ant Workshop
Ants — tiny, strong, focussed, good at working with others to achieve their goals and often with a nasty bite. Some of these characteristics (not so much the bitey ones) are also shared by Ant Workshop, a small independent game developer and work-for-hire studio based in Edinburgh, Scotland.

Preview – Per Aspera (Steam)

Per Aspera asks gamers to work out how to colonize Mars if they couldn’t use a single Matt Damon to help make the planet habitable. Instead, the player in the role of AMI, the overseer AI in charge of the mission, is given an army of drone workers and a series of missions that will set up the start of your terraforming efforts.

I was given the chance to play a preview build of the game that includes a few hours of gameplay and a sample of the full game’s story elements. I wasn’t sure how much I’d care for a game that doesn’t have a persistent human element to it but there’s a compelling simplicity to the lack of relationship management. Not having to worry about people’s feelings is a nice change of pace, though I have to admit that I enjoyed the internal conversation narrative threads that popped up frequently, where I could guide the AI’s musings about the nature of their existence and how the interconnected drones and their work fit into the AI’s consciousness.

Starting out with a single building, my base quickly expanded from the starter mine and factory to a multitude of new mines devoted to different materials and new factories to take advantage of those resources. Expanding wasn’t easy, though, with limited power and resources at the outset and an ever-growing chain of plants refining resources into the proper forms to fuel my continued growth as time passed.

I stalled out a time or two as I ran into resource deadlocks like not having enough Iron or Polymers or Aluminum to build a new facility, or not having built a refinery that would produce a necessary element, for example. These early stalls proved educational in the long run, forcing me to keep a closer eye on not only the resources I needed right now but also what I’d need in the future.

There are some smart ideas here, like the ability to prioritize a specific plant or factory which funnels all available resources to it. You can cut production times down dramatically with judicious use of that priority tag, quickly making it one of my favourite tools.

And you’ll need to expedite at times, as your work on Mars can be upset by events beyond your control. Sandstorms, for example, crop up right around the same time you develop your first Maintenance buildings and will wreak havoc on the structural strength of your facilities. You’ll also need to watch out for the impact of your own development, as putting down new buildings can disrupt the efficiency of other structures. I’m not credentialed as a city planner, much less certified to ply that trade on Mars, so that became somewhat of a problem…

The development team promises Per Aspera will have a single-player narrative at launch in addition to a sandbox mode for those that just want to play around with a sandbox the size of Mars. After a couple of hours with AMI, I must admit I’m curious where that adventure is heading. The question of where AI becomes sentient is a fascinating one, and I’d like to see what the development team at Tlön Industries has decided to do with this journey.

What I Liked:

  • Great tilt-shift style graphics when you zoom in tight on the buildings
  • AMI’s exploration of sentience is intriguing
  • Watching resources zoom around the map is surprisingly zen

What I Disliked:

  • Resource stalls early on are frustrating, especially when they’re my fault

Per Aspera is slated for a 2020 release via Steam. For more information on the game, follow them on Twitter or Facebook.

Warcave Reveals New Turn-Based Tactical RPG: ‘Black Legend’

Warcave is a Belgian game development studio, which no doubt helped shape the background lore of their new turn-based RPG, Black Legend, which features creatures from the folklore of Belgium, Greece, and Germany.

Exploring the city of Grant isn’t going to be easy, given that it’s shrouded with a ‘deadly fog that inflicts madness’ and all…but the promise of turn-based tactical combat is enough to prompt me to give it a shot when it hits PC and both current- and next-gen consoles in 2021.

I’m a sucker for character customization and the idea of creating my own character ability sets using cross-class abilities sounds pretty intriguing. I could turn out a supremely powerful character, or someone that’s a glass cannon who needs everything to go just perfectly to survive…who knows which it’ll be?

You can find out for yourself when Black Legend hits next year.

Here’s the press release:

Can you save a cursed city? Find out in Black Legend, a new Turn-Based Tactical RPG

Geel, Belgium, September 9, 2020  Warcave has revealed their brand new turn-based RPG, Black Legend,coming to PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Switch next year. Master the art of alchemy and old-school strategy in this dark fantasy world directly inspired by folklore and stories from 17th-century Belgium and the Netherlands.

Watch the Trailer here: https://www.youtube.com/watch?v=Cri4qViLjxk

Lead a band of mercenaries into the cursed city of Grant, a metropolis shrouded in a deadly fog that inflicts madness upon anyone in its path. Use steel, alchemy, and close-quarter tactics to battle a deadly cult of fanatics and devout followers of the great alchemist Mephisto, who have taken control of the city. 

