Tag Archives: third-person shooter

Ghost Recon Breakpoint Episode 3 Hits September 15

With the news about Tom Clancy’s The Division 2 getting a massive update in mid-September, you might start to wonder how Ubisoft is getting all this done during a pandemic…but hold onto your butts because there’s still MORE to come in the form of a massive Episode 3 update to Tom Clancy’s Ghost Recon Breakpoint.

The update, Episode 3 for those scoring along at home, hits September 15th and brings a new story adventure, a new class, and PVP tweaks.

The story has gamers going after the mastermind behind a plan to unleash attacks on American soil. Witha branching storyline and optional mission objectives, this should offer both ‘do it your way’ gameplay and some replay value. Owners of the Year 1 Pass have full access to the 10 mission pack, while those without the pass can play two missions before deciding if they want to buy it.

The new class is called Pathfinder, which has access to some pretty killer passive skills allowing them to spot hidden caches, thermal vision to spot enemies, and a metabolism that makes ration effects be more powerful and longer lasting.

In my review I thought the game needed some updates back when it first released, so maybe I should jump in again to see how it plays after Ghost Recon Episode 3 hits.

Here’s the full press release:


TOM CLANCY’S GHOST RECON® BREAKPOINT EPISODE 3 IS COMING SEPTEMBER 15 WITH A NEW ADVENTURE, NEW CLASS AND PVP UPDATES

Episode 3: Red Patriot Adventure Brings Exclusive Rewards

Montreal  September 10, 2020 — Today, during Ubisoft Forward, Ubisoft announced that Tom Clancy’s Ghost Recon® Breakpoint will release Title Update 3.0.0 on September 15 on PlayStation®4, the Xbox One family of consoles and Windows PC, as well as on Stadia and UPLAY+, the Ubisoft subscription service.* The update will feature the new adventure: Red Patriot. You will also discover a new class: the Pathfinder, as well as new PVP maps. A live event will also be available later during this new episode.

Title Update 3.0 of Tom Clancy’s Ghost Recon Breakpoint will include:

  • A new story Adventure: Red Patriot begins when Trey Stone asks Raven’s Rock, a Russian separatist group and their agents, the Bodarks, to plan attacks on US soil. Nomad is assigned a simple mission: take down everyone involved in Stone’s plan and the Bodarks. The Adventure will offer a branching storyline and optional mission objectives for a diversity of approaches. All players will get access to two free missions and can purchase the full adventure afterward, but Year 1 Pass owners can play the adventure’s 10 missions in full. Upon completing missions, players will unlock 26 high-quality rewards.
  • A new class with one-week exclusivity for Year One pass owners starting September 15.
    • Pathfinder class lets player control a rogue Azraёl drone through their special ability, the Armaros Interface. Their special tool, the Uplink Protocol, refills the Pathfinder skill gauge and is only found in well-hidden tactical caches with other high-quality loot. Pathfinders’ passive skills include: Tactical Cache Identification, which allows them to highlight caches; Scout Vision, which allows for white-hot thermal vision; and Wild Metabolism, which allows for ration effects to last longer and to be more powerful.
  • PVP updates, including a new map, three new missions and a Pathfinder class adaptation. The new PvP milestone missions are related to the Pathfinder class and offer two exclusive rewards for completing achievements.

The Title Update 3.0 also adds 65 new items in Maria’s shop including weapons, bundles, vehicles and more.

For more information about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news on Tom Clancy’s Ghost Recon Breakpoint and other Ubisoft games, visit news.ubisoft.com.

*UPLAY+ is $19.99 per month. Cancel anytime. More information at uplayplus.com.


About Tom Clancy’s Ghost Recon Breakpoint
Developed by Ubisoft Paris,** Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.

**In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odesa, Kyiv, Belgrade and Milan studios.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

Subject 2923 DLC Hits Remnant: From the Ashes, August 20th

I make no secret of the fact that Remnant: From the Ashes was one of my favourite games last year, with something about the great mix of survival action and shooting that just clicked for me. It doesn’t hurt that it has a really creepy setting and well-developed lore behind it to boot, and that’s going to get explored a bit more this year with the Subject 2923 DLC, hitting PC, PS4, and Xbox One on August 20th for $9.99.

The DLC will explore Ward Prime, a military facility world that promises to hold the answers to the origins of ‘The Dreamers’ but will likely also leave us with a ton of new questions.

If you haven’t grabbed the game yet, maybe wait and get the ‘Remnant: From the Ashes – Complete Edition’ that includes the base game and both DLC packs for $49.99. It also launches on the 20th.

