Tag Archives: THQ Nordic

Review – Chronos: Before the Ashes

The low-detail style of Chronos: Before the Ashes, likely a holdover of its origins on VR platforms, gives it a charming look akin to Absolver or Ashen, but can make the environments a nightmare to navigate.

Chronos: Before the Ashes started life as a virtual reality (VR) title back in 2016 and has now been retooled and re-released as a third-person perspective action title on Playstation and Xbox platforms. A VR game translated into a console title doesn’t sound like an ideal marriage of ideas, but what caught my interest here was that Chronos ties into one of my favourite games from last year – Remnant: From the Ashes.

Chronos fits as a prequel of sorts to Remnant, and though fans will recognize objects and enemies that tie the two together there’s no need to have played one to enjoy the other. Where Remnant was a shooter, this is a melee-focused action adventure with a unique progression system.

As the name indicates, Chronos is all about the passage of time. One day a year you can challenge the Labyrinth to try and puzzle out its layout and take down the enemies within it. When you fail – and you will, several times – you age a year and try again. During your gameplay you’ll level up in a very traditional manner, earning experience to plug into one of four key stats: Agility, Arcane, Strength, and Vitality, and every decade you earn a new permanent perk. Additionally, like with real life, it’s easier to gain Agility and Strength early on, but harder as you get older – so those stats cost more…unless you have the ‘agility of someone half your age’ perk.

There are elements of Souls-style games here, as well as Resident Evil-style ‘combine items to unlock new areas’ but – in keeping with the VR origins of the game – the areas you can explore are fairly small and bland, making navigating a nightmare at times. As a Souls-like, with a world that connects back to itself as you open more routes, this is a sizable negative. There are some interesting areas though, with one standout being an exploration of a bookshelf as a miniature version of yourself (shrunk using a magic mirror) to find a key you can use when you return to normal size.

Fortunately, this isn’t the hardest Souls-like out there. The combat is – again perhaps due to starting its life in VR – pretty forgiving. You have light/heavy attacks, dodge, block, and parry in your arsenal, though parrying didn’t seem as helpful as dodging, which allows your next attack to do more damage if you pull off a perfect evade.

You’ll need to master the combat for some of the boss fights, but as with a lot of Souls-like games it’s not the end boss that is the hardest for most people, but one somewhere in the middle. For me it was the Reina Pan fight, as I was still working on patience and placement. By the time I hit the end boss, I more or less knew exactly what I was doing and took it down with in one attempt.

Chronos: Before the Ashes is an interesting addition to the library for fans of Remnant, and the aging mechanic is unique. I don’t think this will satisfy Dark Souls fans looking for a challenge, but it’s a great intro to the systems and mechanics of those games for people who don’t want that level of frustration in their life.

What I Loved:

  • Aging a year every run, and the negatives that brings with it
  • Interesting lore

What I Liked:

  • Some inventive mission design
  • Satisfying combat that doesn’t get frustrating
  • A few interesting puzzles to solve
  • Visuals remind me of Absolver or Ashen, low detail but still charming

What I Disliked:

  • Fighting with the camera to see targets
  • A lot of too-simple puzzles

What I Hated:

  • Low-detail environments make for poor navigation

Chronos: Before the Ashes is available now on PS4, Xbox One, Nintendo Switch, and PC for $29.99 Canadian. Backwards compatible on PS5 and Xbox Series consoles. Reviewed on Xbox Series X using code provided by the publisher.

Review – Kingdoms of Amalur: Re-Reckoning

Way back in 2012, Kingdoms of Amalur was exactly the kind of game you’d expect a guy like Curt Schilling to back. It was a little bit fresh take, and a little bit generic at the same time – a melding of the MMORPG (massively multiplayer online roleplaying games) titles that Schilling was so into with a single player RPG.

At the time, and as a fellow MMORPG devotee, I felt the game was maybe a bit underappreciated both critically, though it got overall positive reviews, and at retail, though it sold fairly well. Amalur offers a world where gamers can play more or less the way they’d like, able to mix and match between three main class types: Might, Finesse, and Sorceror that dovetail with the classic D&D style Warrior, Thief, Mage archetypes.