As you explore Grant, you’ll piece together stories from survivors, discover new equipment and classes for your team, and delve into many locations during your quest to discover how to stop the city’s curse from spreading.

Black Legend Features:

  • Strategy-Focused Gameplay: Approach each combat with a tactical focus, where unit placement, ability combos, and well-chosen attacks are key to survival. Black Legend focuses on old school strategy vibes, but without the 95% percent chance misses. 
  • Explosive Combos:  Mix up your ranged and melee combat by using alchemy for a wide array of explosive effects. Combine stacks of four different alchemic attacks to injure, poison, and debilitate your foes, but be warned, they will do the same to you.
  • Extensive Character Customization: Build your mercenary band with a wide array of classes, each with unique abilities. Improve each of your mercenaries with new weapons, armor, and trinkets, and create your own ability sets by equipping cross-class abilities. 
  • Choose Your Difficulty: For those who wish to see the story, the path can be gentle. For those who wish for difficulty, even the slightest mistake will be greatly punished.
  • Historic Enemies: Black Legend fills the city of Grant with creatures from Belgian, Dutch, and German folklore like nekkers, Halewijn, Witte Wieven and Old Red Eyes. 
  • An Engaging Story: Dive into the narrative through environmental storytelling, colorful NPCs, and rich set pieces.
  • An Entire City to Explore: Free-exploration lets you investigate the many alleys and streets in the city of Grant. Different districts host a wide variety of architecture and environments — you never know where you’ll discover a hidden path, a treasure trove of new items, hidden quest, or recruitable character.

About Warcave
Warcave is a Belgian game development studio founded in 2017 and located in Geel, Belgium. We are a dedicated team of developers, designers, artists, programmers, and most importantly gaming enthusiasts. We create epic groundbreaking titles for PC and next-gen platforms with great interest in strategy and RPG games. All of our games are developed in-house. We build and nurture long-lasting and inclusive communities around gaming experiences that engage, connect, and exhilarate our players.

Review – Terrorarium

Terrorarium, available now on Steam from indie studio Stitch Media, is heavily inspired by Pikmin but adds a heavy amount of user-generated creation to help keep things fresh.

As The Gardener, players take the reins over an army of Moogu – small mushroom creatures that she can command, lead, and sacrifice as necessary to make her way through the game’s levels. Throw Moogu into the hungry maw of a beast to get a prized fruit, or fire them at rocks to smash them apart – just don’t get them wet… It’s not a Gremlins thing, they just can’t swim. Lava’s also a problem, so keep them on the straight and narrow, at least until it’s time to sacrifice them in your own best interest.

While your first Moogu are a basic ‘throw them to feed creatures or break things’ type, they pick up some different abilities along the way. You’ll find red fire ones to burn down barricades, for example, but most of the time your key ability is your ability to control the little devils. Throw them over a barricade of spikes you can’t walk through, then wade through water they can’t go through, and then reunite on the other side – that kind of ‘how do I do this without everyone dying’ puzzle is a large part of the gameplay.

One downside is that the Moogu can be difficult to control. Walking along a raised pathway above lava, for example, is a whole lot more dangerous than it should be. I started holding down the spacebar – used to gather the Moogu close by – to keep the little troublemakers from throwing themselves into the lava. I don’t know if they’re suicidal or just stupid, but either way it was incredibly frustrating to lose enough that I couldn’t pass a level because too many had pitched themselves into the lava.

There’s a full-on level editor that’s included, and it’s powerful enough to do some inventive things but requires a level of spatial awareness to create great levels that’s just beyond me. Fortunately, you can hit up a menu to access content others have created, and there’s already a decent selection available.

Terrorarium is a fun little puzzle game that’s easy to pick up and play but expands quickly enough to keep your interest over a longer timeline. If the level editor proves popular with the creative types, gamers should get a lot of playtime out of it.

Review – Tower of Time

Tower of Time is a classic-style roleplaying game (RPG) blended with more modern real-time combat that emphasizes tactics and positioning. It hit PC in 2018 and finally made the jump over to PS4, Nintendo Switch, and Xbox One recently.

Players spend the tutorial level as a child, exploring a bit of a ruined tower that has been inverted and smashed into the ground and ends with the player discovering you’re not yet ready to harness the power available here. The game proper opens with you returning years later with some friends to explore it in earnest and try to use that power to save the world, but in an interesting twist it takes you out of the gameplay and places you in an oversight role in control of your partners, Kane and Maeve.