Here’s the press release:


REMNANT: FROM THE ASHES – SUBJECT 2923 ANNOUNCES $9.99 LAUNCH PRICE AND REVEALS NEW MYSTERIOUS REGION OF “WARD PRIME”

Take Home the Complete Remnant: From the Ashes Experience with the Complete EditionLaunching Digitally on August 20 for $49.99

Perfect World Entertainment and Gunfire Games are excited to announce that Subject 2923, the final and most expansive DLC for Remnant: From the Ashes will be available on PC, Xbox One and PlayStation®4 on August 20 for $9.99. The final DLC for the hit survival action game that has sold over 1.6 million units will introduce the mysterious abandoned military base, “Ward Prime” — one of the DLC’s two unique zones. The DLC will also bring a new campaign mode “Subject 2923”, that concludes Remnant: From the Ashes’ thrilling post-apocalyptic story, and adds all-new quests, bosses, weapons, trinkets, armor sets and more. In addition, Remnant: From the Ashes – Complete Edition, which will include the Remnant: From the Ashes base game, the first premium DLC Swamps of Corsus and the upcoming premium DLC Subject 2923, will also launch digitally on August 20 on PC and consoles for $49.99.

Survivors that take on the expedition to the military facility world of Ward Prime in Subject 2923 will come to find that it holds many unsolved mysteries, including the origins of “The Dreamers” and how they connect to the dreaded Root, the evil force plaguing Earth. In the 1960s, the US military discovered a large, alien stone etched with symbols along with a wall containing strange runes written in another language. When the runes were deciphered, they revealed the power of the World Stone and how to create Dreamers — humans bonded with powerful entities in these other worlds. The military set up a facility that would become known as Ward Prime for this purpose.

To put an end to the Root once and for all, players will need to explore Ward Prime and uncover the truth behind the tragic events in the Ward, the Dreamer Program and the various other Wards within the Remnant: From the Ashes multiverse.

Discover more Ward Prime details via this developer blog: https://www.remnantgame.com/en/news-article/11476013

Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.

Remnant: From the Ashes is available digitally for $39.99 on PC (Steam), Xbox One and PlayStation®4. The physical version is also available now at Amazon, Best Buy, GameStop, among other retailers for PC, PlayStation®4 and Xbox One for $39.99.

Learn more about the game and the new Subject 2923 DLC at http://www.RemnantGame.com or follow the game’s Twitter (@Remnant_Game) and Facebook for the latest updates!


ABOUT PERFECT WORLD ENTERTAINMENT INC.
Perfect World Entertainment is a leading online publisher of live service games in North America and Europe. Founded in 2008, Perfect World Entertainment is known for creating and publishing titles based on well-known global entertainment franchises, such as Star Trek and Dungeons & Dragons. The company’s popular live service MMO games, including Neverwinter, Star Trek Online and PWI, have cumulatively grossed over $500M in their lifetimes. Perfect World Entertainment also partners with third-party development studios, including Gunfire Games, developer of Remnant: From the Ashes, and Unknown Worlds, developer of Subnautica, to help bring their games to market on a global scale. Perfect World Entertainment is a subsidiary of Perfect World Group, and is headquartered in Redwood City, California. For more information, please visit: perfectworld.com.

ABOUT GUNFIRE GAMES, LLC.
Gunfire Games is a PC, console and VR game developer based in Austin, Texas. The studio’s core team grew from the ashes of Vigil Games, best known for creating the Darksiders franchise as well as the best-selling Oculus Rift title, Chronos. Founded with a passion for creating games with great worlds, the team continues this mission with Remnant: From the Ashes. For more information about Gunfire Games and Remnant: From the Ashes visit http://gunfiregames.com.

Review – Crucible

There really was no more fitting name for Amazon’s new PC-exclusive free to play sci-fi third-person multiplayer shooter than Crucible, whether you go by the definition of a container in which substances are melted and blended together, or a test in which different elements collide and create something new.

Crucible mashes together components from multiple game genres into one sprawling battle royale (BR), multiplayer online battle arena (MOBA), hero shooter, with player vs environment (PvE) elements stacked on top of the player vs player (PVP) ones. The result? Well, it IS something new, but the problem with jamming a bunch of weird disparate substances together in a crucible is that sometimes it blows up in your face.

First off, the good. Crucible has an incredibly creative roster of 10 ‘hunters’ to choose from, each with a ton of character. Every hunter has special abilities and weapons, which – in theory – lends itself to everyone being able to find a character or two that fits their playstyle. This aspect of the game reminds me a bit of Paragon, Epic’s MOBA that was shuttered after Fortnite exploded in popularity and necessitated more resources being thrown its way. The Rocket Racoon like Tosca was an early favourite of mine, but I quite liked the melee focused Drakahl and heavy weapon expert Earl as well.

Secondly…unfortunately that’s really all I can say about Crucible with a positive spin to it.

The gunplay is fine, with spot-on aiming but little in the way of real feedback from your weapons. Whether you’re using Tosca’s acid-spitting shotgun or Earl’s gigantic blaster, AI controlled enemies just wade slowly toward you swallowing up rounds until you drop them. Thanks to the need to level up your character (prior to the match you choose from a MOBA-like string of upgrades, then you’re automatically upgraded when you earn the necessary points during gameplay) the PvE aspect is the bulk of the gameplay, so the dev team at Relentless Studios needed to nail it and they missed the mark. It’s clunky, it’s slow, and – most damning of all – it’s boring.

