Tower Defence RTS 'Artificial Extinction' Hits Steam, March 13th.
Artificial Extinction, from 100Hr Games, has an interesting premise – a lone soldier dropped into hostile locations, tasked with setting up and defending an extraction device that will mine material and refine it into enough fuel to get him to the next location – but it’s got an even more interesting backstory…it’s developed by a single person.
The entire game was developed by Chris Dawson, and I’ve reached out to see if I can get an interview to ask some questions about the development process, but given what he’s done here maybe he’ll just come up with, ask, and answer the questions all by himself.
Artificial Extinction looks interesting enough even without that ‘solo dev’ angle to it, so I’m hoping to have a review up for its March 13th launch.
Here’s the press release:
Set up your sentries! Tower Defense RTS game Artificial Extinction launches on March 13th
Artificial Extinction will be available on March 13th for Windows PC via Steam for $19.99 USD.
About Artificial Extinction
Artificial Extinction is unique because it’s a Sentry Defense game involving Real Time Strategy elements played from the First Person point of view. The story is very relevant to today’s topics of the race to invent Artificial Intelligence, LAWS, the AI Murder Policy debate, and the military’s implementation of robotics and drones on today’s battlefield.
Set in the future, you have 9 days to find a safe place on the planet. At the beginning of the day, the ship will drop you off on the planet and then orbit above you where it is safe. You have to set-up a miner to collect fuel for the ship but hostile robots will advance towards you. You have Sentry Weapons that you set-up around you to provide protection while the miner is collecting fuel. Once enough fuel is collected, your ship will descend to pick you up and you’ll continue your journey looking for a safer place on the planet.
This game is about survival, battlefield tactics, strategy, evolving technology, and resource management. The story is relevant and important to consider, all played with the immersion of a first person shooter.
About 100Hr Games
A new indie game developer founded in 2019. When we say indie, we truly mean it… only 1 developer, Chris Dawson. The priority for 100Hr Games is unique and replayable game theory that requires strategy to succeed. We want to make games that are entertaining but also challenge a player’s problem solving ability. We want players to have a lot of choices to make and to be able to play the game however they choose.