At the game’s outset only those two are in the party, which allows players to have the innovative combat introduced at a bit of a slower pace. Exploration is in the classic three-quarter overhead isometric viewpoint familiar to fans of past RPGs like Baldur’s Gate or Diablo, with combat maintaining that perspective.

What changes is the passage of time, with real-time control over each of your party members augmented by the ability to slow time to a crawl to queue up commands when things get hectic. This is unnecessary early on with only a pair of party members to control, but you quickly gain a third and eventually have a roster of seven, of which four can be in the party at once.

Combat is intensely strategic, with the need to use each character’s skills not only to kill enemies but also to slow and harass them prior to engaging in direct combat. In most battles, enemies will spawn at set points around the map, often two or three at a time, and your group is not strong enough to handle them all at once so you’ll need to use skills to slow them down. One character can create temporary stone walls that can close off chokepoints, forcing enemies to backtrack, while another character drops traps to slow enemies down, and another can summon a tree-like guardian that’s surprisingly durable. Each skill is tied to a cooldown, so you can’t simply go all Bob the Builder and wall in enemies until it’s convenient to deal with them.

If that wasn’t enough, you’ll also need to constantly manage your group’s positioning – not only to move them out of the ‘bad things are about to happen here’ giant red dots that indicate an incoming attack, but also to break line of sight with enemies or make them choose alternate routes through the environment. If the battle hasn’t gone your way and a few party members have fallen, you can even use the environment to keep enemies pursuing you while you whittle away their health – a tactic from real-time strategy and massively multiplayer games called kiting.

The game isn’t all spent in the depths of the tower, however, with a hub area that contains buildings like a blacksmith and barracks. Along with the typical equipment crafting and enchantment, this area also allows you to manage your party upgrades – each skill has a skill tree associated with it to let you tweak them to how you want to play. The stone wall, for example, can be modified to be a longer half-wall that no longer blocks line of sight or ranged attacks, or to have a magical slowing effect added.

I had a blast fighting my way through the tower, running into difficulty spikes that forced me to learn new combat tactics, and winding my way through a storyline – told in a combination of in-game books and encounters with the Tower Avatar that often left me with more questions than answers.

What I Loved:

  • Great combat system with tons of strategy
  • Skill system adds depth and variety
  • Solid story

What I Liked:

  • Graphics are serviceable, with some high points to balance out the lows
  • Town management adds some ‘out of combat’ depth
  • Good character management/development
  • Well-done port to controller-based controls

What I Disliked:

  • Some minor performance issues

What I Hated:

  • Nothing

Tower of Time reviewed on Xbox One X using code provided by the publisher.

John Wick Hex Arrives on PS4, May 5th

John Wick Hex is a wickedly addictive strategy game that masquerades as an action title. As John Wick players have to fit their extensive moveset, maneuvering, and consideration of enemy actions into the timeline – succeed and you’ll dispatch them neatly and without taking damage. Fail, and the consequences are high.
I loved the game when it hit PC and will be checking it out when it arrives on PS4, May 5th. I’m not sure how well the game will translate across to the controller, but I have faith in Bithell Games and Ant Workshop to make it work.
Check out the trailer here, and here’s the press release:


Experience the thrilling timeline strategy game from Good Shepherd Entertainment, Lionsgate and Bithell Games for the very first time on consoles