Combat against other players is more entertaining, but it’s a short burst of something interesting sandwiched by long stretches of trudging through the environment to find another burst of action. The game has one map, and it’s sprawling in a way that would be fine with larger player counts but just doesn’t work with the low player counts of the three available modes: Alpha Hunters, a 2v2v2v2v2v2v2v2 (eight teams of two) battle royale; Harvester Command, an eight vs eight race to gather 100 resource points by controlling Essence harvesters; and Heart of the Hives, a four vs four bout where you need to eliminate large hive creatures and be the first to claim three hearts.

If you play as one of the slower characters every death means an excruciating walk back to the front lines, and after trudging back to the front as Earl in a game of Heart of the Hives (after the half-minute wait for respawn and then 10 second wait for the drop pod to finally land) only to get teamed up on and killed immediately, I was increasingly eager to check my Steam library for something else to play.

It doesn’t help that there’s no in-game voice or text chat to help build camaraderie or a community. There’s a simple ping system, but it’s far less functional than what you’ll find in Apex Legends or Fortnite, so communication with teammates is sparse or non-existent. Given this total lack of effort towards building any in-game friendships, it makes sense that Alpha Hunters ends with the winning duo then forced to fight each other to the death.

After all, Crucible isn’t about making friends.

'Tom Clancy's The Division 2' Gets Free Trial

A virus devastates the economy and the nation… That seems familiar but I can’t quite put my finger on why…
If you’re tired of the games you already have, and for some reason haven’t made Tom Clancy’s The Division 2 one of them – and according to our review you really SHOULD HAVE – you can check out a trial of the game starting…NOW.
The trial gives you eight hours of access to the game, with your agent capping out at level 8. The good news is that this gives you a really good indicator as to whether or not the game is for you, and if you want to keep playing any progress will carry over into the full game.
Want more? There are even rewards for Rainbow Six Siege players who check out the trial or play the full game, starting April 22nd.
Here’s the press release:


NEW PLAYERS CAN CATCH A GLIMPSE OF TOM CLANCY’S THE DIVISION® 2 STORY WITH FREE TRIAL STARTING TODAY

From April 22, In-game Cosmetic Rewards Will Be Offered to Rainbow Six Siege and The Division 2 Players

Today Ubisoft announced that a free trial is now available for Tom Clancy’s The Division® on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, and Windows PC.

The trial allows players to play The Division 2 for free up to Level 8 and for a maximum duration of eight hours. Players who wish to purchase the game after finishing their free trial will be able to keep their progression.

In addition, starting April 22, players who own Tom Clancy’s Rainbow Six®  Siege can earn the Ela The Division 2 Set in Rainbow Six Siege by playing The Division 2 free trial or the full game. This set includes The Division Agent uniform and headgear, Division Watch charm for the Ela Operator, and Division Weaponry weapon skin for the Scorpion EVO 3 A1. Division 2 players will receive The Impromptu weapon skin as a reward for their character.

To install the trial version, visit Uplay, PlayStation Store, Xbox Games Store or the Epic Games Store and download “Tom Clancy’s The Division 2 TRIAL”. For more information, visit the free trial page at: www.thedivision2.com/freetrial.

For the latest on Ubisoft games, please visit news.ubisoft.com.

About Tom Clancy’s The Division 2
Led by Massive Entertainment in collaboration with seven other studios around the world,* Tom Clancy’s The Division 2 is the next evolution in the open world online shooter RPG genre that the first game helped establish. Set seven months after the first game, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington, D.C. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington, D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from the Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.
For more information on Tom Clancy’s The Division 2, please visit tomclancy-thedivision.ubisoft.com.
For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News at news.ubisoft.com.
*Associate studios are Ubisoft Reflections, Red Storm, Annecy, Leamington, Shanghai, Bucharest and Sofia.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

'Warlords of New York' Expansion Hits 'The Division 2' in March

Continuing Ubisoft’s trend of strong post-launch support of their titles, Tom Clancy’s The Division 2 will be receiving a sizable expansion ‘Warlords of New York’ on March 3rd. The downloadable content (DLC) adds a new storyline, tasking players with tracking down a former Agent now gone rogue, Aaron Keener.
If Keener’s skills weren’t enough, there’s also the environment working against you, as he’s based in lower Manhattan, a former Dark Zone that was recently hit hard by a hurricane, and his cadre of Rogue Agents who will have to be eliminated one by one to work your way through to Keener.
A prologue for the DLC is available with Episode 3 – Coney Island: The Hunt, available February 12 if you own the Year 1 pass, and February 19th for all players.
Here’s the press release:


Tom Clancy’s The Division® 2 Warlords of New York Taking Agents on the Ultimate Manhunt Starting March 3

  • The Division 2’s narrative-driven expansion will bring players to a new devastated open world in South Manhattan.
  • Starting tomorrow, players can experience the prologue with Episode 3 – Coney Island: The Hunt, available free on February 12 for Year 1 pass holders, February 19 for all The Division 2 players.