The system wasn’t quite as freewheeling as Asheron’s Call, the first MMORPG I ever really sank substantial time into, but it was a lot more open than RPG fans were really used to. Additionally, there were all the crafting abilities from MMORPGs like alchemy, blacksmithing, and sagecraft to help round out your character build.

Even the world design felt like an MMORPG, with large zones to explore. Different biomes held different enemies as well as new discoveries to be made, and it all felt like this was a legitimately real fantasy world – and there’s no wonder, with novelist R.A. Salvatore providing the underlying universe and lore that tied it all together.

What changed between then and now, the launch of Kingdoms of Amalur: Re-Reckoning? Well 38 Studios, the company founded by Schilling, declared bankruptcy, and laid off its entire staff a little over a month after releasing the game. FBI investigations started, then the SEC got involved, and it was a huge mess. Ownership of the IP was contested for a while, but ultimately bought by THQ Nordic along with the remnants of Project Copernicus – Schilling’s hoped-for MMORPG set in the same universe.

THQ Nordic saw some spark in that IP that they’re trying to fan into a flame again, and the first step of that is this remaster. Keep in mind that this is a remaster, not a remake or a re-imagining, it’s the same basic gameplay with a new coat of paint on an eight-year-old framework. Don’t go in expecting miracles, it’s not going to look like an all-new game, but it’s still a game that offers something unique even after eight years of game development advancements across the industry.

I still love my stealth build, for example. At times, though I haven’t played an MMORPG in years, it still reminds me of the ‘good old days’ of stealthing into combat and wreaking havoc on opposing players and enemy AI. Nostalgia with a fresh coat of paint? That’s all I wanted out of this remaster and it delivers.

What I Loved:

  • Great MMORPG-reminiscent gameplay, still solid eight years later
  • Top-notch lore and writing

What I Liked:

  • Some nice visual upgrades to texture and overall image clarity
  • Good voice work, with a varied cast
  • Technical issues from old hardware are gone

What I Disliked:

  • Quests can get repetitive
  • Not much of an overall visual upgrade

What I Hated:

  • Makes me want to play an MMO again…

Kingdoms of Amalur: Re-Reckoning is available now on PC, PS4, and Xbox One. Reviewed on Xbox One X, using code provided by the publisher.

Review – Destroy All Humans!

Destroy All Humans! originally came out in 2005 and was hilarious. Running wild through the streets taking out civilians, government agents, and the military was a blast.

Destroy All Humans! – newly remastered – is now available and in 2020 it feels like a breath of fresh air. We’ve been under pandemic restrictions here for a month, month and a half, and I needed a break just like this.

As Cryptosporidium-137, a tough-talking alien clone who’s a mix between Jack Nicholson and Dirty Harry, I’ve roamed the mid-sized open world levels blasting civilians, scientists, buildings…you name it, I’ve blasted or probed it – sometimes both, and I’ve loved every minute of it.

The main missions are fun, but it’s the side quests – optional in nature – that add some replay value. You’ll want to nail those down to get all your upgrades for your ship, weapons, and abilities.

This isn’t a great game, but it never really set out to be. It just wants to be a fun game you can turn your brain off for, and it’s a huge success at that. It’s a B-level game that apes B-movies and I love it to death for that still, 15 years later.

That said, some of the jokes fall pretty flat these days. There’s nothing that’s overtly offensive, but it was a product of its times and times have changed a lot even before the pandemic hit.

Though they didn’t touch any of the content, every other aspect of the game was polished to a shine in this remaster. The graphics are the equal of that ‘this is what it looked like back then’ vision I had of the game with my nostalgia goggles on, which is really saying something. Going back and looking at old footage and comparing the two is kind of jarring – it not only looks better now, but it also runs a lot better as well.

Destroy All Humans!, as I said before, isn’t a great game, but – if B-movies can transfer to the gaming world – it might be the best B-game ever made and remastered.

What I Loved:

  • Stellar upgrade – this is a top-notch remaster
  • Tons of upgrades
  • Fun weapons
  • Fun everything!

What I Liked:

  • Some really funny stuff here
  • Never had side quest mission variety like this before…

What I Disliked:

  • Some jokes that don’t land 15 years later
  • I wound up wishing it was longer

What I Hated:

  • Nothing

Kingdoms of Amalur: Re-Reckoning Slated For September Release

The existence of the Kingdoms of Amalur: Reckoning remaster was leaked a while back, but that just makes the official news that it’ll hit this September, with the title tweaked to ‘Re-Reckoning’, all the sweeter.