AMSTERDAM & LOS ANGELES — April 2, 2020 — Publisher Good Shepherd Entertainment, global content leader Lionsgate (NYSE: LGF.A, LGF.B) and independent developer Bithell Games have announced that the action-oriented timeline strategy game John Wick Hex is coming to PlayStation®4  on May 5.
Building on their work from the original PC title, Bithell Games (Thomas Was Alone, Subsurface Circular) has collaborated with Ant Workshop to redesign John Wick Hex for the PlayStation®4’s DualShock 4 controller. Wick’s every move and skills will be available at your fingertips as quick as the man himself.
John Wick Hex is fight-choreographed chess brought to life. It expands on the John Wick universe with a new storyline, unique graphic noir art design, and the world-class voice talents of Ian McShane, Lance Reddick and Troy Baker. The game also includes a riveting original score by Grammy-nominated composer Austin Wintory (JourneyFlow, the Banner Saga series).
Created in close collaboration with the creative and stunt teams behind Lionsgate’s hit franchise, John Wick Hex captures the unique feel of tactical combat from the films, blurring the line between strategy and actionEach move has its own risks and consequences, and every weapon changes the tactics at hand. Ammo is limited and realistically simulated, so time your reloads and make each choice count.
John Wick Hex will be available for $19.99 on the PlayStation®4 computer entertainment system via the PlayStation®Store on May 5. John Wick Hex is currently available for Windows PC and Mac exclusively via the Epic Games Store. For more details, visit JohnWickHex.com, and follow @mikeBithell and @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment
Good Shepherd Entertainment is a Netherlands-based game publisher founded by industry experts focused primarily on the business of producing and publishing independent video games. Good Shepherd has built a global business based on its publishing concept that pairs talented developers with creative content, writers, musicians and IP powerhouses. Good Shepherd’s innovative funding model provides opportunities for individual investors to participate in the $130B video game industry by investing directly with the publisher on select projects. Good Shepherd Entertainment works in partnership with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful industry leaders in independent game development and publishing. www.GoodShepherd.games
About Bithell Games
Bithell Games is a team focused on creating entertaining, innovative games which tell mature stories. Their original titles span multiple platforms and include the BAFTA-winning Thomas Was AloneVolume, and the award-nominated Circular anthology series (Subsurface CircularQuarantine Circular).
About Lionsgate
The first major new studio in decades, Lionsgate (NYSE: LGF.A, LGF.B) is a global content leader whose films, television series, digital products and linear and over-the-top platforms reach next generation audiences around the world. Lionsgate film and television properties also support a global network of location-based entertainment and other branded attractions as well as a robust video game business. Lionsgate’s content initiatives are backed by a nearly 17,000-title film and television library and delivered through a global sales and distribution infrastructure. The Lionsgate brand is synonymous with original, daring and ground-breaking content created with special emphasis on the evolving patterns and diverse composition of the Company’s worldwide consumer base.
About Ant Workshop
Ants – tiny, strong, focussed, good at working with others to achieve their goals and often with a nasty bite. Some of these characteristics (not so much the bitey ones) are also shared by Ant Workshop, a small independent game developer and work-for-hire studio based in Edinburgh, Scotland.

Review – Wartile

Wartile hit Steam back in 2017 and has made the jump to consoles at long last, arriving on PS4 and Xbox One. The overhead real-time strategy title mimics the setup of tabletop games like Dungeons & Dragons, only with a Viking-themed adventure across multiple ‘Battle Boards’ that each features a unique challenge to overcome. Console gamers benefit from a slew of updates that the game has received since it launched, but is it ready for the ‘couch and TV’ experience?

Well…no – not really. If you play like I do, on a monitor that’s a foot or two away from you, then you’ll have no problems with Wartile. Even if you play on a larger TV, however, you may want to give this some thought as it’s not really optimized for consoles.

The game runs very well, there are no performance issues and the camera has even improved a bit from the PC release – but there’s an awful lot of little bitty text to read on the cards that make up the bulk of the gameplay, and it’s nearly impossible to read them from your couch.

Between the character models and the environmental design, the game looks like a melding of a Dungeons & Dragons hexagon map and one of those 3D train set dioramas you might find in the basement of someone with entirely too much time on their hands. The result is a stunning looking game with a ‘miniatures come to life’ feel to it that I found very appealing.

Gamers can, after a bit of play, set up their own war band from their growing collection of miniatures. Each character can be outfitted with looted or purchased weapons and armor, and whether you want to min/max their development with only the finest gear or choose something that looks cool is entirely up to you. In addition, each character brings unique abilities to the fight and you’ll have to choose which to assign as active skills to help turn the tide of battle.

At first glance you’d expect Wartile to feature a turn-based combat system, but it incorporates a real-time system – albeit a real-time system with a cooldown mechanic for character abilities and a cost mechanic for the battle cards the player can activate. Combine those systems with intricacies like weapon reach and the need to keep the high ground in battles, and you’re looking at a combat system that’s surprisingly deep while still retaining an approachable learning curve.
What I liked:

  • Great environments and miniatures
  • Tons of battle strategy and variation thanks to randomness of cards
  • Difficulty levels give some replay value

What I didn’t like:

  • Long load times
  • Small text on cards

New Prequel DLC for 'Frostpunk'

I’d say I’m shocked to see 11 bit studios take Frostpunk, a game that’s as much a morality study as it is a city-building strategy title, and put gamers in the time prior to the world freezing over, but they’ve taught me to expect the unexpected when it comes to Frostpunk.
After all, the game – which I loved in both of its forms – got an Endless mode added to it, something I thought was absolutely impossible and counter to everything the game was about, and the mad geniuses made it work!
So when The Last Autumn hits PC on January 21st, I’ll be there. I have to see what they’ve done now…
Here’s the press release:

Frostpunk was once a world full of life and energy – New DLC expands on the story behind the popular city-building, survival game!