Montreal — February 11, 2020 — Today, Ubisoft announced Tom Clancy’s® The Division 2 Warlords of New York, a narrative-driven expansion in The Division 2, available on March 3, 2020 on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC and UPLAY+*, Ubisoft’s subscription service. Tom Clancy’s The Division 2 and its expansion will also launch on the new generation gaming platform, Stadia, later in March.

While current The Division 2 players can purchase the expansion on its own, new players can purchase the Standard Edition, which includes The Division 2 base game and The Division 2 Warlords of New York expansion. The Ultimate Edition, which gives players both the game and its expansion, as well as all of The Division 2’s Year 1 content, classified assignments and unlocked specializations, will also be available. All players must be at Level 30 and have reached World Tier 5 to join The Division 2 Warlords of New York. As such, each edition of the game will come with a Level 30 boost that players can activate if they wish to do so, to immediately jump into the New York expansion. After completing The Division 2 Warlords of New York campaign, Agents can then fast travel freely between Washington DC and New York City to enjoy the entire range of The Division 2’s content.

All players pre-purchasing** the expansion will be granted a free Level 30 boost that they can use at their discretion to jump their character to Level 30 in The Division 2, ahead of the expansion’s release.

A Narrative Expansion to Discover a New Area in New York City

In Tom Clancy’s The Division 2 Warlords of New York, Division Agents will go on the ultimate manhunt for Aaron Keener, a former Division Agent who has now gone rogue. Keener, along with his network of Rogue Agents, is now a major threat to the burgeoning rebirth of civilization. To track down Keener, Agents will roam the untamed living open world of Lower Manhattan; a former Dark Zone that was recently hit by a devastating hurricane that hit New York City harder than anywhere else in the US. Agents are tasked to explore new zones, each with iconic locations such as Two Bridges, Chinatown, and Wall Street. To get to Keener, players must take down each of his Rogue Agents.  Each Rogue Agent has their own unique back story and skill – which you gain once you take them down.

The Ultimate Vision of Tom Clancy’s The Division 2 Warlords of New York

After taking the time to hear and gather community feedback, core gameplay enhancements have been implemented across various topics such as build diversity, gear streamlining and even more meaningful loot.

Along with The Division 2 Warlords of New York, Title Update 8 will include an RPG overhaul, allowing players to better read and manage their gear inventory. The UI screen will be updated to always show the roll ranges for each stat on a piece of gear or weapon. The overhaul also includes the return of god rolls, improving readability and helping players make better decisions on the gear’s usefulness to their build. Additionally, players will see a more streamlined gear recalibration system, with item and stat usefulness indicators, as well as permanent attribute and stat storage at the recalibration station. This will allow Agents the flexibility to plan the perfect build.

The existing Dark Zones in The Division 2 are also being revitalized, returning to a simpler rogue mechanic. The focus is on rewarding player-to-player interaction, whether its fighting against each other or helping a fellow Agent against a tough Rogue player.

In The Division 2 Warlords of New York, the players’ level cap will increase from Level 30 to Level 40, but it doesn’t stop there. The Division 2 Warlords of New York is also introducing an infinite progression system, the SHD level, and 4 new skills that can be used throughout the game. Owners of the expansion will also get access to new gear and new weapons.

Introducing Seasons, including Leagues and the Return of Global Events

The expansion will also introduce a new post-launch philosophy: Seasons – a 3-month-long themed endgame event with a new main target and his network to track down, introducing them at a regular pace, each with their own stories and unique rewards. The first season begins one week after the release of The Division 2 Warlords of New York. In addition to the Seasonal Manhunt, Seasons will offer new in-game activities.  Leagues are a series of challenges for players with opportunities to unlock rewards based on players’ ability to complete such challenges.  Players will also see the return of Global Events, time-limited in game events during which a global modifier is applied to the entire game and players will be rewarded by completing specific tasks. During each Season, players will grow their Season level to unlock various rewards by participating in the various seasonal activities or even simply playing the game. Players interested in collecting additional rewards can acquire a Season Pass. More information on Seasons and the Season Pass can be found on: https://www.ubisoft.com/en-ca/game/the-division/the-division-2/news-updates/76GpEgcNsk2iNg0YWybgw6/what-are-seasons-in-the-division-2-warlords-of-new-york

For more information on The Division 2 Warlords of New York, please visit: https://www.ubisoft.com/en-ca/game/the-division/the-division-2/expansions/warlords-of-new-york

Available Tomorrow: Tom Clancy’s The Division 2: Episode 3 – Coney Island: The Hunt

Starting tomorrow, Wednesday February 12 for Year 1 pass holders (February 19 for all players), Episode 3 – Coney Island: The Hunt, the last episode of The Division 2’s free Year 1 post-launch content plan, will be available to play. Episode 3 serves as the prologue to The Division 2 Warlords of New York.

Episode 3 – Coney Island: The Hunt features two main missions, two classified assignments (for Year 1 pass holders), a new specialization, “Firewall, “and new rewards as part of the referral program, as well as new weapons and exotic weapon.