Amalur was an underappreciated gem in the Xbox 360/PS3 era, the launch of an RPG franchise with big plans that was ultimately submarined by utterly clueless management. Fortunately for RPG fans, THQ Nordic swept up the license and not only will they be releasing the remaster, but there’s an all-new expansion slated for 2021 as well!

Check out the trailer, unfortunately not in-game but once it’s got you pumped up for release check out the screenshot gallery to see what it’ll look like!

Here’s the press release:


Kingdoms of Amalur: Re-Reckoning Coming September 8th

Collector’s Edition and New Expansion Announced

Vienna, Austria – July 7, 2020 – The day of the Re-Reckoning has come: THQ Nordic today confirmed that Kingdoms of Amalur: Re-Reckoning is scheduled for release September 8, 2020!

The hit RPG will be making its PlayStation®4 and Xbox® One debut with stunning visuals, refined gameplay and all new content. Kingdoms of Amalur: Re-Reckoning is available for pre-order effective today.

In addition, we have a little extra to look forward to: The adventures in Amalur will continue in 2021 with a brand new expansion: Fatesworn. Details will follow later.

Kingdoms of Amalur was created by bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion creator Ken Rolston. The game is best known for an unmatched level of player choice, including countless character customization combinations, as well as a rich story filled with a myriad of side quests that layer romance, magic, whimsy and political intrigue into the player’s primary mission. Ultimately delivering hundreds of hours of gameplay, Kingdoms of Amalur: Re-Reckoning will take players from the vibrant city of Rathir through the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns as they uncover the secrets of Amalur!

Kingdoms of Amalur: Re-Reckoning Standard Edition will be available on September 8th 2020 for a SRP of € 39.99 / $ 39.99 / £ 34.99 / ₽ 1929.00

The Kingdoms of Amalur: Re-Reckoning Fate Edition will be available on September 8th 2020 for a SRP of € 54.99 / $ 54.99 / £ 47.99 / ₽ 2669.00

The Fate Edition contains the full game Kingdoms of Amalur: Re-Reckoning as well as the upcoming expansion Fatesworn, releasing in 2021.

Collector’s Edition
The Kingdoms of Amalur: Re-Reckoning Collector’s Edition for a SRP of $109.99/€109.99/£99.99 on PlayStation 4 and Xbox One and PC includes the full game which boasts more than 50 hours of gameplay plus the content listed below. We also have a fine trailer, showing of the Collector’s Edition in all it’s beauty:

Content of the Kingdoms of Amalur: Re-Reckoning Collector’s Edition detailed:

  • A highly-detailed Alyn Shir Figurine (20.8cm tall x 18cm wide x 14.2cm deep)
  • A custom Amalur keychain
  • Five pieces of original in-game artwork
  • The award-winning game soundtrack composed by Grant Kirkhope
  • A high-quality Collector’s Box

Digital pre-orders for Kingdoms of Amalur: Re-Reckoning and the Kingdoms of Amalur: Re-Reckoning Fate Edition are starting today, check here:

Kingdoms of Amalur Website


About Kingdoms of Amalur: Re-Reckoning
The hit RPG returns! From the minds of the bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston, comes Kingdoms of Amalur: Re-Reckoning. Remastered with stunning visuals and refined gameplay Re-Reckoning delivers intense, customizable RPG combat inside a sprawling game world. Uncover the secrets of Amalur, from the vibrant city of Rathir to the vast region of Dalentarth to the grim dungeons of the Brigand Hall Caverns. Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death.

Build the ideal character for the most intense combat, choosing from a countless combinations of skills, abilities, weapons and pieces of armor

Seamlessly integrate magical and melee attacks as you take on scores of enemies in grand fight sequences and finish them off with brutal Fateshift kills

Extend your experience in Amalur with all DLC from the original release, from Teeth of Naros to Legend of Dead Kel and more!

Hundreds of hours of RPG play await! Travel from the vibrant city of Rathir, to the vast region of Dalentarth, and the grim dungeons of the Brigand Hall Caverns as you uncover the secrets of Amalur!