The Last Autumn DLC releases in January. Explore the world of Frostpunk before the frost consumed everything.

Warsaw, Poland – December 13, 2019 — 11 bit studios is proud to fully unveil the biggest expansion to the Frostpunk world! The Last Autumn serves as a story prequel to the plot of the popular base game and will change the perception of the frostbitten landscape fans are so familiar with. It will be available for PC through online stores such as Steam, GOG.com, and the Humble Store on January 21st. Along with the release of its biggest expansion, Frostpunk is having its biggest sale to date with a 60% discount on Steam!

The Last Autumn depicts an important turning point in the Frostpunk universe, as it sheds light on events of the story that happen before the winter strikes. Imagine the world of Frostpunk before the frost consumed everything; the world that is full of life and energy. See the civilization’s last attempts to remain unbeaten by nature and build a generator in an effort to save your people. Experience the uneven battle against winter as it slowly takes over the British Empire and threatens its collapse. The Last Autumn offers new buildings, technologies, and Books of Laws that will assist you in navigating through unprecedented social issues and shape the Frostpunk society in previously unknown ways.
“We’re really excited to show our latest work to the community. The Last Autumn will debut a month later than originally planned, but we firmly believe that it will be worth the wait since it’s one of the most amazing things we did with Frostpunk so far. And the story doesn’t end here. The third DLC is coming so 2020 will be a big year for Frostpunk.” – says Kuba Stokalski, Frostpunk Lead Designer.
The Last Autumn is included in the Frostpunk Season Pass that was released in August for PCs. The pass grants access to all three DLC packs: The RiftsThe Last Autumn, and the unannounced pack codenamed “Project TVADGYCGJR”. If you don’t have the Season Pass, each DLC pack can be bought separately. All expansions will arrive on consoles at a later date.
Last up — the cherry on top, if you will — 11 bit studios has a special treat for the musically-inclined part of the Frostpunk community. Frostpunk’s ‘Suite for String Quartet’, by composer Piotr Musiał, is comprised of the game’s main theme and accompanied by the music from ‘The City Must Survive’. Sheet music for this stellar composition can be found here. May it serve as a source for great musical interpretations!

Find more about Frostpunk at:
Official Website: http://www.frostpunkgame.com/
Twitter: https://twitter.com/frostpunkgame
Facebook: https://www.facebook.com/frostpunkgame
About Frostpunk
Frostpunk is the first society survival game. As the ruler of the last city on Earth, it is your duty to manage both its citizens and its infrastructure. What decisions will you make to ensure your society’s survival? What will you do when pushed to breaking point? Who will you become in the process?
About 11 bit studios
11 bit studios is a Warsaw-based Polish game development studio known for This War of Mine and Frostpunk as well as a publisher teaming up with indies to bring their gems to life, lately with Moonlighter by Digital Sun Games and Dead Mage’s Children of Morta. Contact at info@11bitstudios.com.

Outrun The Sun In 'Dark Moon'

In Dark Moon, gamers will be forced to scavenge, build, and – above all else – stay on the move. The survival strategy game, set on the moon, sees a future in which a massive solar storm has devastated the Earth to an unknown extent and those trapped on the moon must stay ahead of the sun’s killer rays.
It’s not just a matter of gathering resources and keeping moving, if the trailer is any indication you’ll also need to worry about the morale of your crew and – if you can justify it to yourself – lie to them to keep them going.
It’s an interesting twist on the normal strategy game, so I’ll be keeping an eye on Dark Moon as it winds its way towards its June 2020 release date.
Here’s the press release:

Surviving the Solar Storm with Dark Moon’s Announcement Trailer

Jujubee Reveals an Announcement Trailer of Their New Sci-Fi Survival Strategy Game Coming June 2020 on PC

(Katowice, Poland | Dec 13, 2019) – Polish developer Jujubee S.A. has just revealed their latest project Dark Moon in an Announcement Trailer showcasing the game’s grim atmosphere and lunar isolation.
Wishlist Dark Moon here:  https://store.steampowered.com/app/1105330/Dark_Moon/
Dark Moon is a survival strategy game where in order to survive you must avoid the Sun’s scorching rays and embrace the darkness. Gather resources, upgrade your mobile base, make tough moral decisions, and keep moving forward. Remember, whatever you do – don’t go into the light!
“We’ve always wanted to tell mature and engaging stories as well as educate our players about our world. With Dark Moon we will be able to do both, to tell a story of one’s struggle to come back home from the Moon. As a real-time strategy title with survival elements, we believe the game could become an emotional journey, especially with the moral choices the players have to make along the way.” – Pawel Nitta, Head of Marketing & PR.