About Tom Clancy’s® The Division 2
Led by Massive Entertainment in collaboration with seven other studios around the world***, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.
For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com.
For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.
* $19,99 per month. Cancel anytime. More information at uplayplus.com.
**Pre-purchase only available for Xbox and PC.
***Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including The Division, Ghost Recon and Rainbow Six. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

Review – Zombie Army 4: Dead War

There’s not a lot of subtlety in Zombie Army 4: Dead War, available now for PC, PS4, and Xbox One, which really shouldn’t be surprising to anyone who watches literally any of the promotional material or even just reads the game’s title. As one of a handful of characters – including some exclusive to the game’s season pass – you take to the streets of Europe and take down zombies…tons of zombies.

To be fair to the developers at Rebellion, there IS a story here, and as schlocky as it is, I must admit I find it hilariously engaging. The basis is that Hitler, known for having a fondness for the occult, summoned zombies to fill out his armies and dominate the world – events that happened in the past games. In Dead War we discover that our triumph in the last game (available now as part of the Zombie Army Trilogy collection release) has taken away the commander of the zombies but hasn’t worked to eliminate the threat entirely.

So back to the streets of Europe we go, taking on multi-stage missions in what we’ll call ‘wide-linear’ levels that allow for some exploration but aren’t quite what you’d call ‘open world’ in nature. You’re given specific missions to taken on, with side missions like helping innocents being attacked popping up as filler from time to time. There are also some collectibles to gather, if you’re into that kind of thing, and goals to complete, like using a Takedown to kill a specific zombie type, to unlock ‘stickers’ you can collect.

There’s even a progression system that allows players to upgrade their weapons in mundane ways like doing more damage or reloading faster, or more unique ways like add special modifiers: electricity or explosives, for example. There’s also a perk system layered on top, with perks (categorized as Offensive, Defensive, or Other) that allow the player to build up their character directly. Perhaps you’d like to have more stamina so you can outrun zombies, or maybe it’s more attractive to take less melee damage – both options in the Defensive category.

Completing objectives like finishing a level without going under half stamina – for the previously mentioned stamina perk – unlock the perk for use, and then you can level it up to make it more effective by completing still more objectives.

The result is that your character and weapons become far more deadly the more you play, which allows you to take on the hardest difficulty levels or just have a lot more fun with the easier ones. Zombie Army 4, as the title kind of implies, is just a crazy ball of ‘dumb fun’ – sniping zombies, setting traps, throwing grenades…it’s no-excuses mindless fun and a blast to play solo or in co-op.

The game allows four-player online co-op, and I highly recommend it, but you’ll still have a good time solo. After all, if you can’t have a good time with a game that allows you to reanimate a zombie shark so it’ll chew up zombie Nazis, I don’t think we can be friends.

 

Take On The Terminator in Tom Clancy's Ghost Recon Breakpoint

It seems like just yesterday when the Predator invaded Ghost Recon Wildlands, and now another famous movie villain is going after the gamers in a Tom Clancy game. This time around it’s Tom Clancy’s Ghost Recon Breakpoint, and the villain is none other than the Terminator.
The free event kicks off January 29th and features “multiple mission settings, enemies, and dialogues” that were inspired by the 1984 classic robot vs. humanity flick. Gamers can take it on solo, but you’re going to have a lot more fun if you go after the Terminator with friends.
The pair of narrative missions will be sticking around once the event wraps up, February 6th, so don’t worry if you can’t get online in the next week to take part.
Here’s the press release:


THE TERMINATOR INVADES TOM CLANCY’S GHOST RECON® BREAKPOINT

Defeat the Terminator in Two Unique Narrative Missions and Earn Exclusive Rewards

Montreal — January 28, 2019 — Today, Ubisoft announced a partnership with Studiocanal that will bring the Terminator to Tom Clancy’s Ghost Recon® Breakpoint with the release of a free event featuring multiple mission settings, enemies and dialogues inspired from the original 1984 The Terminator movie. The event will be available for all players starting tomorrow 9am UTC on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service,* and Stadia, the new generation gaming platform from Google.

Entirely playable in solo or co-op, the Terminator Live Event will have players gear up and face an unexpected threat from the future in a new story arc taking place in a new location on Auroa.

Two main narrative missions will be introduced, during which players will have to rescue and partner with Rasa Aldwin, a woman coming from the future, in the hope of stopping the Terminators’ plans. These two missions will be available starting January 29 and February 1, respectively, and will remain in-game once the event ends. In addition, players will be able to face the challenging T-800 cyborgs in daily warfare and interception missions.

Upon completing missions during the live event, January 29 to February 6, players will be rewarded with exclusive items inspired by The Terminator, including the movie’s iconic punk outfit, as well as exclusive new Terminator weapons and vehicles. Besides the rewards granted by completing the event’s missions, players will be able to further customize their Ghosts with two Terminator-inspired packs, allowing players to fully transform into the Terminator or Kyle Reese in-game.