Explore deep levels of lore in a universe steeped in 10,000 years of fiction created by New York Times bestselling author R.A. Salvatore

Enjoy countless side quests rich in political intrigue, romance, sinister magic, and even whimsy – all central to the primary mission

Rescue a world torn apart by a vicious war and control the keys to immortality as the first warrior ever to be resurrected from the grips of death

Explore a sprawling game world hailed as having “more content than any single-player game deserves!”

Improved graphical fidelity in Re-Reckoning

About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria), and with subsidiaries in Germany, Sweden, Finland, and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Destroy All Humans, Wreckfest, Titan Quest, Biomutant, Gothic, ELEX, Kingdoms of Amalur and many more.
THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

Review – SpongeBob SquarePants – Battle For Bikini Bottom Rehydrated

SpongeBob SquarePants: Battle For Bikini Bottom, released in 2003, is one of those ‘cult classic’ titles like Deadly Premonition, Dragon’s Dogma, or Earthbound that fans just won’t stop telling you about, even – or perhaps especially – if you’ve never played them. For the record, I never played the original Battle for Bikini Bottom.

I have played Deadly Premonition, Dragon’s Dogma, and Earthbound but no…I don’t want to talk about them.

Purple Lamp Studios has delivered us a masterpiece of a remaster with the Rehydrated version of Battle for Bikini Bottom, a gorgeous reimagining of the original game’s graphics that doesn’t – to my knowledge – touch the gameplay or design of the original. That adherence to the original is great for those oh-so-devoted fans of it, but I’m not sure how it’ll play (no pun intended) with today’s gamers. Game design has advanced a lot in the last 17 years, after all, especially in 3D platformers, and Rehydrated takes advantage of none of those advancements.

This feels like a 17 year old collect-a-thon platformer, even if it looks like a thoroughly modern title – and that means little to no holding your hand as to where to go or what to do next. That’s fine, and it’s a style of ‘let them do what they want and figure it out’ game design that’s increasing in popularity again these days, but modern games benefit from better designed signposting, elements that point toward what you should be doing even if they don’t insist you go do it right now.

Thankfully while some of the design elements feel a bit dated, the gameplay is still fun. As SpongeBob you can use an assortment of bubble powers and are the team’s best long-ranged weapon, but if that’s not particularly helpful for the situation you can switch to Patrick or Sandy and use their special abilities instead. The game does a good job of teaching you those abilities at the outset, and it also helps that you have only a few areas to explore at the start, unlocking more as you gather more Golden Spatulas. In a very ’17 year old game’ piece of design though, if there’s a spot you need to use Sandy, for example, you have to go back to the bus stop to change characters and then make your way back there again.

One thing that stood out to me is how little the game takes advantage of how well-written SpongeBob is. I mean there’s a reason it’s one of the most heavily meme’d and clipped shows out there – there’s a quote for literally everything under the sun, but the game uses just a few lines of dialogue for attacks or picking up collectibles and then repeats them AD NAUSEUM until you want to mute the game.

The game has a co-op mode, both same screen and online, to play what’s basically a Horde mode against a boss that was removed from the original game. I was able to play some same-screen with Andrea, who thought it was funny but not particularly fun, but wasn’t able to get into an online game with Brock – he’s busy getting ready for a move and the servers haven’t been available in pre-release.

This was my face, seeing these kelp beds for the first time. The graphical upgrade here over the 2003 original is sizable.

What I Loved:

  • Stellar graphics…and smooth framerates
  • Some great lines and good use of characters

What I Liked:

  • Trip down nostalgia lane for game design

What I Disliked:

  • So many sliding sections
  • Some game crashes/bugs
  • Nostalgia wore off quickly

What I Hated:

  • Repeating dialogue
  • Repeating dialogue
  • Repeating dialogue
  • Repeating dialogue

The Final Word: Battle for Bikini Bottom Rehydrated is a fantastic remaster, but it’s also a stellar example of how sometimes a remake would have been the better choice for a new audience. Fans of the original game and of the series should check it out, but it’s not for everyone.

Reviewed on Xbox One X using code provided by the publisher.