Solar Pressure
The Sun is destroying everything it touches, you must avoid its radiance. The Mechaplex – a giant, general-purpose engineering vehicle will stand as your base of operations. It will also serve as your getaway vehicle, thus plan your actions accordingly and escape the tireless enemy.
Non-linear Survival
A different experience with each playthrough as each location and event may bring unpredictable results. Embrace or beware of other survivors who will want to join your convoy. Gather minerals and use their properties to increase your chances of survival.
Manage Your Mobile Base
The Mechaplex is your means of survival; build new buildings on top of it, research new technologies, enhance your crew’s abilities, and traverse the lunar plains.

Game information:
Platform: PC (Steam)
Publisher: Jujubee S.A.
Developer: Jujubee S.A.
Release date: June 2020
About Jujubee:
Jujubee S.A. is a game development studio that has released titles such as “FLASHOUT 3D”, “Suspect in Sight”, “Take Off – The Flight Simulator”, the real-time strategy game “Realpolitiks”, “Truck Simulation 19”, the documentary-adventure game “KURSK” and the latest “Deep Diving Simulator”. The company’s goal is to create inspiring and unconventional games for all significant device platforms, such as iOS (iPhone, iPod, iPad), Android, Mac, PC and consoles. Jujubee is a publicly traded company on NewConnect (JJB).

Phoenix Point Hits Epic Games Store December 3rd

When creators move on from a project they’ve long been associated with there’s obviously some sadness at what’s left behind, but there must also be an enormous amount of excitement at being able to birth something new that doesn’t carry the tremendous weight of customer expectation.
When you work on something like XCOM, for example, as great as it is there are always expectations from fans – not only that it will improve but also that it won’t change TOO much. It’s a tough line to walk, but imagine you can escape that and start your own IP with all that you’ve learned, able to make something new without the baggage of history behind it?
That’s what Phoenix Point looks to be for Snapshot Games, an all-new strategy game from the creator of XCOM. Something that can do new things without leaving old fans in the lurch, and something that brings with it the optimism that a new IP holds.
Phoenix Point hits Epic Games Store for Windows and Mac on December 3rd, and they’re leaning in on pulling from that XCOM crowd with a series of videos showcasing the new game for that fanbase.

Here’s the press release:


Discover What’s Ticking Behind Snapshot Games’ Upcoming Hit With the “Phoenix Point for XCOM Fans” Video Series

LOS ANGELES — Nov. 7, 2019 — Snapshot Games has announced that Phoenix Point, the new sci-fi strategy game from the creator of XCOM, will be available on Windows PC and Mac via the Epic Games Store on Dec. 3, 2019.
Snapshot Games has also released the newest video in its “Phoenix Point for XCOM Fans” series, breaking down Phoenix Point’s key features and mechanics for lovers of strategy experiences. The full playlist is available now on YouTube:

Phoenix Point delivers a new breed of turn-based strategy. Plan operations, research new technologies, and build alliances to unite the planet or destroy your rivals — then customize your squad and deploy into conflict zones around the globe with dynamic objectives and destructible environments. Procedurally generated maps, branching storylines, and enemies that mutate to counter your tactics create a huge variety of challenges and surprises, ensuring no two playthroughs are ever the same.
Phoenix Point is available to pre-order now via the Epic Games Store and buy.phoenixpoint.info. The game is expected to arrive on consoles in 2020. For the latest updates, follow Phoenix Point on FacebookTwitterYouTube and Discord and the official Phoenix Point Forums.

About Snapshot Games
Snapshot Games is a video game developer and publisher based in Sofia, Bulgaria, and Los Angeles, California. Founded by Julian Gollop and David Kaye, Snapshot’s first game was the crowdfunded and critically praised Chaos Reborn. Snapshot’s latest title, Phoenix Point, is a sci-fi strategy and tactical combat game which puts players in control of humanity’s last remnants against an apocalyptic alien threat.