The Terminator Live Event comes as part of Tom Clancy’s Ghost Recon Breakpoint’s Episode I, and follows the launch of the first raid in franchise history as well as a series of free updates that brought major improvements to the game. The game will continue to receive regular updates in the coming months, in line with the commitment made in the Moving Forward letter to expand and improve the game based on player feedback.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

 

*$19.99 per month. Cancel anytime. More information at uplayplus.com.

About Tom Clancy’s Ghost Recon Breakpoint
Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.
*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.
© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the S logo, and related marks and logos are trademarks of Google LLC.
T1, THE TERMINATOR, ENDOSKELETON, and any depiction of Endoskeleton are trademarks of Studiocanal S.A.S. All Rights Reserved.
About STUDIOCANAL
STUDIOCANAL, a 100% affiliate of CANAL+ Group held by Vivendi, is Europe’s leader in production, distribution and international sales of feature films and TV series, operating directly in all three major European markets – France, the United Kingdom and Germany – as well as in Australia and New Zealand.
STUDIOCANAL owns one of the most important film libraries in the world, boasting more than 5,500 titles from 60 countries. Spanning 100 years of film history, this vast and unique catalogue includes among others the iconic Terminator 2, Rambo, Breathless, Mulholland Drive, The Pianist and Belle de jour.
STUDIOCANAL has fully financed box office hits Tinker, Tailor, Soldier, Spy, Paddington 1 and 2, The Commuter and Shaun The Sheep Movie. Upcoming films backed by STUDIOCANAL include Marjane Satrapi’s Radioactive featuring Rosamund Pike and The Secret Garden produced by David Heyman starring Colin Firth.
STUDIOCANAL is actively developing and distributing high-end TV series through its network of award-winning European production companies, including TANDEM in Germany (Shadowplay), the UK’s RED Production Company (Years and Years), Spain’s BAMBÚ PRODUCCIONES (On Death Row) and France’s STUDIOCANAL ORIGINAL (Mouche). STUDIOCANAL is also an associate of Danish-based SAM Productions founded by Søren Sveistrup and Adam Price (Ride Upon The Storm) as well as of UK-based GUILTY PARTY PICTURES; Benedict Cumberbatch’s production company SUNNYMARCH TV (Patrick Melrose) and URBAN MYTH FILMS (War of the Worlds).

Project Titan Now Available In 'Tom Clancy's Ghost Recon Breakpoint'

Ubisoft has done a great job of updating Tom Clancy’s Ghost Recon Breakpoint, responding quickly to player feedback while still moving forward with the game’s planned content. The latest addition is the promised raid content, Project Titan, a four-player mission that brings higher challenge and greater rewards.
With four bosses to take on, each using unique mechanics players will need to adapt to, I’m looking forward to trying this out. Check out some screenshots and the trailer, then get the game updated and give it a shot! You’ll need a Gear Score of 150+, but that’s not hard to have attained at this point – getting your team organized and communicating will likely be harder to get done, especially if you have friends like mine.
[foogallery id=”9835″]
 

Here’s the press release:


SQUAD UP, RAIDS ARE NOW AVAILABLE IN TOM CLANCY’S GHOST RECON® BREAKPOINT 

Team Up to Fight New Deadly Enemies in the Ghost Recon Franchise’s First-Ever Raid

Montreal — November 28, 2019 — Today, Ubisoft announced that Project Titan, the first raid in the franchise’s history, is now available, free for all Tom Clancy’s Ghost Recon® Breakpoint players on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC starting November 28. Additionally, Project Titan will be available on Stadia, the new generation gaming platform from Google, later in 2019.

Project Titan introduces a four-player raid, which will test the teamwork and ability of the most experienced players as they take on the game’s toughest end-game challenge and face the most advanced Skell Technology drones, The Titans.

Project Titan takes place on Golem Island, an entirely new location off the coast of Auroa featuring unique environments full of sulfur, ashes and an active volcano. A faction of Wolves, called the Red Wolves, have taken over the island and refactored the AI to work on new lethal prototype drones. Ghosts will need to gather intel to find these drones and push their skills to the limit to take them down.

To successfully complete a raid, players will need to destroy four bosses: Baal, Quantum Computer, Gargoyle and Cerberus, each with their own unique design and mechanics that will require tactical coordination and communication to overcome.

Players will need to assemble a full squad of four players each with a Gear Score/Level of over 150 to access Project Titan. The raid will open with Normal difficulty and reward players with some of the best loot and gear in the game. The raid will be reset weekly, providing a fresh challenge to players by introducing objectives, enemy setups and rewards. In addition, Easy and Heroic difficulty modes will be introduced early 2020. For more information on Project Titan, please visit: https://ghost-recon.ubisoft.com/game/en-ca/news-updates/4EKAQUjVZhWYNYRXMkgSLe/tom-clancys-ghost-recon-breakpoint-patch-notes-title-update-1031

Additionally, today at 8PM UTC, players can check out the in game volcano explosion celebrating the opening of Project Titan.