Battle For Bikini Bottom Rehydrated MP Trailer Highlights Horde Mode

It’s weirdly unsettling, but perfectly on point for 2020 thus far, that one of my most anticipated games of the year thus far is the remastered…sorry, ‘rehydrated’ version of SpongeBob SquarPants: Battle for Bikini Bottom. I can’t get over how good it looks, and I never even played the original.

THQ Nordic has turned the dial up just a bit more with the new multiplayer trailer that shows off a wave-based Horde mode for up to two players, either locally or online. I can’t lie, the constantly spawning red dots really brought back some memories of World of Warcraft raids from back in the day…

Battle for Bikini Bottom – Rehydrated hits shelves June 23rd on Nintendo Switch, PC, PS4, and Xbox One.

Spellforce 3 Expansion ‘Fallen God’ Adds Trolls

I hate to admit it but Spellforce 3 is one of those games I just didn’t have time to jump into back when it launched in 2017 but looking at the trailer for Fallen God, the new standalone expansion that adds an all-new playable faction of trolls, maybe it’s time to give it a shot because this is a hot looking RTS/RPG blend.

The expansion includes an all-new singleplayer campaign that has multiple endings depending on your choices, and the game sports a host of new features for returning players, including weapon salvaging/crafting and character customization for your own character and companions via character shaping – where the decisions you make influence your companion’s skills and abilities.

There’s no release date set for the title yet, aside from a somewhat nebulous ‘2020’ but you can check out the details here on its Steam page.

Here’s the press release:


Let’s Troll: New Standalone Expansion for SpellForce 3 – Fallen God Introduces the Trolls

Vienna/Austria and Munich/Germany, June 6th – When the gods have abandoned you, there is only one hope for salvation: Find a new god! This is the conclusion Akrog, chieftain of the Moonkin trolls, comes to. He leads his clan through the continent of Urgath, struggling to survive. The player’s mission is to guide the new playable faction, the trolls, through an all-new 15-hour long singleplayer campaign. SpellForce 3 – Fallen God is a standalone expansion and can be played without having played any SpellForce game before (but we would encourage everyone to do so!)

Steam Store Link: https://store.steampowered.com/app/1154040/

New features for the singleplayer campaign include:

  • Salvaging of weapons to craft superior equipment for your tribe and your heroes
  • The new character-shaping mechanic, adding true replayability value (see below)
  • Multiple endings for the campaign, based on your decisions
  • Character shaping throughout the single-player campaign:
  • The choices you make in the campaign affect your companion’s skills and abilities. Plus they can contribute to the story through their own decisions, based on how you previously shaped their character.
  • New playable faction: The Trolls. With their nomadic behavior, Trolls have a different playstyle than all other factions in SpellForce 3
  • A new continent to explore: Urgath is full of mysteries and adventures for you and your heroes to discover.
  • All-new soundtrack to underline the beauty and mystery of the new continent
  • Full Steam Workshop integration and advanced modding tools

Multiplayer Features:

  • Introducing Ranked Play: Compete with other SpellForce players in a 1:1 ELO-based ranked system, and become the champion of SpellForce
  • Six different playable RTS factions: Humans, Elves, Orcs, Dwarves, Dark Elves and Trolls – each with their unique troops and heroes
  • Create your own maps with the powerful modding tools and share them with the community

About SpellForce 3: Fallen God

Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers who are after your precious tusks, and weakened by disease, hope is almost lost – until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.

Features:

  • The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles
  • Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
  • Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 15 hours
  • Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy
  • Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world
  • Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle
  • Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system

THQ Nordic Gets Overwhelmingly Positive Response To 'Should We Remake Gothic?' Playable Teaser

Unsurprisingly, the Gothic Remake that THQ Nordic teased with a playable demo on Steam will go ahead after a landslide of positive feedback from gamers. Just shy of 95% of respondents were in favour of developing a remake of the classic RPG, so lets hope that translates into retail success now that it’s actually going to happen.

