Tag Archives: Warcave

Review – Black Legend

Black Legend is a turn-based strategy roleplaying game (SRPG) from Belgian developer Warcave, where the systems are the highlight and offer enough to overcome a lot of design shortcomings.

There’s not much to the story but, in a nutshell, you’re looking to overcome an alchemist named Mephisto who has taken over the city of Grant along with his army of henchmen and enough dogs to give ‘101 Dalmations’ a run for its money, all made evil by the alchemist’s poisonous fog. You’re not doing this by choice, as you’ve transgressed against the Crown and have been pressed into service – an interesting enough start to the story, but that’s about as far as it goes.

You’ll run the somewhat bland-looking streets of Grant, slaying groups of enemies and unlocking doors to open shortcuts for the next time you’re coming through the area, as you undertake quests for the people in the Merchant section of town while working towards your goal of clearing the town of evil. There’s no in-game map, so expect to be lost more than a few times even with the multitude of signposts on the streets. My early annoyance at the vagueness of the city layout faded as I explored more and opened more shortcuts, and there’s a late-game transportation change that eliminates almost all the ‘I have to go WHERE?’ concerns.

For as much time as you’ll spend trying to find your way from the Harbour District to the Slums, you’ll spend far more time engrossed in the character class system. Starting with access to only the Mercenary class, players gain access to more of the game’s 15 classes – and the unlockable skills they can bring to the battlefield – by finding or purchasing new equipment. Each weapon offers different attacks, and using them fills an experience bar to unlock the attack permanently, provided you have a weapon in the relevant category equipped.

In most games a player will find the class they like and stick with it, but in Black Legend you’re far better off to swap through all the classes and gather up as many skills as you can because, in addition to a class’ normal array of skills, you can also bring in a handful from other classes. This allows you to create amalgamations that ramp up your power, essential if you want to beat the game’s harder difficulty levels.

Having that array of attacks available is key because of the game’s other combat mechanic, which applies a debuff in one of four colours: red, yellow, black, and white, to the enemy based on the attack. Enemies can have up to three of each debuff on them at a time, which can be ‘catalyzed’ by a melee or ranged attack to do extra damage – particularly useful in boss fights or higher difficulty playthroughs.

With a group of four characters in your party, there’s really no end to the combination of skills you can bring to the battlefield – plus the benefits offered by equippable trinkets and usable items. I leaned towards having a duo of heavily armoured warriors able to dish out multi-hit attacks while also able to counter enemy attacks, supported by a ranged user who was my go-to for catalyzing attacks, and a mixed healing/assassin class who jumped in as needed.

What I Loved:

  • Great character class depth
  • Unlocking skills to create a merged super class
  • Strategic combat

What I Liked:

  • Interesting city design, after the initial ‘where do I go’ frustration
  • Tons of weapons and armour to find

What I Disliked:

  • Some bugs, though mostly squashed by pre-release patches
  • Bland graphics
  • Story doesn’t really go anywhere

What I Hated

  • Nothing

The Final Word: Black Legend isn’t an SRPG that I’ll be talking about the graphics, the story, or the enemies in years to come, but the class and combat systems are something I’ll remember forever.

Black Legend is available March 25th on PC, Playstation 4, Nintendo Switch, and Xbox One. Xbox version reviewed on Xbox Series X using code provided by the publisher.

Warcave Reveals New Turn-Based Tactical RPG: ‘Black Legend’

Warcave is a Belgian game development studio, which no doubt helped shape the background lore of their new turn-based RPG, Black Legend, which features creatures from the folklore of Belgium, Greece, and Germany.

Exploring the city of Grant isn’t going to be easy, given that it’s shrouded with a ‘deadly fog that inflicts madness’ and all…but the promise of turn-based tactical combat is enough to prompt me to give it a shot when it hits PC and both current- and next-gen consoles in 2021.

I’m a sucker for character customization and the idea of creating my own character ability sets using cross-class abilities sounds pretty intriguing. I could turn out a supremely powerful character, or someone that’s a glass cannon who needs everything to go just perfectly to survive…who knows which it’ll be?

You can find out for yourself when Black Legend hits next year.

Here’s the press release:


Can you save a cursed city? Find out in Black Legend, a new Turn-Based Tactical RPG

Geel, Belgium, September 9, 2020  Warcave has revealed their brand new turn-based RPG, Black Legend,coming to PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, and Switch next year. Master the art of alchemy and old-school strategy in this dark fantasy world directly inspired by folklore and stories from 17th-century Belgium and the Netherlands.

Watch the Trailer here: https://www.youtube.com/watch?v=Cri4qViLjxk

Lead a band of mercenaries into the cursed city of Grant, a metropolis shrouded in a deadly fog that inflicts madness upon anyone in its path. Use steel, alchemy, and close-quarter tactics to battle a deadly cult of fanatics and devout followers of the great alchemist Mephisto, who have taken control of the city. 

As you explore Grant, you’ll piece together stories from survivors, discover new equipment and classes for your team, and delve into many locations during your quest to discover how to stop the city’s curse from spreading.

Black Legend Features:

  • Strategy-Focused Gameplay: Approach each combat with a tactical focus, where unit placement, ability combos, and well-chosen attacks are key to survival. Black Legend focuses on old school strategy vibes, but without the 95% percent chance misses. 
  • Explosive Combos:  Mix up your ranged and melee combat by using alchemy for a wide array of explosive effects. Combine stacks of four different alchemic attacks to injure, poison, and debilitate your foes, but be warned, they will do the same to you.
  • Extensive Character Customization: Build your mercenary band with a wide array of classes, each with unique abilities. Improve each of your mercenaries with new weapons, armor, and trinkets, and create your own ability sets by equipping cross-class abilities. 
  • Choose Your Difficulty: For those who wish to see the story, the path can be gentle. For those who wish for difficulty, even the slightest mistake will be greatly punished.
  • Historic Enemies: Black Legend fills the city of Grant with creatures from Belgian, Dutch, and German folklore like nekkers, Halewijn, Witte Wieven and Old Red Eyes. 
  • An Engaging Story: Dive into the narrative through environmental storytelling, colorful NPCs, and rich set pieces.
  • An Entire City to Explore: Free-exploration lets you investigate the many alleys and streets in the city of Grant. Different districts host a wide variety of architecture and environments — you never know where you’ll discover a hidden path, a treasure trove of new items, hidden quest, or recruitable character.

About Warcave
Warcave is a Belgian game development studio founded in 2017 and located in Geel, Belgium. We are a dedicated team of developers, designers, artists, programmers, and most importantly gaming enthusiasts. We create epic groundbreaking titles for PC and next-gen platforms with great interest in strategy and RPG games. All of our games are developed in-house. We build and nurture long-lasting and inclusive communities around gaming experiences that engage, connect, and exhilarate our players.