Project Titan is the first major content addition since the launch of Tom Clancy’s Ghost Recon Breakpoint and follows a series of free updates which brought major improvements to the game. The latest patch, TU 1.0.3.1, notably introduced the gender and face selection at any time, improvements on adaptive magazine pouches on tactical vests and a variety of important bug fixes. Patch notes can be found here: https://ghost-recon.ubisoft.com/game/en-ca/news-updates/4EKAQUjVZhWYNYRXMkgSLe/tom-clancys-ghost-recon-breakpoint-patch-notes-title-update-1031. The game will continue to receive regular updates in the coming months, in line with the commitment made in the Moving Forward letter to expand and improve the game based on player feedback.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

About Tom Clancy’s Ghost Recon Breakpoint
Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.
*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.
© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the S logo, and related marks and logos are trademarks of Google LLC.

Remnant: From the Ashes Celebrates One Million Sales By Adding Hardcore Mode

Remnant: From the Ashes was a sleeper hit this year, and has now sold over a million units according to a press release from Perfect World Entertainment and development studio Gunfire Games.
They’ve already added Adventure mode and an all-new dungeon, so how do they mark this milestone? They’ve added in the much-requested Hardcore Mode, where players will have only one life to complete the game. Beating bosses in Hardcore will be difficult, but will pay off in the loot department as dropping a World Boss will provide the player with powerful rings that are available on both their Standard characters and future Hardcore characters as well.
They’ve also added a slew of quality of life improvements, including emotes, hiding your helmet, and several balance updates.
But they weren’t done there, they also updated their roadmap for new content!

If you haven’t checked out Remnant yet, be sure to jump in. It’s one of my favourite games this year, and I’m sure you’ll see it again at the year-end awards.
Here’s the press release:


REMNANT: FROM THE ASHES CROSSES ONE MILLION UNITS IN SALES

Highly Anticipated Hardcore Mode and New Game Updates to go Live on Thursday

Roadmap of Upcoming DLC through 2020 Announced

REDWOOD CITY, CA — October 30, 2019 — Perfect World Entertainment and Gunfire Games today announced that this summer’s sleeper hit, Remnant: From the Ashes, has sold more than a million units. To celebrate, on Thursday, October 31, the game will release new in-game content and rewards that will enhance players’ experience, including one of the most requested asks by fans: Hardcore Mode. This new mode will challenge players to complete the game with only one life. In addition, the Remnant: From the Ashes team teased that more exciting DLC will drop throughout 2020.

“A big thank you to all of the fans who helped Remnant: From the Ashes achieve this major milestone,” said Yoon Im, COO of Perfect World Entertainment. “Gunfire Games has made a truly special game, and it’s fantastic to see how much it has resonated with players. The team has awesome plans in the works that will continue to keep the game fresh and challenging. We’re looking forward to continuing this journey with them and all of the fans.”

“The response to Remnant: From the Ashes has been overwhelming and humbling,” said Gunfire Games co-founder and president, David Adams. “We’re excited to expand Remnant’s universe and know players will love the new game content we have in the pipe for 2020. They’ve been asking almost daily for harder and harder challenges, and we are thrilled to unveil Hardcore Mode. Let’s see who has the skills to dominate the Root and make it out alive in one shot!”

About October’s Game Update

Hardcore Mode is a new game mode where death is truly the end. Players create a new Hardcore character and play until their first death, after which they are permanently lost. To maintain a level playing field, Hardcore characters can only play online with other Hardcore characters and will not be able to random matchmake. Players will have to manually invite friends or other stalwart Survivors to a game. The most dangerous challenges will also receive great rewards, as defeating a World Boss on Hardcore mode will drop new rings with powerful effects. These items will be available to all of the characters on a player’s account (old and new, Standard and Hardcore) after they’ve obtained them. This means all future characters, including those in Hardcore mode, will begin their journey with greater potential.

Remnant: From the Ashes’ latest quality of life improvements will implement some of the most frequently requested systems. Examples include a communications wheel with access to emotes– many of which are unlocked through normal gameplay– environment pings and markers, the ability to hide helmets, a toggle to disable tutorial prompts and more balance changes. Check out the official Remnant: From the Ashes blog on Thursday for the full Patch Notes with the latest details.

About the Game

Remnant: From the Ashes is a third-person survival action shooter set in a post-apocalyptic world overrun by monstrous creatures. As one of the last remnants of humanity, you’ll set out alone or alongside up to two other players to face down hordes of deadly enemies and epic bosses, and try to carve a foothold, rebuild, and then retake what was lost.

Remnant: From the Ashes is available for $39.99 on PC (Steam and Arc), Xbox One and PlayStation®4. Learn more at http://www.RemnantGame.com and stay up to date by following the game on Twitter (@Remnant_Game) and Facebook.