 
I was a huge fan of the original game, so we’ll see how much of that awesomeness carries over into the remake – but don’t expect to see it any time soon, as THQ Nordic isn’t promising it in 2020.
Here’s the press release:


After unambiguous feedback, THQ Nordic will head into full production on the Gothic Remake

Next step is to set up a Barcelona based studio and head into main production

Barcelona, Spain / Vienna, Austria, February 19th, 2020: Just a little over two months after releasing a playable teaser for the Gothic Remake and asking the players for their feedback, the answer is clear: The fans are up for a new “old” Gothic game and the vast majority (read: 94,8%) was in favour to develop a remake of the iconic German RPG Gothic, originally released in 2001.
Over 180.000 players have played the playable teaser so far. On the evening (CET) of February 16 2020, THQ Nordic took the survey offline, and hereby publicly releases the raw data of the survey, as well as highlight graphs. With more than 43.000 answered surveys and over 9.000 (yes, really!) reviews on Steam and various discussions on all social media platforms, there is enough data to check.
Eager to check for yourself? As we want to start a transparent and open production with the community from the very start of the project, we are happy to offer you the results of our survey in a neat PDF file or – for the people who really want to dig into the raw data – the entire dataset with all 43.111 participants included.
Download the PDF: http://n.thq.com/sQC130qiBae
Download the raw data (.csv and .xlsx in a zip): http://n.thq.com/vIF030qippZ
Next Steps for the Gothic Remake
THQ Nordic will establish a new studio based in Barcelona, Spain, and will then assess what players liked and what they want to be different than in the playable teaser. One of the most common mentions was for example the demand for a grittier and less colourful world.
Here is an example of how this could be tweaked:
“We are up for the challenge to develop a full Gothic Remake which will stay as faithfully as possible to the original experience and transport the atmospheric world of Gothic into a high quality look and carefully modernizing certain gameplay mechanics.” says Reinhard Pollice Business and Product Development Director at THQ Nordic.
The full Gothic Remake will go into production and will be developed for PC and next gen consoles. There is no release window available yet, but it will not be coming in 2020.
You want to learn more about the Gothic Playable Teaser? Check the official website:

THQ Nordic Launches Experimental – And Playable – 'Gothic' Remake Prototype On Steam

If a studio wants to gauge whether or not there’s fan interest in a remake of a classic game, there are a couple options open to them. Kickstarter, for example, has launched the remakes of a few games. There’s always email surveys, though they often reflect more then passion of nostalgia than the desire to buy…
Then there’s the route THQ Nordic took, which was getting THQ Nordic Barcelona to fire up a remake of Gothic as a playable teaser and throwing it on Steam to see if people liked it.
Seriously, you can get it here – but if you own any games by Piranha Bytes (developers of the original Gothic games) on Steam it’ll be in your library already.

This is just a prototype, so don’t expect the full game – which was amazing for its time – but it’s a pretty solid look at what we’d be expecting if they do go ahead full bore on a remake of the game.
I was always a huge fan of the character creation/development systems in the Gothic games, so I’m on board for a remake. Give the prototype a shot and see if you are too.
[foogallery id=”9935″]
 

Here’s a FAQ from THQ Nordic:
F.A.Q.
We know you must have a thousand questions– we’ll try to cover a few in this FAQ:
Q: Who is developing this project?
A: THQ Nordic Barcelona. You can find out more about the studio at www.thqnordicbarcelona.com (Hint: We are looking to grow our team)
Q: Is Piranha Bytes involved in the project?
A: No! Piranha Bytes is working hard on a different project, which will be announced in 2020.
Q: Wait, why can we only play two hours?
A: Because it’s just a prototype, done by a new small team in Barcelona and we wanted to do an unusual approach and give this into the hands of players early. What you are going to play is all we have to show you at the moment.
Q: Ok, got it. But if we want the full game, how long do we have to wait?
A: Quite some time. We will only start full production if the community demands a Gothic Remake. In order to do so, we will need to grow the development team and rebuild Gothic from scratch.
Q: This can become a remastered HD version of Gothic?
A: We’d like to call it a remake. We are using a completely new tech (Unreal Engine 4) and so basically nothing but the story, the setting, the atmosphere, the music and the world of Gothic will remain. The whole tech, all graphics, the sound, different systems will be recreated according to modern high quality standards.
Q: Can I buy the prototype?
A: Yes and no. Everyone who owns ANY game from Piranha Bytes will get it for free – so if you don’t have either Gothic, Gothic 2, Gothic 3, Risen, Risen 2, Risen 3 or ELEX you can buy one of them now and the prototype is also yours.