ABOUT PERFECT WORLD ENTERTAINMENT INC.
Perfect World Entertainment is a leading online publisher of live service games in North America and Europe. Founded in 2008, Perfect World Entertainment is known for creating and publishing titles based on well-known global entertainment franchises, such as Star Trek and Dungeons & Dragons. The company’s popular live service MMO games, including Neverwinter, Star Trek Online and PWI, have cumulatively grossed over $500M in their lifetimes. Perfect World Entertainment also partners with third-party development studios, including Gunfire Games, developer of Remnant: From the Ashes, and Unknown Worlds, developer of Subnautica, to help bring their games to market on a global scale. Perfect World Entertainment is a subsidiary of Perfect World Group, and is headquartered in Redwood City, California. For more information, please visit: www.perfectworld.com.
ABOUT GUNFIRE GAMES, LLC.
Gunfire Games is a PC, console and VR game developer based in Austin, Texas. The studio’s core team grew from the ashes of Vigil Games, best known for creating the Darksiders franchise as well as the best-selling Oculus Rift title, Chronos. Founded with a passion for creating games with great worlds, the team continues this mission with Remnant: From the Ashes. For more information about Gunfire Games and Remnant: From the Ashes visit http://gunfiregames.com.

Photo Mode Update Added to Remedy's 'Control'

Very few games have grabbed me like Control, earning a 4.5/5 and ‘must-play’ status, and it’s a game I’ve gone back to after reviewing it enough to hit 1,000/1,000 on the Achievement list…but there was something missing. Photo Mode!
Fortunately, though not for my free time, that’s been added today in a free update.
The mode freezes time and gives the player control over options like aperture, focus distance, and field of view to set up the exact shot they want, or simply select from a group of filters to see if you can get something cool looking that way.
I’ll be firing it up to check out Photo Mode tonight, and I’ll update this with shots from my experiments but for now here’s some provided to us:
[foogallery id=”9398″]
Here’s the press release:


FREE PHOTO MODE UPDATE FOR REMEDY’S ‘CONTROL’ LETS PLAYERS SNAP AND SHARE THE STRANGEST OF THINGS

Update for Critically Acclaimed Supernatural Action-Adventure Game Now Available to Players on PS4, Xbox One and PC

CALABASAS, Calif. – Oct. 16, 2019 – Global videogame publisher 505 Games and internationally renowned developer Remedy Entertainment today released ‘Photo Mode’ as a free update for the award-winning supernatural action-adventure game Controlavailable now to all players on PS4, Xbox One and PC.

Control’s newly added Photo Mode invites players to express their creativity by capturing, customizing and sharing their favorite moments in just a few easy steps. Accessible through the in-game options, the Photo Mode menu provides players with both a Camera tab and a Filters tab, offering access to a set of tools which allow players to customize and adjust their captured content before sharing online. Players can adjust aperture, broaden or tighten the field of view, change the focus distance and select from ten filters available in Photo Mode. Players can also remove characters from shot selects, offering unobstructed views of Control’s brutalist hallways, big open spaces and otherworldly phenomena creeping in from strange dimensions.

Control debuted to acclaim this summer, with critics calling the game “a visually stunning trip” (Entertainment Weekly), “a visual triumph” (The Hollywood Reporter) and “an artistic achievement” (Polygon), praising Control as both a technical and artistic marvel. Control on PC is one of the first games to support multiple ray-traced effects, including ray-traced reflections, contact shadows, and indirect diffuse lighting.

After a secretive agency in New York is invaded by an otherworldly threat, players take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay-driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for.

Control is now available for PC, PS4 and Xbox One. For more information and regular updates on Control, please visit www.controlgame.com.

About 505 Games
505 Games, a subsidiary of the Italian entertainment company Digital Bros., is a global video game publisher focused on offering a broad selection of titles for players of all ages and skill levels. The company publishes and distributes premium and free-to-play games on leading console, PC (Steam and GoG) and handheld platforms as well as for mobile devices and social networks.
Publishing highlights in premium games include Remedy Entertainment’s critically-acclaimed Control, Koji Igarashi’s Bloodstained: Ritual of the Night, Assetto Corsa Competizione, Brothers – A Tale of Two Sons, Last Day of June, PAYDAY 2, Terraria, Portal Knights, ABZÛ, Virginia and How to Survive. Free-to-play publishing highlights include Battle Islands, Gems of War and Hawken. Distribution highlights include No Man’s Sky, Hellblade: Senua’s Sacrifice, Warhammer: Vermintide 2, Dead by Daylight and Inside/Limbo. Upcoming titles include Typhoon Studios’ comedic action-exploration game Journey to the Savage Planet and dance-fitness game Zumba® Burn it Up! for Nintendo Switch.
505 Games has offices in California, United Kingdom, France, Germany, Italy, Spain, China and Japan. The company works with a network of distribution and sub-licensing partners in all other markets.  For more information on 505 Games and its products please visit www.505Games.com.
About Remedy Entertainment
Remedy Entertainment Plc. is a globally successful console and PC game company founded in 1995 and based in Espoo, Finland. Remedy creates cinematic blockbuster action games that break media boundaries and push the envelope of 3D character technology, storytelling and visual effects. For further information: https://www.remedygames.com